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O
SPELLS NO
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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That was actually confirmed by Chuck Jones, here's a post about it
"My name is Chuck Jones. I designed Gordon's model and Hev suit, and *yes he does have a helmet on. The game doesn't show it for reasons of realism. The helmet is the reason headcrabs cannot latch onto his head, but also he wouldn't let them in the first place. Also his glasses are not HUD computers or he would have had the HUD from the beginning!"
i have Made them into player models thank you star-x you will be on contributors
You may need to change your file display settings in Windows to see the correct extention. Given how every version of windows has moved it, I don't feel like explaining it to you, but suffice it to say it's almost always under Folder Options.
local NPC = { Name = "Blue HEV Suit",
Class = "npc_citizen",
Model = "models/sbep player models/bluehevsuit.mdl",
Health = "100",
KeyValues = { citizentype = 4 },
Category = "Humans + Resistance" }
list.Set( "NPC", "npc_bluehevsuit", NPC )
local NPC = { Name = "Red HEV Suit",
Class = "npc_citizen",
Model = "models/sbep player models/redhevsuit.mdl",
Health = "100",
KeyValues = { citizentype = 4 },
Category = "Humans + Resistance" }
list.Set( "NPC", "npc_redhevsuit", NPC )
// End code.
Plop that into your LUA file, and both NPCs and playermodels should show up.
Note, I'm not sure if your materials and models are identical in location. I presume they are.
// All code below this line should be put into an LUA file (which is just a text file with an LUA extention on it) in (youraddonfolderhere)/lua/autorun/
player_manager.AddValidModel( "Blue HEV Suit", "models/sbep player models/bluehevsuit.mdl" );
list.Set( "PlayerOptionsModel", "Blue HEV Suit", "models/sbep player models/bluehevsuit.mdl" );
player_manager.AddValidModel( "Red HEV Suit", "models/sbep player models/redhevsuit.mdl" );
list.Set( "PlayerOptionsModel", "Red HEV Suit", "models/sbep player models/redhevsuit.mdl" );
// That fixes the playermodel half of it, now for the NPC half.
// cont