火线迈阿密2:空号

火线迈阿密2:空号

Trapped Remake
17 条留言
Pgee.13 10 月 2 日 下午 2:40 
splendid
горшок 2022 年 10 月 11 日 下午 1:15 
Nice
Warlord4Hikage 2022 年 4 月 8 日 上午 7:35 
Кринжовый Сергей be like
sanaek 2020 年 6 月 19 日 上午 10:13 
гут я прошёл на с ранк :katana_folder: :Owl: хдддд
garry18c 2019 年 5 月 31 日 上午 8:33 
♥♥♥♥
quombo 2019 年 1 月 26 日 上午 2:49 
I love the idea for this level, and the face sprites are good as well. Great level!
Cass1dy 2018 年 7 月 25 日 下午 11:39 
Отличный уровень. Надо бы сделать что-то подобное в своей компании. Лайк.
Ditalide 2018 年 3 月 28 日 上午 3:36 
♥♥♥♥ ПИДОРАС ♥♥♥♥♥ ТЫ ЧТО СДЕЛАЛ ♥♥♥♥♥ ДОЛБОЕБ Я ЧУТЬ КОМП ♥♥♥♥♥ НЕ СЛОМАЛ ♥♥♥♥♥♥ ТЕБЯ В РОТ ♥♥♥♥, а так понравилось, но пизда сложный последний этап
Dipster 2018 年 3 月 23 日 下午 2:17 
bravo. p ♥♥♥♥♥♥♥ good mdude
Alepacho 2018 年 2 月 3 日 下午 7:57 
8.7 / 10
Alepacho 2018 年 2 月 3 日 下午 7:57 
Ты ♥♥♥♥ уёбок ♥♥♥♥♥♥ больше на ставь так врагов с оружием ♥♥♥♥.
Marcel 2018 年 2 月 2 日 下午 3:34 
Hello ♥♥♥♥♥♥♥♥♥♥
Squeebs 2018 年 2 月 1 日 下午 10:45 
This is good, I like how you can't just run Willy nilly through it, but I do have to ask, when is that Workshop War campaign you made being published?
N3R 2018 年 1 月 31 日 上午 2:39 
в ловушке
november rain 2018 年 1 月 30 日 下午 10:45 
bratva
Danny Judas 2018 年 1 月 30 日 下午 10:14 
This is probably the best version of the whole "arena" concept where enemies filter in from the sides. I like the second screen's tricky enemy placement that actually requires you to be do a little bit of thinking about how to handle the shotgunner. Makes good use of the shotgun dodging mechanic.

Unfortunately I'm not sure any of the other floors really have that much puzzle to them, but maybe for less seasoned players they'll pose a more significant challenge. The mods you used looked quite good. My only gripe is that each floor is pretty low detail, and could have used some more stuff to help spruce it up.
Fusilli_ 2018 年 1 月 30 日 下午 9:51 
Do you actually get people to play test your levels?
Literally anyone in their right mind would tell you this level is bad.

The entire level is incredibly wide with very little cover except the cars along the edges and with gun enemies all over the place it just makes for frustrating gameplay.
Enemy placement in general just sucks and this is a result of the terrible level design.

"-No Masha the Bear boss fight I haven't mastered NotePad++ yet, so the arena itself is replaced with ten badly placed enemies."
If you know they're badly placed then fix them, stop being lazy.

Before you use the excuse that "It's based off a game." Most games don't translate into HM, you sacrifice good level design to stay true to what you're basing the level off of, the TF2 level that came out a while ago suffered from this.

You have the potential to make high quality levels and personally I believe that you still can, but stuff like this is getting you nowhere. Please try and make good content.