SteamVR
Lakeside Retreat - VR HOME
16 条留言
Izanegi 2018 年 6 月 4 日 下午 7:33 
Absolutely amazing, I'm using it as my house. One issue though, when I set it as my home and customized it, the sliding doors stopped functioning. Not sure what the issue is, but it makes the open area next to the dasboards especially useful. Great work.
Damp Bees 2018 年 5 月 13 日 下午 3:28 
Well Done! I really enjoy it as my virtual home.
Baloneysammitch 2018 年 4 月 30 日 下午 10:32 
Nice work! I would love to know how you made the sliding door.

A bit of advice: I think your collision mesh is too detailed on the Eames chair. I saw the same jerking animation behavior with really detailed collisions on my assets. You can manually create a collision mesh in the asset editor and tweak a bunch of things to get it simplified.
Locean Mann 2018 年 3 月 17 日 下午 4:15 
Truly amazing, and definitely my favourite destination so far. No joke, it makes me want to sleep with my VR headset on.
ℒ𝑜𝓈𝓉 𝒮𝑜𝓊𝓁 2018 年 2 月 19 日 下午 10:58 
ozy ozy ozy yeah :D and a cyber punk theme next niiice
and if only the unreal4 so much power n realizem - if only
7iger  [作者] 2018 年 2 月 18 日 下午 3:54 
Thanks Rectus appretiate the help, I'll have a go at baking the lighting again on the next version. :steamhappy:
Rectus 2018 年 2 月 18 日 下午 3:15 
The lighting is stored in three things, 1, vertex lighting on static meshes, 2, light probe volumes, and 3, cubemap textures.

1, it's determined by the number of vertices, but unless you have absolutely huge amounts of them, it should be negligable.

2, light probes aresampled inside the volumes as a 3D grid, so lowering the sampling density in places with less difference and far away from the play area can have a huge impact. It has preset values to choose from, but it's actually a number so you can go in raw mode and edit it directly.

3, Cubemaps are high-res HDRi textures, so they can take up a lot of space. Your map probably doesn't need more than 3 of them, one inside, and one on each long side of the house.
Vomited Thoughts 2018 年 2 月 18 日 下午 2:53 
I wish Valve would make player homes based on Portal , Half Life, CSGO, TF2, and LFD
7iger  [作者] 2018 年 2 月 18 日 下午 2:50 
Thanks Rectus, I had baked the lighting originally but it increased the file size to over a 1gb. Is there a way to avoid this? As for the fog I found it more visually pleasing as the mountains looked rather odd when fully visible. I kind of wanted a silhouette of mountains to kind of give an illusion of distance, but i'll look into how to improve it.
Rectus 2018 年 2 月 18 日 上午 10:17 
Nice design. It seems like it's only using direct lighting though, the materials would look a lot better with indirect lighting from the environment baked in. Especailly the water could use specular cubemap reflections to catch the color from the sky.

Also, the fog looks a bit weird when it's applied to the top of the mountains and trees and is not matched in the skybox. You could try adding a height gradient to it so it only affects parts near the ground.
Vomited Thoughts 2018 年 2 月 18 日 上午 9:25 
I like this one over the default one
7iger  [作者] 2018 年 2 月 17 日 下午 6:48 
Thanks for the feedback, i'm an aussie too. This was my first time using hammer, and i agree the pond is a little tacked on. I was hopping to build some sort of zen stone garden at the back, but ran out of time before i went back to work. My next Project is going to be a cyberpunk cityscape, think of a cyber punk apartment looking out into a neon city. I'm making the 3d assets now. So i'll probably come back to this as i learn more with what hammer can do. But it's not the greatest software for this stuff. If we could build VR homes in unreal engine everything would be 100% easier. the source engine is very dated, like it took me two days to get the water to look like water because the source 2 hammer has no inbuilt water system. :steamhappy:
ℒ𝑜𝓈𝓉 𝒮𝑜𝓊𝓁 2018 年 2 月 17 日 下午 6:25 
the only down side to this build is you can really change the background or the trees look a little odd because of the distance fogging and the birds feel like they fly a bit low? as for the small fountain/pond at the back Id take it out and put in some small ferns and plant around the area , but still a great design+build what are your next plans/ideas?
RetroRobGaming 2018 年 2 月 16 日 下午 4:17 
my favourite so far
7iger  [作者] 2018 年 2 月 15 日 上午 5:38 
Thankyou! I'm thinking up my next one right now. :steamhappy:
ℒ𝑜𝓈𝓉 𝒮𝑜𝓊𝓁 2018 年 2 月 15 日 上午 3:28 
10/10 from me ^-^
cant wait to see want you make next if you do another in the future ^-^