安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I transfer a smd to a fbx and import it to SDK.
And this is my result :
https://www.youtube.com/watch?v=RKHo5dGM-oQ&feature=youtu.be
I just forget to set AnimSet in Skel's properties so it doesn't connect.
However I am new to Blender too, I still don't know how to cut one mesh into 2 mesh....... sad
the keyframes,also u dont need anims entry matinee as u have none
I found it need to set AnimSet in the skeletonmesh but what do you mean "skel mesh ben rigged?"
Also how do I build light UV on the terrain, it keep said "Can't Build UVs on D3DXMesh"
I use Blender to export fbx.
I wouldn't do that, that lose the port meaning.
Also this map isn't tight, each area is wide and easy to dodge zeds.
BTW there's more maps ez to camp but it's not ported map.
Example : Mini green, Killing pool.