Team Fortress 2

Team Fortress 2

ctf_Newfort (a rebalancing of 2Fort)
184 条留言
sudfhe 3 月 20 日 下午 12:56 
How do you play 2fort and leave with the idea that the map needs MORE chokepoints?
Magtea 2023 年 8 月 21 日 下午 3:24 
Who even knows anymore
Draglorr 2022 年 4 月 21 日 下午 6:33 
What exactly were the changes though?!
Magtea 2021 年 4 月 24 日 下午 1:12 
Never forgot
Magtea 2019 年 8 月 24 日 下午 9:39 
Never forget
Magtea 2019 年 8 月 24 日 下午 9:39 
This was cool.
Magtea 2019 年 3 月 9 日 上午 11:14 
This was a really good map redesign
Juggy 2019 年 1 月 5 日 上午 8:56 
lul
Juggy 2019 年 1 月 5 日 上午 8:56 
how bout 2FortNight
Juggy 2019 年 1 月 5 日 上午 8:56 
how bout a nighttime one as well
Juggy 2019 年 1 月 5 日 上午 8:56 
I like the sky color change noice
Magtea 2018 年 8 月 14 日 下午 1:36 
This map is really cool, I just hope it gets updated soon.
[] Pope [] 2018 年 5 月 1 日 下午 4:59 
workshop id?
Magtea 2018 年 4 月 2 日 下午 4:58 
Update this map more often
video james 2018 年 3 月 31 日 上午 7:10 
If my server is running this map, can I post it here?
Magtea 2018 年 3 月 18 日 下午 12:17 
You should work on this map more often
Underqualified Gunman 2018 年 3 月 14 日 下午 10:06 
either by the map workshop/ command
or by joining a server
SoftBoiledKate 2018 年 3 月 14 日 下午 7:46 
How do I play this?
Mr Cool Kid 2018 年 3 月 7 日 下午 8:35 
this is going to be so cool can't wait if it does get added
Magtea 2018 年 3 月 7 日 下午 2:15 
THIS MAP IS AWESOME!!
narrow 2018 年 3 月 6 日 上午 7:17 
Congrats you guys got a shout out from VNN, (Valve News Network)
Vivian🦇Lesedi 2018 年 3 月 6 日 上午 6:41 
I want this map in the game officalky
Eddie Hex 2018 年 3 月 6 日 上午 3:46 
Would love to play this map.
Neal Kenneth  [作者] 2018 年 3 月 2 日 上午 9:05 
Hi guys! Server should be working soon...next update will be another few days at least.
Magtea 2018 年 3 月 1 日 下午 1:45 
When will the map be updated again?
narrow 2018 年 2 月 26 日 下午 4:38 
What happened to the server?
solidblu  [作者] 2018 年 2 月 24 日 下午 3:03 
If I recall correctly, in the TF2 console, you should be able to type: map workshop/1300985277.
Aray 2018 年 2 月 24 日 上午 5:54 
it wont work? and i dont see it
saimonou 2018 年 2 月 23 日 下午 7:03 
dope
Magtea 2018 年 2 月 23 日 下午 5:26 
Excuse me, but what is it that you need to type into the console to connect ton the map?
liberty's weakest ODST 2018 年 2 月 23 日 下午 1:29 
map workshop/?
Aleksandra <3 j4p.pl 2018 年 2 月 23 日 上午 6:59 
polecam
Jhörbirn Lokrisson 2018 年 2 月 23 日 上午 3:19 
oh , anyway thanks that you accually listen to us and read our comments and notes it's a rare sight to see a map maker who accually listen, thanks by a old gradpa like me.
Messier 2018 年 2 月 22 日 下午 3:23 
you have done the imposible my friend
gleeborp gorblesnarp 2018 年 2 月 22 日 下午 2:22 
balance changes? in my 2fort?

