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报告翻译问题






https://imgur.com/a/y1ygf
- You could use more displacement (for the floor for example) and more func_detail (every brush that are not a squared wall/roof/floor)
- I don't know if the church is an objective but maybe you can add an another entrance
Anyway, great work
PS : I can make an overview for you if you want !
pic [url.dayofdefeat.se]
We have now the map in rotation and vote on our MP-server.
Some suggestions
I would like to have fences that can be broken by a couple of shoots,
its a bit dark outside in some areas (by the church for ex.
The map name on the server is "tom" as the file is now tom.bsp - but ill guess you will change that when its more close to final release..
When I run it on our MP-server that have bots its complaining like this "DOIBOT - NavMesh exists but not currently loaded" and I don´t know if its a setting that you can fix in the tom.bsp file..?
As always I miss a good map for the overview, but I know its tricky to do that part ...
I think its a good layout and it can be a lot of nice fights !