武装突袭3

武装突袭3

TRGM2 - Stratis
169 条留言
LVN 2024 年 6 月 1 日 下午 9:02 
how do i enable respawn for singleplayer???
[MO] Martin 2024 年 2 月 5 日 上午 3:37 
Very vice Mission,- thanks !
treendy  [作者] 2024 年 1 月 18 日 下午 1:48 
updated to latest version (Talos, in this last update, there is that chance, there may be a patrol moving from AO to AO... also there is always the chance of a roadside IED, sniper, AT mine field, also some patrols do patrol quite far from the AO, but the further out the less likely you will encounter
Talos32 2023 年 11 月 10 日 下午 9:49 
This mission is awesome. But I have a question if it is possible to set the options in a way so I would encounter patrols on the roads between cities/towns.

Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
Cpt_Waffles 2023 年 5 月 13 日 下午 4:13 
Hi treendy. Thanks for the mod, just wanted to check if you are aware that the website for custom loadouts has been compromised and takes you to a bunch of other sites? Any chance that this has been moved?
big results 2023 年 2 月 2 日 下午 6:50 
Does this have AIS Revive built into it?
cpeng03d 2021 年 12 月 24 日 上午 12:04 
In the faction list there's usmc - f but the camo is woodland. There's usmc desert in RHS mod, but it's not shown in the list. Is there a way to improve this?
Beer 2020 年 10 月 16 日 上午 6:25 
The campaign mode is terrific! how have i never played this before? great job.
Tyl3r99 2020 年 4 月 17 日 下午 3:20 
never mind just saw the comments below!
Tyl3r99 2020 年 4 月 17 日 下午 3:19 
Treendy, is the campaign persistant with the profile.vars?
Skolotaj 2020 年 3 月 21 日 下午 4:14 
Hello can you add defensive mission like defend a base/city/village etc from an enemy attack ??
Kung Fury 2020 年 2 月 16 日 上午 7:09 
Great mission, fun and varied but you can not finish the mission because Kilo 1-1 is missing.
Thirith 2020 年 2 月 12 日 下午 9:57 
Brilliant, thanks a lot for your answers! Looking forward to exploring the various TRGM2 missions soon. :-)
treendy  [作者] 2020 年 2 月 12 日 下午 3:29 
2. Yes, when you start the campaign, go to the laptop and choose to save local or global.
if you save local, next time you want to contine, when in TRGM menu, just select "Load Local", it will then load the campagin where you left off
If you use "Save Global" this means you can contine you this campaign on other maps... my group do this by setting a theme... e.g. middle eastern theme, or jungle theme campaign, then we play each day on different relevant maps (hope that makes sense)

3. No, it doesnt matter if the player count is different
treendy  [作者] 2020 年 2 月 12 日 下午 3:29 
@Thirith sorry about the delay
1. One day in the campaign can be short or long.. however, long may be an hour or so... my group play the campaign, and normally do one day as part of our mixture of missions.
If you have an assasinate mission, it is possible you could get a good position and take out your target without issues, but following days may involve moving deeper into AO and may take longer... but yes, anything from 15 mins to an hour/hour and half ish

Thirith 2020 年 2 月 12 日 下午 1:38 
Looking forward to reading them! :-)
treendy  [作者] 2020 年 2 月 11 日 上午 11:02 
Hey Thirith, i have good new for all your answers, but im about to pop out, will give you all the details later : )
Thirith 2020 年 2 月 11 日 上午 2:47 
Hi there - I'm very interested in introducing my small (i.e. 4-6 people) group to TRGM2. However, before I do, I had a couple of questions concerning the campaigns:

1) How much playtime does one day/mission usually take? Our sessions are usually 2-3 hours long, and I'm wondering if we could always start or end with a campaign day and still fit in a mission on a different map.
2) Is it possible to save a campaign on a dedicated server?
3) If we save the campaign and return to it during the following session, is it a problem if the number of players is different?

Thanks a lot for your reply!
treendy  [作者] 2020 年 1 月 31 日 上午 9:16 
treendy  [作者] 2020 年 1 月 31 日 上午 9:14 
No worries : )
2nd note: Livonia finally released! :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1984611671
Z@Warrior 2020 年 1 月 31 日 上午 9:03 
Many thanks for the updates of the missions
treendy  [作者] 2020 年 1 月 31 日 上午 5:15 
Now updated to latest 2.0.33 version : ) (see change notes for details)
Some-Schnitzel 2020 年 1 月 6 日 上午 10:58 
@Nova_E Ahh yes, my expertise! :3
Yes, you can absolutely customize loadouts of your friendly faction (or faction as a whole)
By creating what treendy had dubbed the "Friendly Faction Loadout Script"

The word script might make this seem very daunting to anyone not familier with scripting etc.
(Trust me, I'm a proper noob with scripting)

But it's literally just some time in the Virtuel arsenal making loadouts you like and some cope and paste

Follow this link for further instructions and the generator:
http://www.trgm2.com/SettingUpFriendlyTeam.html
(really don't understand why treendy isn't including this in the Mod description anymore

Regarding enemy factions it's basically the same, again follow this link:

http://www.trgm2.com/CustomEnemyClasses.html

If you have any questions or need help, don't be afraid to reach out to me again and ask, this is exactly the stuff I do waaaay too much of anyway :3
Nova_E 2020 年 1 月 4 日 下午 8:10 
Hey i am really thankful for this mod. Its Like a Mission generator for open Worlds! Hell of fun

But i have 2 questions.