yes please.
Neal Kenneth  [作者] 2018 年 2 月 22 日 下午 12:48 
Wow, quite a lot of glitches with this last one...sorry everyone! We will try our best to patch everything up by tomorrow morning :)
Jhörbirn Lokrisson 2018 年 2 月 22 日 下午 12:09 
for the rest you going well i will keep running test and look around if you need , i can think in casual and compative way at least by a defencive way , think it in this way the more ways you make in the map the more places needs to be defended or controlled so if we end up with 1000 of ways to get to the intell it's gonna be like a maze and 2fort it's thinked to have the mid part like a front line so you as second part in my opinion you could work outside a bit maybe in the water i don't know depends how much you want to keep the 2 fort look because you can build a new map based on a older one.... oh well i'm full of ideas if you need me i will be here.
Jhörbirn Lokrisson 2018 年 2 月 22 日 下午 12:04 
The new vent it's too much a short cut in my opinion because it's like a giant backdoor to the assault team it makes completly pointless to go upstairs and make it a priority target to safe gurd it wich on a side it's cool but stills a meh 2 the lightning in some places is too dark ans looks a bit waky.
4 i still think the wood planks are too ugly placed in front of the one way sewers access also i hope that you will keep in mind that details (tactcals and purly astetics ones ) are important for a map so placing props in the right spots it's what make a good map, but i'm sure you can think on that later on a bug that i found is that bullets can pass true the glass in the intell room and get who stands behind the glass who is in the upper vent entrence (the one that has the console)and no they weren't shooting me from the openning they were scoting at me from the damn glass.
Magtea 2018 年 2 月 22 日 上午 11:56 
Though I do believe that you shouldn't be able to build up in spawn
Magtea 2018 年 2 月 22 日 上午 11:34 
The new vent path is great, but it is a little dark, so keep that in mind. Everything else is very well balcnced and great! Keep up the amazing work!!
Jhörbirn Lokrisson 2018 年 2 月 22 日 上午 11:02 
Up i go to see!
Neal Kenneth  [作者] 2018 年 2 月 22 日 上午 10:26 
Hey everybody, thanks for all the feedback. We have been busy working on the map so there hasn't been time to reply to most but we do read every one.

Today's update brings another vent route. Between this and another redistribution of health and ammo packs, the map should feel much more open and interesting for Spies, aas well as more dynamic for everyone.
Jhörbirn Lokrisson 2018 年 2 月 22 日 上午 7:19 
so i played the map again, and well the new changes are effective however i these are the issiusse you should work on 1 : the vents are cool but the entrence in the stairs is too tricky to get in and we are in a game where time is all so making it more easy to get in would be a change , 2 the vents spot can be turned in a engie nest and no spy would make it there in that choke point if the engi blocks with a dispenser plus ubers and other kind of pushes in that place can't be done if
Jhörbirn Lokrisson 2018 年 2 月 22 日 上午 7:19 
it's not reachable (half of the early player base can't jump propa) 3 the sewers way it's ugly with all that plancs please put something else or i don't know it's litterally a punch in the eyes it's a nice cover but no pls, 4 the fact as engi i can build a teleport entrence and exit in the spawn well... we all know what causes this A the entrence will never get destroyed B trolls will teleport spys in the spawn soo.... i mean it's cool but pehaps a second gate? so even if some one teleports a spy in they will be stuck in the middle facing imminent death.
Underqualified Gunman 2018 年 2 月 22 日 上午 12:22 
you should look at this version of 2fort to get some ideas on balancing it https://www.youtube.com/watch?v=HzevQB56fdg
Jubilado Armado 2018 年 2 月 21 日 下午 9:14 
Naisu :D
MegaGoober27 |Ham Mafia| 2018 年 2 月 21 日 下午 4:48 
Your map game is on point bro
Magtea 2018 年 2 月 21 日 下午 1:51 
This is the best revamp of 2Fort I've seen on the workshop. Keep up the amazing work!!
ahtoexent 2018 年 2 月 21 日 下午 12:15 
love the fixes, dude
keep up the good work
HYMAS 900T 2018 年 2 月 21 日 上午 8:41 
REP :steamhappy: