Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Resource Yields
111 条留言
Sticky Wicket 2024 年 3 月 20 日 上午 5:51 
Yes it does
GraSparv 2024 年 1 月 1 日 上午 4:26 
Does this work?
MarsEco 2023 年 6 月 25 日 下午 4:04 
Please update pOkiehl! It would mean a ton for those of us that have this on by default. I would just like Sukritact's Oceans to be added to the list with changes, as well as, Leugi's Latin American Resources. Pretty please!?!? (Resourceful 2 Lite, would be an after thought, but I know you already did the main one.)
alenar.r 2023 年 1 月 20 日 下午 5:53 
If anyone is trying to update/fork this mod, came across an interesting bug - the improved yields do not work at highest difficulty levels (immortal, deity), but will at lower (e.g. prince).
MarsEco 2023 年 1 月 7 日 下午 9:18 
@pOkiehl Could you do an update? Please! I want to see if you would add changes to the other newer popular mods that add resource. Most notably, Sukritact's Oceans Mod, it add resource, and there are a few I am sure you and me both would buff to fit along with this mod. As Leugi's Latin American Resources Mod, but I think those are strong as they are, unless you see otherwise. Last one might be the Resourceful 2 Lite Mod that they made (their top 10 Lite Version of Resourceful 2.) Thanks if you do it, this mod is in every one of my games, as is Sukritact's Resources and Oceans mod (and half the time i through in CIVITAS Resources or the Latin American Resources too.)
Deadly Weirdo 2022 年 12 月 28 日 上午 12:21 
You forgot wine
Azura 2022 年 12 月 14 日 下午 3:07 
I'm currently trying to put together a mod incorporating elements of a few different mods including this one. Do you mind if I reuse your general code with some of my own alterations from both this mod and production from pop mod if I reference you as the author in the description? :)
Mr_PresidingDent 2021 年 10 月 10 日 上午 11:54 
Any chance of updating for Sukritact's Ocenas and/or the resources from New Frontier (Maize and Honey)?
Chochi 2021 年 7 月 14 日 上午 3:58 
Please add support for Sukritact's Oceans resources.
OldPayphone 2021 年 6 月 14 日 下午 3:56 
Mod doesn't work. I have the base game, no dlc and in-game none of the resources have better yields.
=[NK]= Col. Jack O'Neil 2021 年 5 月 5 日 上午 7:03 
How come you haven't buffed stone and only iron and alum, as you did in the buffs to weak strategic/bonus resources?
MarsEco 2021 年 1 月 28 日 下午 2:24 
Any chance there will be an update with the latest patch of the Frontier Pass? I'm not sure it is needed, but was curious if you might add more Industry Effects to the new game mods for existing luxuries and/or other partnered mods, like the Sukritact's or CIVITAS or Latin American Resources...
alternate1921 2021 年 1 月 1 日 下午 10:52 
Hey, Thanks for all the mods you create. If you could buff stone and also bison (from Sukritact's mod) I would be grateful.
p0kiehl  [作者] 2020 年 8 月 9 日 下午 12:08 
Yes it works with NFP and of course it affects the AI.
Raul 2020 年 8 月 9 日 上午 10:42 
Does this mod affects the AI too?
Angel 2020 年 6 月 2 日 下午 6:11 
Hi, does this work with frontier pass?
cliff 2020 年 3 月 17 日 下午 6:40 
download
xxx78 2020 年 2 月 29 日 上午 3:44 
Very nice mod. great work on making new version :D
Freyja 2019 年 11 月 1 日 下午 3:45 
Thanks for the answer p0kiehl! :)
Ingolenuru 2019 年 11 月 1 日 下午 12:42 
Thank you p0kiehl I never activate any mod if I know the AI can't use it too. The AI has enough difficulty against humans before mods are considered so I prefer not to handicap them. I always use your mods if I can see they are updated. Thank you for all of the hard work. :)
p0kiehl  [作者] 2019 年 11 月 1 日 上午 3:52 
It applies to everyone of course. I'm not interested in cheating the AI.
Freyja 2019 年 10 月 31 日 下午 8:07 
Does this apply to AI as well or just human players?
Ingolenuru 2019 年 10 月 30 日 下午 1:46 
Thank you p0kehl for mod and the reply to tell us the mod is up to date with the Sept patch. I love your mods and the Civitas ones too. :)
p0kiehl  [作者] 2019 年 9 月 18 日 上午 7:19 
There's no update needed. The balance is fine, and the new maps have nothing to do with yield balance anyway.