1st.
regarding weapon Pack mods. How can i change my loadouts for units and players? Or coop mates?

2nd.
Is It possible to customize the random generated factions for enemies and friendlies in General? ? So i can choose a faction From my loved mods Like usaf and russian speznaz or so?

Thx for your efforts and help in forward.
Anthony.Frank 2019 年 12 月 12 日 下午 4:00 
Thank you for creating this @treendy . This has brought back a lot of game play for my LAN parties at the house. Really enjoy your work.
jacobs_7th 2019 年 12 月 8 日 下午 6:15 
thanks a lot!!!
treendy  [作者] 2019 年 12 月 8 日 下午 4:27 
Altis finally released! : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1932381514

will update all workshop items to latest version soon :)
Some-Schnitzel 2019 年 12 月 5 日 下午 6:00 
@Josh
Regarding the no ammo thing, I believe it's either due to bad loadouts either by RHS itself or by treendy, easist way to avoid this is probably to make a custom friendly loadout script

@felipe.jacobucci
Treendy's intention is to release the Altis version as soon as TRGM leaves it's beta phase
a little bird has told that might be very soon ;)
jacobs_7th 2019 年 12 月 5 日 下午 4:26 
why not altis?
Josh 2019 年 12 月 5 日 下午 12:42 
@Some-Schnitzel
Just tried it with 3CB factions. They don't seem to be supported.

@treendy
I also get a minor issue with this mission. When I play as USMC about half the AI in my squad start with hardly any ammo. SO much so that they report "low on ammo"
Some-Schnitzel 2019 年 12 月 5 日 上午 8:45 
RHS, CUP and 3CB BAF are supported (I think 3CB factions by now as well)
Josh 2019 年 12 月 4 日 下午 5:34 
Is there a list anywhere of which factions mods work with this mission? I've noticed its possible to use some RHS and CUP factions but not Project OPFOR for example. I couldn't find any info on the website.
treendy  [作者] 2019 年 5 月 3 日 下午 3:30 
Latest version on Prei Khmaoch Luong released here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1728054209
: )
Some-Schnitzel 2019 年 3 月 8 日 下午 4:05 
@ShadiosAmigos
that is because it is not a mod, but a scenario.
You'll either find it under scenarios under the singleplayer tab of the main menu, or as a host when you star a multiplayer mission
Robke. 2019 年 3 月 8 日 上午 10:57 
Hey, I just subscribed to this author, but arma launcher doesnt find this mod, any ideas how to fix it?
Esker 2019 年 3 月 7 日 下午 9:15 
The Hammer is a lot more accurate than the mk6. I ha en'y used the Sandstorm much.
Ozymandias 2019 年 3 月 7 日 上午 7:35 
Laser guided artillery rounds and bombs don't seem to be accurate and its affecting my ability to deal with tanks. Any tips?
Femdra 2019 年 2 月 16 日 上午 5:54 
hello, just having a minor issue, i might have asked this before but i have pretty bad memory and i cant seem to find anything about this anywhere.

if i have respawns enabled, when players die, they will respawn but be stuck in the spectator mode so they move their player but cant shoot or turn their camera, any idea what causes this? the only mods i have enabled at this time are CBA and Achilles if that helps

sorry if you have to answer this a lot, but i cant find anything on it, and cant remember if ive asked before
treendy  [作者] 2019 年 1 月 22 日 下午 12:07 
This version is now running the latest 2.0.31 version (see change notes for details)

Sorry I missed the questions below, if you still need help, please ask again
Brewdog 2018 年 12 月 12 日 下午 8:01 
so im having a issue i unlocke artillar strick in 0-8 but nothing happiens i cant desighnate
Brewdog 2018 年 12 月 12 日 下午 6:30 
So i came across this and gave it a try I havnt got all figuered out but its a Fun setup
Aros 2018 年 10 月 27 日 上午 8:06 
Oh sweet thanks man :D
treendy  [作者] 2018 年 10 月 27 日 上午 6:36 
That's in the pipeline : ) in prep for Porto map : )
Aros 2018 年 10 月 26 日 下午 3:31 
Any chance to have support for Diving ops? (start near water with SDV etc etc)
hunterTR 2018 年 10 月 18 日 下午 6:36 
I needed something like this thanks for the mission. TRGM2 should be in top 5.
Some-Schnitzel 2018 年 10 月 3 日 上午 10:58 
@LCIV
Not yet, but there will be one ;)
treendy is planning on releasing TRGM Altis once TRGM leaves it's beta phase
Nuß 2018 年 10 月 2 日 下午 6:25 
is there an altis one?
treendy  [作者] 2018 年 9 月 8 日 上午 11:34 
Updated to version 2.0.29, see change notes for details
Some-Schnitzel 2018 年 8 月 30 日 上午 10:48 
@KRIStapszaa9[LV]
TRGM will automatically detect CUP and RHS forces if you have those loaded, other faction mods are not officially supported at the time.

You can however add friendly factions/enemy factions by using a friendly loadout/enemy faction script.
Those are pretty easy to make if you follow the instructions on the linked website

http://www.trgm2.com/SettingUpFriendlyTeam.html
http://www.trgm2.com/CustomEnemyClasses.html
krabb 2018 年 8 月 30 日 上午 10:30 
Does this mod support custom factions like RHS or IFA?