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报告翻译问题






Means the spawn group has no prefabs or 0 spawn radius or 0 frequency. << is the error itself according to BuildInfo. Any ideas this normal, bug?
It's neutral, I can't interact with anything there, can't get inside, hand grinder and ship grinders don't work on it for some reason, I also can't place any blocks on it.
I thought it was an inhibitor, but I found its remote control, destroyed it, and it still is impervious to grinders, is it intended or bugged?
Because currently it's just using up processing power for no reason, it's not a small station after all, I can blow it to pieces, but why waste resources on it if I wouldn't be able to salvage it, it's a cool looking station, but in it's current state its pointless to have it here, not sure if other ships from this mod work normally tho, don't think I've encountered any besides this station.
2023-01-22 17:29:21.777: MES Spawner / Error: Target Profile Not Found in Profile Manager: [RAI-Target-Battle-Pirate-Pirate]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-3]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-4]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-5]
2021-09-21 09:29:51.201 - Thread: 1 -> Faction with tag Junk is already registered in the definition manager. Overwriting...
2021-09-21 09:29:51.201 - Thread: 1 -> Exception while loading world: An item with the same key has already been added.
2021-09-21 09:29:51.204 - Thread: 1 -> at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Definitions.MyDefinitionManager.RegisterFactionDefinition(MyFactionDefinition definition)
MOD_CRITICAL_ERROR: More NPC Encounters - Basic Ai, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: More NPC Encounters - Basic Ai, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
this repeats for each step.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1521951493
@superHA, I absolutely love these mods, but can I offer a helpful suggestion?:
try to be a little more consistent with how you name your mods, it is a little hard to tell what is current, what is out of date, and what conflicts with what (or if it does at all).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1521951493
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1521905890
Its new Out so People needed for Feedback and testing
Is there any way to configure this mod to reduce the spawn frequency or to eliminate some of the factions altogether? Or perhaps there's some other way of dealing with this particular faction that I'm missing?