Stellaris

Stellaris

!ExOverhaul 1.9: Planets Enhanced
122 条留言
xol  [作者] 2021 年 4 月 22 日 上午 5:53 
It will not be updated, but feel free to do this
Blazingdevil 2020 年 12 月 17 日 下午 9:27 
really wish this could be updated to 2.8
Altaya 2018 年 10 月 6 日 上午 6:02 
Where is the 2.1 version?) I guess it's time to finally publish it)
Chastity the Celibate 2018 年 3 月 22 日 下午 7:08 
I assumed, since so much changed, and your mods cover almost every aspect of the game
xol  [作者] 2018 年 3 月 22 日 上午 11:52 
😃, its well under way. Version 2.0 is a total rework
Chastity the Celibate 2018 年 3 月 21 日 下午 4:20 
Can’t wait for the 2.0 version of this mod, and your other mods. It’s so exciting!
Griff-L119 2018 年 3 月 2 日 下午 12:50 
okay thanks :steamhappy:
xol  [作者] 2018 年 3 月 2 日 上午 9:33 
In the next few days. I'm just porting two major planet mods to use a new version of this engine. Anyhow, this mod will remain as a legacy mod. I will upload a new version for 2.0 because a lot of the modifiers used here were deprecated.
Griff-L119 2018 年 3 月 2 日 上午 8:22 
Can you update your mod?
xol  [作者] 2018 年 2 月 21 日 上午 1:25 
I'm going to publish a major update for 2.0, I'll check these things closely.
Chastity the Celibate 2018 年 2 月 19 日 下午 2:51 
Are the techs supposed to be really rare? I completed the tech tree (including all the mods in my pack) before I got Rare Metals, and in total all I have is Rare Metals and Hyperfuels. All I am getting now for tech is repeatables.
ZacharyBuilder 2018 年 2 月 19 日 下午 1:53 
this mod crashes my game a lot and I don't know why...
xol  [作者] 2018 年 2 月 15 日 上午 9:48 
read the description
Monseigneur 2018 年 2 月 15 日 上午 5:38 
@ExNihil Is this mod fully compatible with Guilli's Planet Modifiers ?
Mikado 2018 年 2 月 13 日 下午 1:53 
@Silver Knight. Indeed, we are aware about this case.
Chastity the Celibate 2018 年 2 月 13 日 下午 1:51 
Legendary Worlds was already updated and problem fixed, you need to update Legendary Worlds.
Dustreaper 2018 年 2 月 13 日 下午 1:47 
After a few days of turning mods on and off i found the issue that was crashing my game on the second day.It seems this mod conflicts with Legendary Worlds https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1185852699 i really want to use both please.
Rohzdear 2018 年 2 月 10 日 下午 1:04 
After doing a bit of testing I think I've solverd the problem.
The mods definetly with with each other, as it seems the incomatibility came from somewhere else (most probably Planetary Ringworlds conflicting with this mod, or a missing patch between PD and Elves of Stellaris, though I doubt it was that).

Kudos for your hard work into this series, BTW.
xol  [作者] 2018 年 2 月 9 日 下午 11:13 
Try PD without this mod and with and use observe mod, let me know what u discover.
Rohzdear 2018 年 2 月 9 日 下午 3:55 
One of the worlds that does seem to be working appropiately is the Crystal World, which spawns both regular and the new resources.
Rohzdear 2018 年 2 月 9 日 下午 3:52 
I am running this mod alongside the latest version of Planetary DIversity, but it seems that all of the Planetary Diversity worlds have none of the usual resource tiles, and only have one or two fo the new tiles with new resouces added by this mod.

I would appreciate some input on this by anyone that may be having a simialr problem or knows hot to fix it.
Mikado 2018 年 2 月 7 日 下午 6:43 
@Liquidfire, yes, this is one of reasons of the update for Legendary Worlds.
henk 2018 年 2 月 7 日 下午 5:09 
I saw an update from Legendary worlds, are they working fine now?
Mikado 2018 年 2 月 7 日 下午 4:59 
Thanks to you @ckoldmail
ckoldmail 2018 年 2 月 7 日 下午 4:42 
Wow. Thanks for figuring that out so fast! I was assuming it had something to do w/ the AI component of the mod not knowing how to parse something from another mod.


Didn't think that it would have to do with PLANETS, as this is a PLANETS mod.

