边缘世界 RimWorld

边缘世界 RimWorld

[b18] Emergency Heal (He's not dead, Jim)
54 条留言
pgames-food 2021 年 2 月 10 日 上午 12:44 
ah cool thansk mlie :)
Mlie 2021 年 2 月 9 日 下午 2:01 
pgames-food 2019 年 12 月 13 日 下午 9:08 
ah thats ok , thanks for the information kikohi, yeah i had to remove it as was causing linked beds and tables not to be active
Kikohi 2019 年 12 月 13 日 上午 4:37 
I removed it yeah, wasn't working well with some other mods, and would need a complete rework. So i'm not planning to do so anytime soon sry
pgames-food 2019 年 12 月 13 日 上午 1:04 
hi did the version 1 of the mod get removed?
are you planning on making it again?
Kikohi 2019 年 4 月 20 日 上午 6:29 
Ltc. Frost 2018 年 11 月 17 日 上午 8:04 
1.0 eta?
Utah  [作者] 2018 年 9 月 2 日 下午 5:28 
I don't have plans to update mods for now. Maybe on version 1.0

(maybe still work, idk)
thorman123456789 2018 年 9 月 1 日 下午 3:56 
b19?
Estentor 2018 年 5 月 16 日 上午 6:35 
works with robots?
Viper 2018 年 5 月 10 日 上午 8:59 
Do these work through walls?
Torres 2018 年 3 月 19 日 下午 3:13 
please report if this get fixed as I'd like to play with your mod but it kills the rest lol
sulusdacor 2018 年 3 月 19 日 上午 6:20 
just to let you know, the way you patch vanilla beds seems to break things.

by adding the comp properties in the abstract it seems rimworld does not like that. it screws up all the other beds that have a new comp defined. meaning i could not link anything from the vanilla game to beds when testing just with your mod and core.

you want to add/patch the linkable items to the direct defnames not the abstract. (like medicaddons, more furniture etc. to make your mod compatible with others)

for more complicated patching you can use modcheck: https://ludeon.com/forums/index.php?topic=36534.0
Knight 2018 年 2 月 23 日 下午 12:10 
Hey, I just booted up Rimworld again and noticed that you've fixed the 3x speed lag bug, Just wanna say thanks and sorry again for having a bit of a go.
notorious sandbagger 2018 年 2 月 18 日 下午 7:32 
I made it and it just disapeared no object there
Utah  [作者] 2018 年 2 月 18 日 上午 9:14 
@Knigh it's ok, i appreciate that you reported bugs! These effects can't be disable because aren't just visual, they're fake-buildings. The facility link emerge of him, not of building. The problem is because had so many fake-buildings spawning and disappearing at the same time. I did a little update and it's should be fixed now
Knight 2018 年 2 月 18 日 上午 7:50 
Apologies if I sounded annoyed, I was just frustrated after trying to find the issue for so long. I appreciate the fast response though and cheers for making the mod - I'm not entitled to anything. And is it not possible to potentially disabled the visible effects whilst keeping the buffs? Weird. I look forward to the update.
Utah  [作者] 2018 年 2 月 18 日 上午 7:31 
@Knight it's not about the particles but's how they're spawned (they are necessary, isn't just a visual thing). It's simple fix this, i will do it within today
Knight 2018 年 2 月 18 日 上午 7:02 
I've realised its the unecessary particle effects. How can I disable this?
Knight 2018 年 2 月 18 日 上午 6:59 
At 3x speed my framerate drops to about 20 fps when the medical nanobots popper is placed down. My computer specs are more than powerful enough to run this game + this mod so it must be a bug.
Intel Core i7-4790k/GTX 980Ti/16GB RAM/1TB 850EVO SSD.
Rocky the Rock 2018 年 2 月 17 日 上午 11:07 
Great for larger raids, where anybody injured in-battle doesn't require a larger portion of people to play doctor, rather about 2 to tend anybody extremely quickly.
Utah  [作者] 2018 年 2 月 17 日 上午 8:21 
@Sandyyy CHORA PTISTA BOLIVARIANO A ROBALHEIRA DO PT TA ACABANDO
Emilie Cavendish 2018 年 2 月 17 日 上午 8:02 
OH AN BRAZILLIAN FR'END TRYING TO MAKE MODIZ.

STACK TO COMUNISM. REMOVE BUFFS. NO BUFFS AT ALL. WELL ADD DEBUFF AND STACK THE PAIN.
Uhthis 2018 年 2 月 16 日 下午 7:26 
Hm, seems really powerful, even if you decrease the buffs it provides. Perhaps have a limit to how many beds can be affected by it, but add a small bit to its lifespan?
The Deaf Guy 2018 年 2 月 16 日 下午 6:31 
@Tremeloe hm, im not quite sure
Utah  [作者] 2018 年 2 月 16 日 下午 5:35 
@ConnorC909 o que você acha?
The Deaf Guy 2018 年 2 月 16 日 下午 5:17 
er, not to be rude, but, is english your first language?
Utah  [作者] 2018 年 2 月 16 日 下午 3:53 
Update with big nerf and other improvements
Teneombre 2018 年 2 月 15 日 下午 11:21 
I'm glad you continue to update/improve this mod. We were a little bit... agressively reviewing ^^
bpunsky 2018 年 2 月 15 日 下午 5:14 
@Tremeloe good to hear :D
Utah  [作者] 2018 年 2 月 15 日 下午 4:58 
@bpunsky you're right. I was thinking that's out of my capacities but actually you inspire me to found a way to do this and i think will works. Anyway i will update this mod soon (tomorrow or sometimething like that) with a big nerf and additional features (maybe power requirement!)

