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itll even get destroyed if the wall its on is destroyed
you might look into how the Wall Light mod does it, the whole reason i built it on top of the wall was because i thought it worked like that mod did lol
Exception in JobDriver tick for pawn Kaleun driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_524430)
After removing some mods, the problem disappeared, but the yellow logs in the console were preserved (in Russian localization and in English), however, this does not affect the work.
Do not plan to make a stove / heater on the chemfuel, in addition to this mod?
This mod will make it easy to backup your current modlist so you can re-enable them all in the same order once you've completed the test.
https://pastebin.com/F1BuPisK
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1314035299
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1314035318
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1314035360
Immediately after installing the lamp, it disappears. Checked immediately after loading the save, this is the only error log:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1314038058
what is the problem?
Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0