Stellaris

Stellaris

C0DA - An Elder Scrolls Mod
37 条留言
Orion 2022 年 6 月 10 日 下午 7:33 
Since this mod isn't being updated any time soon, and will unlikely be updated, somebody should update it themselves. I'd do it, but I know nothing about modding
Mimi Bobeck 2021 年 12 月 29 日 上午 10:54 
shouldn't nirn be a tomb world and the moons be habitable if we're going by C0DA lore?
Crossbones162 2021 年 11 月 6 日 下午 4:41 
Only Llwswer and the Hortatorate are showing up, the other aren't.
IAmSpartacus 2020 年 1 月 9 日 下午 8:54 
update
?:2018salienpsychic:
SerHak72 2019 年 9 月 7 日 上午 8:07 
hope you do an Altmer, Dwemer or maybe even Falmer Space Mod soon
🍉Sesmu 2019 年 5 月 23 日 下午 5:40 
Please update!
Tomasoyu 2019 年 1 月 11 日 下午 12:48 
update to 2.2.2?
IndigoJulze 2019 年 1 月 8 日 下午 9:23 
Is there any chance this mod will be updated soonish? I tried to just update the version number that made this alls sorts off nope. So I am guessing more than just a tweek is needed.
GunmetalOrca 2018 年 12 月 27 日 下午 6:38 
Are you going to update it again?
Chastity the Celibate 2018 年 5 月 28 日 上午 3:26 
Update to 2.1?
Apapse 2018 年 5 月 11 日 下午 1:56 
When I exit the game and load a save, the enitre flag design for the empire of tamriel changes. Colors, symbol, everything. Is there any way to fix this?
Emilovich  [作者] 2018 年 4 月 20 日 上午 4:50 
Ah, It's because I play with the primitive players mod where you don't start out with a starport.
mhkul 2018 年 3 月 31 日 上午 11:09 
I tried both with and without the disputed systems mod. Exact same result.
Emilovich  [作者] 2018 年 3 月 29 日 下午 1:03 
Let's agree to disagree. I don't see how it would do everything unimportant or make lore discussions impossible.
Le_Rieur 2018 年 3 月 29 日 上午 11:17 
You're wrong. Before that, we could discuss theories in certain boundaries. Now, it's impossible.
And this is not good, just for an other thing : if you can do or say anything in Aurbis without consequences, it's just lame, so nothing is important. C0DA do this. In addition to being just a transposition of 35th Sermon of Vivec without quality.
Emilovich  [作者] 2018 年 3 月 29 日 上午 9:35 
I don't think so, it just means that we can make up our own interpretations of the Elder Scrolls universe, which was already being done before C0DA.

This mod is canon if you want it to be.
Le_Rieur 2018 年 3 月 29 日 上午 7:22 
End of Canon is a very big mistake from Cockbeard.
Emilovich  [作者] 2018 年 3 月 29 日 上午 6:48 
@angry wampa: No. C0DA signifies the End of Canon!

@Le_Rieur: I think those look a little too pretty, especially the Dunmer ones.

@mhkul: Try using the disputed systems mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1319343425
I haven't tested whether it works, but if someone tries it out do report back and I will link it in the description.
angry wampa 2018 年 3 月 25 日 下午 2:42 
Does c0da make this canon?
Le_Rieur 2018 年 3 月 15 日 上午 10:35 
mhkul 2018 年 3 月 9 日 上午 7:44 
Any other empire in the Magnus system seems to get destroyed after a couple years by the player empire (i.e., the one with the starbase) at present.
Emilovich  [作者] 2018 年 3 月 4 日 上午 6:03 
Updated to 2.0! Also added red-eyed Dunmer which look a little better than the former ones.

Naming the Khajiit empire Lleswer is fully intentional: As le Rieur said, lorewise it is the name of a Khajiit colony on Secunda and/or the name for their paradise.
Scarlett Doggy 2018 年 3 月 3 日 下午 7:43 
will this mod be updated?
Le_Rieur 2018 年 3 月 2 日 上午 9:16 
@G0lgrim : Lleswer is the name of Khajiits nation on Secunda. ;)
Kingdark 2018 年 3 月 2 日 上午 8:20 
Excellent, that means I can resubscribe! Thank you very much.^_^
G0lgrim 2018 年 3 月 2 日 上午 7:52 
My only complai: Lleswer? The Country is named Elsweyr... :D
Emilovich  [作者] 2018 年 3 月 1 日 上午 10:25 
@Kingdark Yes, exactly!

I haven't tested, but everything should still work with Stellaris 2.0. Will test and update the version number when I get the time.

About the Dunmer, I don't mind how they look now, so I don't think I'm going to change it,
Kingdark 2018 年 2 月 24 日 下午 4:22 
so to have the empires be spawned, they simply need to be opened / saved in game, without editing something or do I need to change a file? Or did I misread something?
MasterGamer 2018 年 2 月 16 日 下午 6:23 
There are Space Elf Mods. You can just use them and make red eye charcoal skin dunmer.
Le_Rieur 2018 年 2 月 12 日 上午 6:06 
For the Dunmers, look out the Chiss Species mod.
Emilovich  [作者] 2018 年 2 月 10 日 下午 12:38 
It should be 1293658248. I hope you'll get it to work!
dissatisfieduser 2018 年 2 月 8 日 下午 12:17 
I'm actually having a problem with the mod not showing up in the mod menu. What's the mod number?
Emilovich  [作者] 2018 年 2 月 8 日 下午 12:00 
I'm happy that you're satisfied, dissatisfieduser! I did it through an on_start event. Check the mod files under steam/common/workshop/content (at least I think that's the path).
dissatisfieduser 2018 年 2 月 8 日 上午 10:07 
Absolutely living the dream. How did you manage to place 10 different races on the start planet? I've had an old idea regarding Shadowrun.
Altzek 2018 年 2 月 7 日 上午 11:09 
Looks good but you'll have to give Dark Elves pointed ears and red eyes.
Emilovich  [作者] 2018 年 2 月 6 日 下午 2:23 
Only for the Imperials!
Chastity the Celibate 2018 年 2 月 6 日 下午 2:18 
Judging from the pics there are custom flags, right? Mod looks great btw!