This mod is working fine with the current version of the game.
MarsEco 2019 年 9 月 14 日 下午 1:46 
Will there be any sort of revision of this since we had a June "production" Update and the Sept "coastal cities" Update? (Because of the new changes to production but also things like, reefs no longer spawn next to land river tiles, camps got gold buffs, the extra good to plantations in the Medieval, and the biggest thing the new maps from June and Sept.)
Bluesky95 2019 年 8 月 19 日 下午 1:12 
???
MarsEco 2019 年 7 月 26 日 下午 8:15 
Could you please update this? It runs fine I think, but just go over it once quick for any changes since the June "production" update... as for compatability with the CIVITAS and SUKRITACTS's RESOUCES mods :) Please and thank you. I always use this mod.
Nizou 2019 年 7 月 26 日 下午 12:53 
Is it compatible with June patch ?
DarkLord 2019 年 5 月 20 日 下午 10:40 
Does this mod is a compilation of your 2 other resources buffing mods? because i dont see the stone in the description
thx
Lord Of the flies 2019 年 4 月 28 日 下午 4:31 
Is this mod still working for everyone else, i cant seem to get it to work.
Shyning 2019 年 4 月 28 日 下午 3:27 
@uberffect @Cosmix Fox it's actually the same bug that Gandy had back then.
His assigned value for nuclear bombs objective was -1 (but the range was 0 - 65536), which gave him the maximum value, hence an objective of an absurd amount of nuclear bombs.
This is why Gandy was a running mayhem throwing nuclear bombs everywhere.

Which was kept because ultimately, it's fun.
However, in this case, the issue seems to be very similar, this cannot be caused by the great mods Cosmic Fox keep spitting at.
Stay unsubcribed venerable elder, less issues for you, means more peace for all of the other users and authors.
Suyalis 2019 年 4 月 9 日 上午 9:15 
1+ Faith turtles lol :D
ubereffect 2019 年 4 月 5 日 上午 7:23 
@Cosmic Fox - I see similar posts of yours everywhere. I hope you’re not a troll who pictures themselves a sly fox. I suspect you’re just getting old and a little senile.

When you reported on 03/23/2019 that CIVITAS Resources caused this same bug, Gabriel responded with the following: 'The 65k resources is a core-game bug, as far as i observed. It seems to be related with pillaging luxury resources while having them traded or something like thay (65k-ish is a number typical of unsigned overflow).'

The same bug was reported on civfanatics [forums.civfanatics.com] that same day, with the suggestion that it 'probably somehow gets to -1, and since it's unsigned, it's considered over 65k instead'.

Makes sense that if the number can only vary between 0-65536, then going to bellow zero may flip the value near it's upper limit.
Cosmic Fox 2019 年 4 月 1 日 上午 6:42 
It is this mod doing it, and please do not jump my ass about it. I am once again attempting to report a bug. You have a bad habit of attacking people reporting bugs dude. It is why I will never send you any money too. You need to learn how to be nice all the time and not get mad at critical comments on what you do create when you should like people reporting issues. Insecurities like that will destroy you in life! :steammocking:

Penquins are still in the wrong locations and I unsubscribed to the dang mod due to your ignoring issues and accusing me of attacking your work and choices. I think you need to reevaluate how you conduct yourself and grow up a lot! :steamhappy:
Blazewing 2019 年 3 月 6 日 下午 2:35 
I had the same issue as cosmic. did a multiplayer game with a friend with this mod, truly abundant resourceful 2, civitas resources, and sukritacts resources. My friend had like 6 diamond tiles in his borders, and somehow ended up with 85630 diamonds available to trade, or some absurd number like that. Can't tell which mod would be causing it, but figured I'd chime in
Cosmic Fox 2019 年 3 月 5 日 上午 3:16 
Jade and sometimes Coca the AI has over 65,000 when we meet. It has happened a number of times, I have screenshots. Any chance this mod is causing it to occur maybe a typo? Has anyone else reported this issue? I am running 8 pages of compatible mods but could be clashing.. :cozyroe:
Omni 2019 年 3 月 2 日 下午 12:23 
Please buff the bisons from sukritact...they really suck as a camp resource! D:
lightbrigade43 2019 年 2 月 23 日 上午 11:32 
Thank you so much!
zon 2019 年 2 月 19 日 上午 1:46 
thx for the update :)
Cosmic Fox 2019 年 2 月 17 日 上午 11:27 
of course it works he updates all his best work.. He probably uses this himself.. :steamhappy:
星野アイ 2019 年 2 月 16 日 上午 4:45 
很棒!!:steamhappy:
Traim 2019 年 2 月 15 日 上午 2:56 
Will this work with GS?
MarsEco 2019 年 2 月 2 日 下午 1:53 
Cool :)
p0kiehl  [作者] 2019 年 1 月 29 日 下午 2:27 
I think that was a loading order issue; should be fixed now. May not work on ongoing saves.
MarsEco 2019 年 1 月 28 日 下午 10:16 
Still running the same mods, but so far the only thing is see wrong is that the Pengiuns (for Civitas) don't have the extra gold.
MarsEco 2019 年 1 月 28 日 下午 4:02 
@p0kiehl Thank you so much, I am glad you and CIVITAS has updated, these are so much better in terms of balance, imo.
p0kiehl  [作者] 2019 年 1 月 28 日 上午 10:55 
Yes, should still work.
Mr. Twaddleford 2019 年 1 月 28 日 上午 10:48 
Is this mod still compatible with the old version of CIVITAS Resources? Just asking as I've got a long-running save that uses this mod still uses the older version of the former.
p0kiehl  [作者] 2019 年 1 月 28 日 上午 5:13 
The last version had a minor error; just verified and uploaded the fix. Thanks for reporting.
MarsEco 2019 年 1 月 27 日 下午 11:51 
I unsubbed and then resubbed, also took disabled then re-enabled the mod, not sure what to do... I am just using the other CIVITAS resources expanded and Sukritact's Resources mods.