Well, I feel like an idoit now.


Thanks again for all your hard work!
xol  [作者] 2018 年 2 月 7 日 上午 11:07 
there is a description on the ascension perk. I'll make a wiki entry asap.
Ghost! 2018 年 2 月 7 日 上午 10:38 
please add a describtion for what cybertronic worlds does diffrent from machine worlds
xol  [作者] 2018 年 2 月 7 日 上午 4:11 
yes, its when the spawn event fires. The problem has been narrowed down to the Legendary Worlds mod - I am currently helping the author of that mod change some stuff to make sure it works smoothly.
Mikado 2018 年 2 月 7 日 上午 3:15 
I guess Turn 2 means second day more or less...
xol  [作者] 2018 年 2 月 7 日 上午 2:01 
OK, I'll check this ASAP.
Peter34 2018 年 2 月 6 日 下午 7:51 
Turn 2?
ckoldmail 2018 年 2 月 6 日 下午 6:11 
Ever since the new update, the game crashing on turn 2 whenever this mod is enabled. Tried turning things off, no difference.
xol  [作者] 2018 年 2 月 6 日 下午 1:09 
:)
falhxer 2018 年 2 月 6 日 下午 1:06 
im surprised i hadnt played your mods yet
xol  [作者] 2018 年 2 月 6 日 上午 11:28 
:). @pete34 - of course u can.
tsteele93 2018 年 2 月 6 日 上午 11:13 
Whoah, the Cybertronic worlds freaked me out. Thought I had a bug or something since it popped up in an ongoing game. Thanks for the heads up!
Peter34 2018 年 2 月 6 日 上午 9:12 
Can I enable this mod for an on-going game?
xol  [作者] 2018 年 2 月 6 日 上午 7:54 
Mod updated with a new optional feature - cybertronic worlds
xol  [作者] 2018 年 2 月 6 日 上午 12:10 
Its part of this mod. Old mod was depracted.
Peter34 2018 年 2 月 5 日 下午 11:32 
Hey, did you remove your mod Terraforming Enhanced, or something? The one that added the special Terraforming modifier and gave extrabonuses to Gaia worlds and Ringworlds? And sometimes added those special resources to Tomb Worlds?

I was using that mod. But now it seems to have disappeared from the Workshop...
KorruptkSwades 2018 年 2 月 5 日 上午 7:04 
@ExNihil thanks man good to know it ain't a bug :) Those Hyperstations are hot !
xol  [作者] 2018 年 2 月 4 日 下午 11:18 
Ha, well it isn't a bug - most of this stuff is the effect of direct build. Anyhow, this isn't the correct mod for this discussion - its the core game mechanics and ai
KorruptkSwades 2018 年 2 月 4 日 下午 6:52 
@ ExNihil, here's my screenshot of the multiple buildings i uploaded it to PostImg instead so you should be able to see it now.
https://postimg.org/image/kyukq2j37/
Oh and your building are ultimately very cool and helpful :)

@Mikado, tiny ui has nothing to do with the multiple buildings :)
JerichoHill 2018 年 2 月 4 日 下午 5:15 
did some tests. when 2 fleets did a emergency FTL against my fleet, CTD. when 1 fleet, no crash.

not sure if that helps, but its what I figured out.
Chastity the Celibate 2018 年 2 月 4 日 下午 2:10 
Thx
xol  [作者] 2018 年 2 月 4 日 下午 2:06 
open the console. type: effect = { set_global_flag = ex_planets_enhanced_active }
Chastity the Celibate 2018 年 2 月 4 日 下午 1:53 
How can trigger the event that spawns the resources? The save I was testing back when I had the CTD issues doesn’t have any of the new techs or resources with Planets Enhanced enabled. I suspect it is just my save is messed up from before.
xol  [作者] 2018 年 2 月 4 日 下午 1:51 
this isn't an issue - its a vanilla false error msg. u see it in every error log where mods are present. ignore it.
JerichoHill 2018 年 2 月 4 日 下午 1:48 
same issue again, not using New Worlds


[20:57:04][lexer.cpp:277]: File 'mod/ugc_1074841707.mod' should be in utf8-bom encoding
xol  [作者] 2018 年 2 月 4 日 上午 9:00 
The ringworld modifier issue is resolved. Mod updated.