Divinity: Original Sin 2

Divinity: Original Sin 2

Make Grenades Great Again
21 条留言
Sir Not Nub 2018 年 12 月 9 日 下午 4:00 
Would be nice if you could add the link to the definitive edition in the description :3
J0k3_R  [作者] 2018 年 10 月 17 日 上午 2:29 
Its been out for weeks lol. Just search “make grenades great again- definitive edition”
Captain Wild 2018 年 10 月 16 日 下午 6:12 
News on DE?
N.C.V. 2018 年 9 月 2 日 上午 7:39 
Alright thank you!
J0k3_R  [作者] 2018 年 9 月 2 日 上午 7:38 
Stay tuned, once they release the mod tools ill have one stat
N.C.V. 2018 年 9 月 2 日 上午 7:37 
update for DE?
Puffus 2018 年 8 月 28 日 下午 12:05 
Could you enable the mods for GM mode too? Would be great. Non the less good mod anyway, makes it possible for a decent grenade build.
J0k3_R  [作者] 2018 年 3 月 9 日 上午 6:22 
Bard mod works like that because the weapons require a lute, a weapon that scales off wits. The way you scale weapons and skills in the editor is different unfortunately, so right now it isn't possible to scale skills that way
MrWhite 2018 年 3 月 9 日 上午 1:12 
Blade master mod in a way tied to leadership and bard mod has skills that scale with wits
Filibuster Rhymes 2018 年 2 月 19 日 下午 3:14 
Gotcha. Appreciate the response, dude.
J0k3_R  [作者] 2018 年 2 月 19 日 上午 8:35 
@Filibuster Rhymes in an ideal world, I'd LOVE for them to scale with wits. However the way I got these to scale is by tying the grenade ability to the huntsman skill. As far as I can tell all skills either scale off int, str or fin, meaning I couldn't make it scale off wits. If you find a way to do it let me know though!
Filibuster Rhymes 2018 年 2 月 18 日 下午 8:57 
Hey man, I'm liking the mod. I was trying to get it to scale with wits, but can't figure out how to change it. What did you edit, if you don't mind me asking.
Kario 2018 年 2 月 18 日 上午 8:55 
Okay thank you.
J0k3_R  [作者] 2018 年 2 月 18 日 上午 5:29 
@ParazaR If you're doing it from steam workshop, just lcick subscribe and it'll install automatically! Otherwise find it on on nexusmods and put the .pak file in your mod directory (usually C:/User/username/documents/larian studios/divinity original sin 2/mods

@ Kario About 60 with my reduced number bloat mod turned off. Kept like that because not everyone uses those

@Tigbits Yeah I realised I was looking at the cost to use the grenade skill and not the cost to consume the grenade, which is the skill cost the game uses in combat. Thanks for the info though
Kario 2018 年 2 月 17 日 上午 11:21 
How much finesse do you have in those screenshots? 200?
ParazaR 2018 年 2 月 17 日 上午 2:43 
Hello,
I would like to try these grenades. Where to find the files and how to install them in the game, please? In advance, thank you for your answer.
Demi 2018 年 2 月 16 日 下午 8:41 
@Thicc Boi - I think it's 1 AP if you have the talent and are not holding an offhand item. Otherwise, I've always known them as 2AP
Kalavinka 2018 年 2 月 16 日 上午 9:04 
Fantastic mod idea, was hoping for something like this. Thanks!
Warfare 2018 年 2 月 12 日 上午 9:55 
Great idea, I was thinking about such mode as well.
J0k3_R  [作者] 2018 年 2 月 12 日 上午 6:45 
Huh. So they are. Thats strange because they were coming up as 1ap on the editor
Greenegg 2018 年 2 月 11 日 下午 3:55 
haven't grenades always cost 2 to use?