Sid Meier's Civilization VI

Sid Meier's Civilization VI

Relic and Enigma's Mayan Civilization
115 条留言
Master Imhotep 2024 年 3 月 7 日 上午 7:51 
It would be great if this mod would use the official Mayan UU too, alongsides the S&T UU.
jjj 2020 年 7 月 6 日 下午 12:38 
it has
Nizou 2020 年 5 月 17 日 下午 3:06 
Could some of these ideas be added to a future rework when the New Frontier DLC be released ?
circeus 2020 年 5 月 8 日 上午 10:52 
The Kuuchil Ah Ek was not updated to get adjacency for reefs. Is that intended?
Cuso 2019 年 11 月 26 日 上午 8:05 
Ok, for the people that like mne has the problem where this mod changes the map labels to portuguese, I have the fix (as the authors never even looked at this issue). So, what you want to do is follow this path:
steam\steamapps\workshop\content\289070\1290422833\Core\Civilization
Once thereope "Expansion2Text" and delete the line ('LOC_NAMED_RIVER_BALSAS_NAME', 'Balsas'),
Then save. Now, the mod won't translate the labels to another language, as that line seemed to cause problems with the localization.
Cuso 2019 年 10 月 6 日 下午 3:25 
Can some author talk about the portuguese label bug that me and oher players are experiencing please? It prevents me to play this mod as it's uncomfortable having two languages in the same game
HeavyMetalClown 2019 年 9 月 26 日 上午 10:55 
Any news on whether the loading issue I had earlier is fixable? I tried it again, same issue.
Captain Lime  [作者] 2019 年 9 月 22 日 上午 11:29 
@relic foubty
relic  [作者] 2019 年 9 月 22 日 上午 11:17 
Hello! It's been a while, I'll probably look into the bugs soon though.
69megajazzer420 2019 年 9 月 16 日 上午 5:58 
I was giving this a playthrough, and for some reason, my Kuuchil Ah Ek district wasn't gaining adjacency bonuses from geothermal fissures? Is this a known bug?
Thomber_ 2019 年 9 月 14 日 下午 7:02 
Don’t want to come off wrong but a TSL for YNAMP would be great.
Max 2019 年 8 月 30 日 上午 11:15 
This civ is a lot of fun. I might argue that it's a bit overpowered, but I don't think that's fixable becuase anything with a half-price campus will be overpowered like unmodded Korea
Xandinho 2019 年 8 月 12 日 下午 7:10 
Great work. Is Palenque replaced by another city-state in this mod?
HeavyMetalClown 2019 年 7 月 21 日 上午 8:40 
It's been a while. Any idea whether the issue loading the game I had is going to be fixed?

