Space Engineers

Space Engineers

Energy shields (new modified version)
94 条留言
flori1994  [作者] 2024 年 10 月 21 日 下午 12:39 
Well its a wonder that is stil works, when you consider that the base code of this is from 2015..
The Doctor 2024 年 10 月 21 日 下午 12:29 
i use darkstars shields due to this one being insanely weak and not wc compatable and cause the shield effects are no longer gradual
Drumkommandr 2024 年 5 月 26 日 下午 6:10 
hey so
with Weaponcore not playing well with the AI blocks, Energy Shields is the real viable choice again... if you have Defense Shields now, you're choosing between the torture of setting up AutoPillock or having intensely OP uncrackable shields that are annoying to fight. a lot of people have abandoned WC over it. maybe time for an update?
flori1994  [作者] 2021 年 12 月 11 日 上午 10:18 
because its old... and there is a much better replacement.... (the darkstar shield) (and because i stopped playing SE)
American Super Soldier 2021 年 12 月 11 日 上午 9:15 
why did you stop updating this mod
Commander Mattman 2020 年 5 月 10 日 下午 7:37 
flori1994  [作者] 2020 年 5 月 10 日 下午 2:15 
nope i wont update this mod anymore.
DecideousOutlaw 2020 年 5 月 10 日 下午 1:06 
an you update this or link a mod that works? or an someone in the comments link me a mod that works?
flori1994  [作者] 2020 年 3 月 10 日 上午 6:13 
Really? Just read the other comments...
Commander Mattman 2020 年 3 月 9 日 下午 8:59 
does this mod still work?
flori1994  [作者] 2019 年 5 月 20 日 下午 2:37 
nope. the mod is outdated.
REAPER 2019 年 5 月 20 日 下午 1:27 
fix the shield problem
duckmartin 2019 年 4 月 25 日 下午 1:07 
is this mod going to be updated
bullersdade98 2019 年 4 月 16 日 下午 4:13 
need to fix collisios causing crashes
Mightymadmat 2019 年 4 月 10 日 下午 4:25 
Started a new world developing a blueprint for a hover salvage vehicle. I went to test it and came under fire and the game crashed. The crash log (below) indicated that it was a problem with the Shield mod. The only other mods on the world was the Hover engines and the build and repair mod.

2019-04-11 00:14:46.406 - Thread: 1 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Cython.EnergyShields.EnergyShieldsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()


flori1994  [作者] 2019 年 1 月 11 日 上午 12:08 
the mod is broken.
Darakth666 2019 年 1 月 10 日 下午 5:38 
i put the sheilds on my miner and every time i impact voxels my game crashes am i doing something wrong
skarlatos.geo 2018 年 12 月 31 日 上午 6:26 
Ok thanks! Look for an update plz !
flori1994  [作者] 2018 年 12 月 31 日 上午 6:24 
the darkstar defence shields
skarlatos.geo 2018 年 12 月 31 日 上午 6:23 
Any suggetion for shields?

flori1994  [作者] 2018 年 12 月 31 日 上午 6:02 
the last update is from the 2nd of february 18
skarlatos.geo 2018 年 12 月 31 日 上午 6:00 
For some reason still crasses....At log says that need update
Chubzilla 2018 年 12 月 3 日 下午 9:46 
No worries Flori, i love this mod and have been using for a long time. I completely understand that, I normally build starwars style ships but the odd halo or stargate ship gets build too. Thank mate
flori1994  [作者] 2018 年 11 月 23 日 上午 2:06 
I have to wait for a fix of the original mod.
And nope the sound won't get changed to a star wars sound as I want to hold the mod usable for many ships like star trek, Stargate and so on.
Chubzilla 2018 年 11 月 23 日 上午 12:52 
Still crashing, but so is the original mod. One thing that would be cool is if you could change the sound of the shields getting hit to the starwars shield sounds. That would be epic.
flori1994  [作者] 2018 年 10 月 24 日 下午 12:27 
I know they need an update. I will look when i have the time for that.
moddo 2018 年 10 月 5 日 上午 1:15 
These crash the game now, any sugestions? Any sort of contact with the shields, be it objects or weapon fire, collisions, the game crashes. Please help, keep looseing builds before saves.
Dragon 2018 年 8 月 19 日 上午 7:55 
the shield crashed the game when drones ram or hard on the ground
flori1994  [作者] 2018 年 8 月 18 日 上午 9:14 
hmm
Helratz 2018 年 8 月 18 日 上午 9:09 
Hey buddy. I tried using these today and they crashed the game.
flori1994  [作者] 2018 年 7 月 30 日 下午 11:05 
The large grid generator has upgrade ports on its sites. Just connect the upgrade modules with the big side to the port.
morgymomo 2018 年 7 月 30 日 下午 9:12 
How do i connect these and make them work?
flori1994  [作者] 2018 年 7 月 24 日 上午 1:58 
Because the code of the shields is outdated
Maverick 2018 年 7 月 23 日 下午 6:32 
Yep, shields crash no matter whether using base-game weapons or mods.
flori1994  [作者] 2018 年 7 月 23 日 下午 5:08 
Well i would need an update.
MrFox 2018 年 7 月 5 日 下午 2:05 
going to test this, hop eit still works
flori1994  [作者] 2018 年 4 月 23 日 下午 2:50 
well you need serval gigawatts of power.
jonathandailey 2018 年 4 月 23 日 下午 1:28 
at least the original f-ing recharged the shields your modification of it sucks balls
flori1994  [作者] 2018 年 4 月 18 日 上午 8:53 
well that is the recharge system
LuckySlayer92 2018 年 4 月 18 日 上午 1:03 
I get that the shields need lots of power, but its odd that 1 bullet from a rifle will cause the generator to peg the power at 100% for 15 seconds... Basically taking even the smallest amount of damage will turn off critical parts of my ship which makes this mod seem bugged...
flori1994  [作者] 2018 年 4 月 8 日 上午 3:21 
well the mod has a config file in AppData\Roaming\SpaceEngineers\Storage\1289498382.sbm_EnergyShields

However i set the power requiments to a value where they should match the increased protection capability.
LuckySlayer92 2018 年 4 月 8 日 上午 12:50 
Is there anyway to configure this mod to not eat so much power when recharging?
flori1994  [作者] 2018 年 4 月 4 日 上午 2:33 
The shields needs more energy during taking damage. I would advice that you get x100 reactors as those beasts uses a lot of energy.
LuckySlayer92 2018 年 4 月 4 日 上午 1:52 
There is a small bug with this mod. If the shields avtivate(take any ammount of damage), the power draw will lock to 100% for about 13-15 seconds. Im not sure if this is intended, but no matter how many 20x arc reactors i have, this happens....
flori1994  [作者] 2018 年 4 月 2 日 下午 1:05 
well, yes as they are configured to survive the weapons of my weapons packs...
Ihavenothing364 2018 年 4 月 2 日 下午 12:34 
can they survive mod weapons?
flori1994  [作者] 2018 年 4 月 1 日 上午 8:03 
every mod made from me is balancd to those shields. The mods from mexpex should deal enough damage as well.
Vyrteegho 2018 年 4 月 1 日 上午 7:53 
Weapon mod, I mean, to help the balance of these things.
Vyrteegho 2018 年 4 月 1 日 上午 7:47 
So, should I use some specific mod?