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Indoor testing
if only the people of the highest interlect could solve them.
portal 2 would not have been made, due to lack of customers.
variety, originality, fun, logical, educational.
are good things to have in maps, in my view.
I know you have ticked all them boxes in yours :)
is that players might leave, before completing the whole map.
that would be a shame.
if you wanted to stop this.
you could alter the heights of each room.
so a different piston, just past the light bridges,
takes the player up to the next room.
your map, your choice, of course.
good map
it was good the way each chamber was almost the same.
but the difficulty level rose slightly in each.
this would be ideal, for beginners.
but still good for the rest of use :)
the bouncy gel in the last chamber,
nearly caught me out.
then a thought rang out in my head:
where's the cleansing gel ?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=132292087
in this challenge, the C.L.F. (cube liberation front) won.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=132292118
Maybe I should make some more challenges by myself, but I just don't know what to do to make people play them - just a dozen people isn't enough for all the efforts I put in making an interesting and rewarding map...
Sorry for this digression, I just needed to tell it somewhere)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=107466643