安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Reversible side version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2846132917
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1285201733
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
338,766ms | No base generated: 1285201733.4x2 Parking Lot_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
338,797ms | No base generated: 1285201733.1x1 Electric Vehicle Parking_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
338,822ms | No base generated: 1285201733.3x2 Parking Lot_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Keep up the great work.
I have a small request. This asymmetric version, could you build a one-way version? It would be perfect combined with the 60° parking lot. I hope not to ask too much but it would be interesting to have 2, one with parking on the right and one on the left :-)
Why do the Cim's walk done the middle of the road, between the drive lane and parking lanes, instead of using the sidewalk????
I tried experimenting with easier parking lots too but failed - I modelled a parking lot road and made it a road network in the road editor, then in the asset editor I used it in a park and added the parking spaces - but it was too difficult to place and connect in-game so I gave up.