ARK: Survival Evolved

ARK: Survival Evolved

Survival Drop
110 条留言
Max 2024 年 3 月 9 日 上午 2:37 
Still working, just tested on Lost Island with Ark Omega, thx.
Zanklev™ 2023 年 10 月 31 日 下午 8:18 
I hope you can bring this over to ASA, I miss the parachute spawning
Decter8425 2023 年 6 月 17 日 下午 6:53 
Excellent mod, thank you for the work you put in!
the_king 2020 年 11 月 25 日 下午 2:21 
good
RoToR 2020 年 3 月 23 日 下午 2:52 
Hello, does anyone know another option in GUS to set DropType =.... (Only= High?)
Jean 2019 年 10 月 21 日 上午 4:49 
Hi, i install the mod on my server Tunguska in the Ark Server Manager, and not function. The mod is not compatible on the map Tunguska?
Chariot 2019 年 3 月 23 日 下午 10:51 
where we droppin boys
daddyluis 2018 年 12 月 21 日 下午 4:19 
OH GOOD LORD FORTNITE IS NOW PART OF ARK *if you have this mod*
JuanCarlos.nim 2018 年 11 月 30 日 上午 4:58 
Hello, is possible to increment the number of CustomItems on the CustomKit to 32?, thanks.
Triickstr 2018 年 10 月 19 日 下午 5:38 
is there a way to change the coords of the drop position? since some people like to build around spawn areas and now people parachute straight on their base
MorkOz  [作者] 2018 年 8 月 5 日 下午 9:31 
It's not really a question of possible, rather a question of feasible for the purpose of this particular mod. You can certainly build a means of tracking the number of spawns, but it's not necessary for my purposes here, and just complicates it more than I'm willing to do at this stage. Sorry bro.
Vesuvius 2018 年 8 月 5 日 下午 9:24 
Quite right Mork ... tbh id forgotten about the config line.

As for tracking the player spawns.... is it even possible in the devkit? I know its doable with Shop, currency and kits plugin... but i can only assume thats because its a plugin.
MorkOz  [作者] 2018 年 8 月 5 日 下午 8:59 
@Vesuvius - I added an INI option for getting the kit for every drop back in February, and as far as a setting to limit the number times, that would be a nope. I'd have to implement a means to track the spawns for each character, storing and saving that data, which is simply outside the scope of what I'm doing sorry.
Vesuvius 2018 年 8 月 5 日 下午 4:43 
LordGod ... the kit is a one off... Only newly created characters get it.

I realy wish the modder would add config options to make the kit spawn however many times the admin wants.... with another option to toggle it on/off for every random respawn.
DryRoastedNutz 2018 年 7 月 31 日 上午 10:22 
How do you actually get it to work, nothing spawns and I'm high AF in the air that takes forever to get down.
Gank 2018 年 5 月 11 日 上午 10:44 
it short well done seems to simply a great idea turned into a great mod. Ty for it and can;t wait to test it:D
Ziron 2018 年 3 月 17 日 上午 9:59 
PUBG has now lost all meaning XD
Vines 2018 年 2 月 28 日 下午 2:19 
@jaggers its impossible to do that unless there is way to allow that with text with durability
HellzKore 2018 年 2 月 27 日 上午 9:00 
So if u delete let's say welcome message will my ark msg come through then on spawn? I find my sentance us kind of long and don't have much time to read when hitting ground. Or us there a way to have my server msg to go through then the good luck survivor before you hit ground?
Lycanshifter 2018 年 2 月 24 日 下午 6:12 
any chance of an option for this to also replace bed respawning. what i mean is that you can still select the bed to spawn but instead of spawning on the bed you spawn directly above it.
MorkOz  [作者] 2018 年 2 月 24 日 下午 4:29 
Strange Jaggers. Path certainly hasn't changed. When you say 'move to a different server'. you mean like a host? Not sure on that one.
HellzKore 2018 年 2 月 24 日 下午 1:55 
had to move to a difrent server and now the water /Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarRefill.PrimalItemConsumable_WaterJarRefill is not spawning at all
HellzKore 2018 年 2 月 20 日 下午 2:28 
your awsome big thanks my man
MorkOz  [作者] 2018 年 2 月 20 日 上午 2:08 
@JaggersBomb