@Teneombre i REALLY want 100% of chance but you're right and that's go cost more glitterworld soon

@bearhiderug yes!
bpunsky 2018 年 2 月 15 日 下午 4:14 
uh, make that an eclipse and you only have solar power, since the solar flare would shut off your power anyway, oops
bpunsky 2018 年 2 月 15 日 下午 4:13 
I think for balance, this should absolutely *guzzle* power. Like, it should drain two battery units an in-game hour or something ridiculous like that. This would also be interesting storywise at the beginning of the game; say you end up depleting the last of your power in the middle of a hot summer, while there's a solar flare happening, to save a bunch of colonists. Then you have to worry about heatstroke until the flare passes.
Teneombre 2018 年 2 月 14 日 上午 4:27 
agree that the vanilla chance are a bit messy but you should agree that this allow a lot of sucess surgery (4 perhaps ? I have a heavy modded game so can't remember the normal time for a surgery) for only one glitterworld medicine (which cost maximum 300, probably 120 only).
Utah  [作者] 2018 年 2 月 12 日 下午 4:11 
@Teneombre i'm not a big fan of the vanilla surgery chance to take it how base

@saint ketamine i'm considering make a quest reward version of the nanobots popper that never expires (or something like this) and add to this mod. After do this and maybe other little things, i've think about make a "hardcore" version of this mod if people want (against my will)
Teneombre 2018 年 2 月 12 日 下午 3:39 
glitterworld medicine normaly allow a successfull surgery, but a surgery ask two of them (if not three). I guess it's the problem here for balancing. This item allow multiple surgery sucess for really few glitterworld medicine (I didn't count component nor silver, this is peanut)
ketty 2018 年 2 月 12 日 下午 1:30 
This is awesome! Great work, great idea.

I have to agree with the others though - this would be PERECT as an item stash reward! Is it possible to set up a mod option that turns the recipe on and off?
LeSneak 2018 年 2 月 11 日 下午 7:16 
Add Special Version that is expencive or item stach that lasts forever.
alex10019529 2018 年 2 月 11 日 下午 6:46 
the compoment is too cheap , maybe change to 20 glitterworld medicine will be better (still too over power in my opnion)
Glerk 2018 年 2 月 11 日 下午 12:15 
this is too damn OP.
should be an item stash reward.
Utah  [作者] 2018 年 2 月 11 日 上午 11:02 
@Teneombre maybe my description is dubious, i'm not sure about my english. Actually you give me a nice idea to a new hardcore item that improves the recover. Maybe i make it and add to this mod soon
Teneombre 2018 年 2 月 11 日 上午 9:35 
In fact, you are right, I miss understood the description, and I was thinking it was also allowing you to recover faster (which whould have be OP to survive two fast raids).
Utah  [作者] 2018 年 2 月 11 日 上午 6:45 
@Tal'Raziid works fine with new modded beds if they're using the vanilla "beds" or "sleeping pot" abstract parents
Utah  [作者] 2018 年 2 月 11 日 上午 6:36 
Wow, a lot of opinions so fast here. This mod was going to be much more tryhard. But i recognized that's not must be a reward to late game but a tool that helps to get there

With 125 silver, 3 components and 1 glitterworld you're able to save someone of plague, guarantee a surgerie and rapid tend various colonists after war. If you do all this with one Medical NanoBots Popper, you deserve this because is very hard do all this in 6 hours

But i disagree that this mod is WOW SO MUCH OP. What this mod does? Medical tend isn't a op thing, surgerie successful isn't a op thing, immunity gain speed isn't a op thing (works just for 6 hours, so some values needs be high)

Thanks for all feedback! I will probably change various values and things after opinions. But i think that's need more time of tests before this
Teneombre 2018 年 2 月 11 日 上午 5:07 
...
Tal'Raziid 2018 年 2 月 11 日 上午 4:48 
If ya dont liek the mod, don't use it. It doesn't even seem to work with my neuTech pods, so i don't particularly care, nor need them
Teneombre 2018 年 2 月 11 日 上午 4:43 
nor uranium, nor glitterworld medicine nor luci is especially difficult to have in late game. Miracle should be keep for hardly needed time.
Tal'Raziid 2018 年 2 月 11 日 上午 3:56 
I mean. The description says MIRACLE multiple times. IMO, the only nerf it needs is to be bumped up to endgame-endgame research requirements, and require some uranium and more glitterworld meds, or maybe a luci
Teneombre 2018 年 2 月 11 日 上午 3:54 
Nice but as so many people say, it need a big increase in cost. When reading the description, I was especting an item you can only have as a reward for world even (it is as op as resurect mech, beam caller and this kind of stuff. It should be indreadibly rare)
십빠빠 2018 年 2 月 11 日 上午 3:47 
OP..