(or, alternately, someone telling me what to do to work around it)
Squiggles 2019 年 7 月 7 日 下午 3:56 
Update with TSL please, otherwise, this mod is unplayable.
HeavyMetalClown 2019 年 7 月 7 日 下午 2:36 
I'll just put it up here as I'll be catching some ZzzzzzZZZzs in a moment. Good night. https://drive.google.com/open?id=1ZkI3nuV7IadQstAAfLUJVEh2Gp13piE9
HeavyMetalClown 2019 年 7 月 7 日 下午 2:32 
I hope you don't mind me adding you to PM the link. Any moment now.
HeavyMetalClown 2019 年 7 月 7 日 下午 2:29 
A'ight, gimme a moment.
Captain Lime  [作者] 2019 年 7 月 7 日 下午 2:29 
Upload the Database log, this is effectively the SQL based crash log
HeavyMetalClown 2019 年 7 月 7 日 上午 9:51 
The only indication I have is the generic "One or more Mods failed to load content".
HeavyMetalClown 2019 年 7 月 7 日 上午 9:49 
Never mind; there's no crash logs or anything of the sort in my /logs/. Halp?
HeavyMetalClown 2019 年 7 月 7 日 上午 9:43 
Hey @Zombie Relic... My apologies if it's my own fault (probably) but the game won't start for me. I'll have a log file up ASAP.
Cuso 2019 年 6 月 6 日 下午 6:18 
Are you sure? I just activated it again and all the ranges are now called "cordilheira" (portuguese). For clarification, I'm not playing with the maya, they are in the game and still the map labels are translated.
relic  [作者] 2019 年 6 月 4 日 下午 1:19 
No, this mod doesn't edit any of the files associated with the portuguese localization.
Cuso 2019 年 6 月 1 日 上午 11:17 
Hi! did you ever found out why using the mod changes the map labels for other civs?
Cuso 2019 年 5 月 1 日 上午 12:10 
All of them, I think regardless of the civ. If the mayan are in the game, your labels are translated to portuguese. Not a big thing, but there's something there.
relic  [作者] 2019 年 4 月 30 日 下午 10:30 
Like, all of them? or only some? the names I've been using are mostly spanish since we don't know a lot about the language proper
crimsonflower 2019 年 4 月 27 日 下午 5:14 
same here, it changes map labels from english to spanish
Cuso 2019 年 4 月 27 日 下午 3:14 
Hi! I love this civ, but I've noticed that when I use it, the map labels appear in portuguese. I play with Pachacutec and this civ as an AI and it kinda breaks the illusion. Besides that, awesome mod.
Jonnus.Cobra 2019 年 4 月 13 日 下午 4:43 
One of my favs. Zombie, do you take comissions? I have ideas for some civs. Do you have Discuss account? Thanks
joe49115 2019 年 4 月 2 日 下午 7:01 
in the loyalty screen, the mayan symbol doesn't appear
relic  [作者] 2019 年 3 月 18 日 下午 12:14 
Yeah, due to the way lua works the per turn CS bonus doesn't show up if you hover. It just gets automatically added at every turn. It's more noticeable in the early game where you don't have massive GPP per turn.
Zero 2019 年 3 月 17 日 下午 5:51 
So how does Darken the Sky actually work? Played a game as Yax but didn't understand what was happening,
relic  [作者] 2019 年 3 月 14 日 上午 9:53 
Crap, I'll have to check the Ynamp compat again lol
luart 2019 年 3 月 14 日 上午 4:44 
Hey! :)
My maya started somewhere in west Africa. :P It is the giant earth map, but not ludicrious. :
relic  [作者] 2019 年 3 月 12 日 上午 11:51 
Released an update that fixes the errors previously reported.
relic  [作者] 2019 年 3 月 4 日 上午 11:10 
Lol, all good, I'll keep an eye out
Zero 2019 年 3 月 4 日 上午 4:19 
okay, well, I can't seem to recreate the problem, so umm... nevermind.
relic  [作者] 2019 年 3 月 3 日 上午 11:39 
They should be in Documents/My Games/Civ 6/Logs by default, but you'll need to have just played a game with maya causing desyncs. If you can reproduce the bug, send me net_connection_debug and net_message_debug

Those should be the only ones referring to any sort of mp play.
Zero 2019 年 3 月 3 日 上午 2:16 
How do I get those? Sorry. I'd like to help, tell me what to do.
relic  [作者] 2019 年 3 月 3 日 上午 1:22 
@Junk would you happen to have any multiplayer/crash logs?
relic  [作者] 2019 年 3 月 3 日 上午 12:33 
Causing desync in multiplayer is an odd one, don't think I've encountered that before. With regards to holy site buildings and science I think there's an issue with the modifiers inside. Will be updating soon hopefully
Zero 2019 年 3 月 2 日 下午 3:11 
Civ causing desync in multiplayer GS every turn, also holy site buildings do not seem to be producing science, at least for me. Using Religion Expanded mod, and Historical Religions, if that matters. Love this civ though, super ♥♥♥♥♥♥♥ cool.
relic  [作者] 2019 年 3 月 1 日 下午 9:25 
@mehpeps thanks, fixed it
dglivramento 2019 年 3 月 1 日 下午 6:25 
Cheers for the update!
releasedaboar 2019 年 3 月 1 日 下午 3:36 
UU and UD isn't showing up for Pakal
relic  [作者] 2019 年 3 月 1 日 下午 12:03 
Yeah it's updated now lmao
relic  [作者] 2019 年 2 月 20 日 下午 5:54 
you guys suck :P
Captain Lime  [作者] 2019 年 2 月 20 日 下午 12:17 
big doubt tbh
NotJoeBiden  [作者] 2019 年 2 月 20 日 上午 7:43 
♥♥♥♥♥♥♥♥♥ recil :o