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Normal (not 23, but 24 instead of 25), Advanced (not 32, but 33 instead of 34), so Veteran should be (not 48, but 49 instead of 50).
I think a good intermediary would be Expert but common infected have the same health as Advanced and the damage you take from infected and self/friendly fire are halved (common infected deal 10 instead of 20, tank deals 50 instead of instant down, witch no longer instant kills, friendly fire from shotgun can no longer instant down, etc). It will keep Expert's improved infected AI and spawns, and the mode's scarce healing items, making it noticeably harder than Advanced yet still fair.
HOWEVER, I more than likely may be working on a different mutation that can address what you're talking about. I've already drafted it up, it just needs more additional work and playtesting.
100/10
Take a look if you are interested, I wouldn't be able to see why am I so "safe" even with bots on Veteran difficulty, apart from scripted events of course, while on Expert I'm suddenly scared of close-quarter combat with SI and being bombarded with hordes left and right. If only CI wouldn't just destroy helpless bots with their insane damage in seconds.. Tank, for example, I'm completely fine with him being a real menace, because, well, that's a TANK, he can incapacitate us as much as he wants and that's my problem, being a bad leader for bots.
Would be great to see another great mutation from you, but this time it's something like "Professional" difficulty, where literally nothing from Expert has changed, apart from commons damage (10 from the front? 5, maybe, but that could be too easy, I don't know).
I've looked everywhere for that small change, but there's nothing even remotely close..
I just really like playing United We Stand cause it's fun.