安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Very fun, takes a little while to get used to the item, but it's great as an area denial weapon
reminds me the laptop gun
Crickets Head + Max fire rate + The Parasite + Toxic Splash Damage + Rubber Cement + Isaac's Eye
would do..
I think it can be chosen for the new booster pack
@COBECTb_TBO9I, Thank you. I replaced the shooting animation with the one you suggested. Not really sure how it can be a disease though? xD. tbh, I dont think it will be in the booster pack. Because I dont think they will add anything that was posted past january. But who knows, let's wait and see.
@Sevenut, Don't look at me, I'm just the coder :P
@TankyNinja, That sounds cool.
@Shifty Jew-erman /X/[;;-;;]\X\, I actually kinda agree with you. I wanted to make it with lower charge too at first. The only reason I did it 4 was because I compared it with the sprinkler. Maybe the sprinkler needs to be lower charge too :P Anyway I lowered it to 2 room charge now. Let's see how it goes.
So, here are some suggestions that I think could make Isaac's Eye better:
1.) Lower its charge to 1 or 2 room(s)
2.) Give it a passive charge like Red Candle, but have a max number per room. (~2-5 Eyes/room)
One or both of these charges (or possibly some mix of the two) would make this item even more enjoyable than it already is. Good job on the synergies btw.
Not Bad
I mean, theres stuff like a Gazillion Teleport and Dice items, so nothing wrong with 2 turret items~
I love it