Added an exception Jaggers to the latest update to add only 1 of any water container.
HellzKore 2018 年 2 月 19 日 下午 4:42 
that would be awsome if you did thanks again
MorkOz  [作者] 2018 年 2 月 19 日 下午 4:39 
It'll spawn whatever the consumable amount is set to unfortunately. Which might be bad if you end up with 20 water jars. I'll look at making an exception for those type of items to give only one.
HellzKore 2018 年 2 月 19 日 下午 4:29 
so will that spawn one or the number ammount of consumable meat?
MorkOz  [作者] 2018 年 2 月 19 日 下午 3:50 
@JaggersBomb

There's a different path for filled water jar versus empty.

/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarRefill.PrimalItemConsumable_WaterJarRefill

HellzKore 2018 年 2 月 19 日 下午 3:22 
can you spawn in a full water container or will it always be empty?
MorkOz  [作者] 2018 年 2 月 18 日 上午 12:53 
@JaggersBomb Yes. Scroll Up. ;-)
HellzKore 2018 年 2 月 18 日 上午 12:06 
ho do you config ini settings?
Vines 2018 年 2 月 17 日 下午 7:25 
oh yeah you know? or is it difficult to make that mod
MorkOz  [作者] 2018 年 2 月 17 日 下午 6:58 
With a mod yes. No idea otherwise.
Vines 2018 年 2 月 17 日 下午 5:40 
can i ask you question MorkOz

is it possible to swap metal tool engram and metal weapon on inventory craftable ? instead of going to smithy and craft it there
Vines 2018 年 2 月 15 日 下午 11:38 
thx @MorkOz
Vines 2018 年 2 月 15 日 下午 11:37 
+10
MorkOz  [作者] 2018 年 2 月 15 日 下午 11:34 
Yep. That should do it. As long as the other Ini settings are there too
Vines 2018 年 2 月 15 日 下午 11:33 
will have to test
Vines 2018 年 2 月 15 日 下午 11:33 
CustomItem7=/Game/Mods/StructurePlusMod/Structure/PrimalItemStructure_Foundation_Glass.PrimalItemStructure_Foundation_Glass
Vesuvius 2018 年 2 月 15 日 下午 11:28 
ninja snap
Vesuvius 2018 年 2 月 15 日 下午 11:28 
16 items :)
MorkOz  [作者] 2018 年 2 月 15 日 下午 11:28 
Just 16 unique items
MorkOz  [作者] 2018 年 2 月 15 日 下午 11:27 
CustomItem7=/Game/Mods/LCTT/TranqArrow/PrimalItemAmmo_LCTT-ArrowTranq.PrimalItemAmmo_LCTT-ArrowTranq

That's an item another user added to their kit.
Vines 2018 年 2 月 15 日 下午 11:26 
so 16 structures, 16 resources,16 armor or just only 16 items only.
Vines 2018 年 2 月 15 日 下午 11:23 
CustomItem1=/Game/ModID/Items/Armor/Fur/PrimalItemArmor_FurPants.PrimalItemArmor_FurPants something like this?
Vines 2018 年 2 月 15 日 下午 11:22 
can you give me example of what will look like if add mod item to the kit
MorkOz  [作者] 2018 年 2 月 15 日 下午 11:21 
@Legend

Yes mate. As long as the item path is in the same format as the examples above it should load it.

You can have up to 16 items listed in the INI
Vines 2018 年 2 月 15 日 下午 11:19 
does mod item work if do can we add more items to kit
Vesuvius 2018 年 2 月 15 日 下午 4:04 
We only have base lvl tools and uncraftable stuff (aberration/scorched) in our starter kit... so dupings not realy an issue for us :D love the novel entry tho... the peeps are loving it too 👍