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hey, i mean. overgrowth's got its limitations, and i didnt know about the animation mod till later on after i had pretty much lost interest in working on the mod
These are some parameters that work smoother for your flying monster thing. Also I have a hotspot on the animated boat in the showcase level that keeps the player on the boat. You might want to add that as well. It's not perfect, but makes it a bit better to walk on.
i dont know if im going to add dormin anytime soon. i am still working on the colossus. i am not working in a specific order so i might do dorming before the last colossus or somthing. but idk
the reason for these are, the map is accurate, Phalanx is animate to fly around the map, cutscene. if you find any bugs please report them here in the comments section. phalanx is currently un-beatable, the stab spots right now do nothing.
thanks for the suggestion, i might do that :D
good suggestion, i think ill add another area to the temple at the start where you can pick any colossus out of all of them
yeah, idk how im gonna do those, but ill figure out somthing
big fixes
i do plan on adding all, but i am not adding them in a specific order. i already have another colossus in progress and a few other things :D
... unless its already out by the time you read this
yeah, i do have lots of trouble with bouncing off and having to restart, and it sucks, especially when you just get past the hard part, and fall off the easiest jump due to the character not grabbing the edge. but thanks for your thoughts :D