安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Or I use the other mod I made and crank up the settings https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2783385218
Mining is cool but with Uranium on earth down 150 - 200M it is annoyingly stupid by the game makers. Anyways, this will work. Thanks much appreciated.
@Josephgordon11 - look at some of the programmable block scripts made by Isy, should do the trick.
i nessaged you something
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1613721012
Oh I must have put invisible on ages ago and forgot to turn it off, I usually chat in Discord not on Steam, lol
So that error is a null check error, essentially the game was iterating through the Blueprint definition and when it found an empty object it throws this error and disables the mod, otherwise the game would crash completely.
I 100% bet this is due to the Ore's not having a pre-requisite component as in a C# script for my Research mod I had to account for this null error as well to avoid crashing people's games.
I have no idea why it would happen in your game though and not mine. I recently re-installed SE so they might have updated the code base. I recommend doing a verify files in Steam and see if it upgrades any of the base game files.
Other than that I'll make a mod that uses 1 stone as a pre-requisite for you, give me 5 mins.
and though why is steam saying you are offline for more then 25days
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Unlimited Ore - Free the Ore! - Assemblers Make Ore, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
I honestly dont know what else I can do to help you, without any other information and the fact that it works perfectly fine on my end leaves us at a dead end.
they are atleast 1pcu and becausse the mineral canot be made like your perfekt mod
that whas working before the PCU update.doesnt matter still getting the error when loading or starting a new compleetly new game and another thing all the Bleuprints whe canot use becausse they arent truly loaded in the game and in creative copy to clipboard grays out whit alot off BLeuprints
I always have experimental activated, to me thats the 'normal' mode :D
The PCU system does work off the completed product but that PCU amount is actually set in CubeBlocks.sbc not calculated, like this block of code from that file: -
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
<PCU>1</PCU>
<IsAirTight>false</IsAirTight>
There are plenty of mods that have been around long before the PCU system came out that havent been touched in 3 years that still work fine so I think if you are having issues its your game, not the mods.
I can literally start an empty world with just this mod and go into the game and use it no problems, if you are having a crash, I'd need to see the spaceengineers.log file.