Cities: Skylines

Cities: Skylines

Parking Lot Roads - 16m Parking Lot
41 条留言
danielj 2 月 6 日 下午 12:33 
Today it stop working and are missing in my city, Loading Screen Mod can't find them :(
patrioticparadox 2024 年 10 月 10 日 上午 8:54 
Still working fine here, FYSA.
refathebroken 2023 年 6 月 7 日 上午 6:07 
lbii_ 2023 年 5 月 7 日 下午 6:21 
Has anyone downloaded it recently? Unfortunately, can't find it under "Maintenance" tab, and neither with "Find It" tool. Dosen't seem to work.
ctcatuga 2022 年 7 月 14 日 下午 1:48 
My output log has this error with these roads on it. I have unsubbed, resubbed and verified game files for every parking lot road, asset and required item. Is this a critical error??

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,766ms | No base generated: 1285201733.4x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,797ms | No base generated: 1285201733.1x1 Electric Vehicle Parking_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,822ms | No base generated: 1285201733.3x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
happysmash27 2022 年 1 月 31 日 上午 10:50 
Why is mass transit needed for the asymmetrical road? I have lots of asymmetrical roads from NExt2 and from many assets and do not need Mass Transit to use them. I have no trouble making custom asymmetrical one-way roads either.
musta! 2021 年 8 月 9 日 上午 6:32 
@TheGreatWolf14 use TM:PE to ban any type of vehicle that goes where you dont want them to go ;)
TheGreatWolf14 2021 年 8 月 1 日 下午 2:05 
could we have a one way version of this? It would work nicely for my parking along my canals
GrowlingWolf 2021 年 4 月 15 日 下午 6:13 
nice
Syberdyne 2021 年 1 月 12 日 上午 3:33 
@GUIHXH you need to place the Parking lots on the parking lot Street to prevent that
GUIHXH 2020 年 9 月 2 日 上午 10:23 
Why does the ground show underground water after I build this asset, and the car appears to be suspended in the air and parked?
Parts 2020 年 5 月 17 日 上午 4:40 
Parking lot roads sends me an error and the game freezes? please help.
rdngmikey 2020 年 1 月 14 日 下午 6:54 
I love these roads, especially since I discovered that they don't actually need to be connected to another road to work.
Keep up the great work.
Nerdie 2019 年 7 月 16 日 上午 6:31 
@Anti-toxic You'd need to place the parking lot markings by yourself. Check this tutorial, I think you might find it helpful: https://youtu.be/eGa8X-m2_Cc
Bewb L0v3r 2019 年 7 月 7 日 上午 1:10 
i have a problem, when i placed the road it doesnt have the white lines of parking when suing this asset. may i know why?
Swan Ronson 2019 年 2 月 7 日 上午 9:55 
These are covered, very thick-ly, in snow on snow maps. Any way to fix this?
Phoenix C64 2018 年 7 月 8 日 上午 9:27 
hello, could you give me a hand as to wy the decals go "under" the road half of the time? i try to level terrain as good as possible, but it still happens pretty often
baronjutter 2018 年 6 月 28 日 上午 9:37 
What is the massive warehouse in the background?
Prince 2018 年 5 月 23 日 下午 6:59 
No worrries. Appreciate the work and anwsering the inqury.
Badi_Dea  [作者] 2018 年 5 月 23 日 下午 6:41 
@ThePrince757Va : This and the Service road are the only zonable parking lot roads because the other sizes aren't divisible by 8, it wouldn't create zoning tiles in line with eachother.
Prince 2018 年 5 月 23 日 下午 6:35 
Badi_Dea: I notice only 16m parking is zoneable. Could I request a zonable 22m Parking (parking on both sides of the street? It would help me with the blueprints.
TheGreatWolf14 2018 年 4 月 12 日 下午 4:18 
looks amazing but sadly I need mass transit! is there anyway u can make one with out needing masstransit?
Badi_Dea  [作者] 2018 年 3 月 22 日 下午 8:41 
Great idea! I had not really thought about a one way - I'll put it on the list, but it will probably be a while before it becomes a priority.
SimoG 2018 年 3 月 22 日 下午 3:11 
Hi. Very good work with these roads.
I have a small request. This asymmetric version, could you build a one-way version? It would be perfect combined with the 60° parking lot. I hope not to ask too much but it would be interesting to have 2, one with parking on the right and one on the left :-)
Badi_Dea  [作者] 2018 年 2 月 26 日 上午 8:05 
@Kufssa : It's a design decision, I've noticed that pretty much everyone parking at a big box type retail store will walk from their car to the store through the isle. Just trying to replicate that behavior.
Kufssatro 2018 年 2 月 26 日 上午 12:04 
@Badi_Dea. That worked!! Thank You!
Why do the Cim's walk done the middle of the road, between the drive lane and parking lanes, instead of using the sidewalk????
Magnetic Dipolarization 2018 年 2 月 25 日 下午 9:12 
@landamdskygirl Requiring the network extenstions mod would do it. That has a 3 lane asymetrical
Badi_Dea  [作者] 2018 年 2 月 25 日 下午 8:13 
@Kufssa : Since the game anticipates 2x1 lanes, it doesn't treat this like the rest of the asymmetrical roads. I'd advise using the tip from Quboid earlier in the discussion: to change which side of the road the parking is on: upgrade it to a 1-way road, change its direction, then upgrade back to this.
Kufssatro 2018 年 2 月 25 日 上午 9:56 
Why can't we rotate this like other roads by right clicking when we have upgrade road button on?? I've tried using "Move It" to get traffic on other side of street but it turns out doo doo land. Anybody got a suggestion? Thanks.
Amayasnep 2018 年 2 月 14 日 下午 7:36 
@Ducc The road is based off the 3-lane asymmetrical road, which is only avaliable with the Mass Transit DLC. It's impossible to use without it and can't be changed. It even says so in the description.
Magnetic Dipolarization 2018 年 2 月 7 日 下午 4:36 
please make one without it needed
Magnetic Dipolarization 2018 年 2 月 7 日 下午 4:36 
why do you need dlc...
Borsch 2018 年 2 月 3 日 上午 9:38 
Good to know! I'm looking forward to these!
Badi_Dea  [作者] 2018 年 2 月 3 日 上午 1:50 
oh, and @Borsch™ : 60 degree angled parking spaces are at the top of the requested list and in the works now
Badi_Dea  [作者] 2018 年 2 月 3 日 上午 1:45 
@Urbanist : Go for it, that's why we do this; to provide cool things for the whole community to use and expand on
Urbanist 2018 年 2 月 3 日 上午 12:50 
This is a truly great idea! Would you mind if I made additional roads that work with your parking lot markers (with full credit to you of course)?

I tried experimenting with easier parking lots too but failed - I modelled a parking lot road and made it a road network in the road editor, then in the asset editor I used it in a park and added the parking spaces - but it was too difficult to place and connect in-game so I gave up.
Borsch 2018 年 2 月 1 日 下午 12:40 
Roads like these really are revolutionary, though I think that a version with parking spots marked at a certain angle would be more realistic. I wonder if making such one would be possible.
surf2explore 2018 年 2 月 1 日 上午 3:47 
The best invention since sliced bread !
BRAVO 2018 年 1 月 29 日 上午 9:05 
Nice work! I second Quboid's suggestion if at all possible.
Quboid 2018 年 1 月 28 日 下午 11:24 
Tip: to change which side of the road the parking is on: upgrade it to a 1-way road, change its direction, then upgrade back to this.