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First of all, back up game files or be ready to delete manually entire game folder (in case something goes wrong). Quickest way would be to take \Stargate Mod War Begins\textures folder and copy it into main game folder "Nexus The Jupiter Incident" and do not make it replace any files. Then go to \Stargate Mod War Begins\meshes\Wraith\ and copy hive.msh to \Nexus The Jupiter Incident\meshes\earth\main\. Next, rename hive.msh to keyship.msh and let it replace original keyship.msh.
AngelWing should look like Wraith Hive now.
You should be able to chose mission type after that.
So I have downloaded the skirmisher. No issues.
Unfortunately I am unsure how to get the shield to engage straight away.
I am unsure by the guide you provided
"The use of skirmisher: You use it as before, but you have to select the "WarBeginsSkirmisher" Mission Type in the upper right corner of the program for your shields to work properly" could you provide a screenshot guide by any chance?
Let me know, if you encounter any bugs or problems! I will try to sort them out.
Have a lovely day!
I was able to locate a trial version of Lightwave 9.6 but being restricted to 400 points is a bummer. Do you know of a better way that works today?
Can i ask you what software and plugins you used to model a ship and define the position of weapons?
I have a project to modify the vessels and armaments of the solo campaign but since 1 year the project is stopped because I cannot define the location of the armament on the model of the ships.