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https://ludeon.com/forums/index.php?topic=45988.0
ReflectionTypeLoadException getting types in assembly DisableRandomBreakdown: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
I'd honestly prefer if the mod JUST disabled breakdowns and left the other two things alone (since they're rare occurances I don't mind them spicing things up), but I'll take this regardless if there aren't conficts.
I will add an option to disable breakdown disabler.
RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
ReflectionTypeLoadException getting types in assembly DisableRandomBreakdown: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
This mod did nothing more than removing all "CompBreakdownable" from all thingdefs and set the short circruit & solar flare event base chance to 0.
1. breakdown cannot be disabled.
2. just incase you forget to disable the annoying events.