Day of Infamy

Day of Infamy

Kar98K GGX
23 条留言
1v4n94 2019 年 9 月 19 日 下午 8:48 
These mods certainly make the game look a lot better. Thanks, phale
1v4n94 2019 年 8 月 7 日 上午 7:03 
@XasterMaru
An image filter. It aims to improve model lighting and reflections.
deathwishes 2019 年 6 月 28 日 下午 2:51 
wtf is GGX?
Nonstopswordsman 2018 年 2 月 23 日 上午 11:22 
great job btw
Nonstopswordsman 2018 年 2 月 23 日 上午 11:22 
mp40 please and tommy gun


Ciaran 2018 年 2 月 17 日 下午 11:11 
Looks even better after the recent tweaks!
Ciaran 2018 年 2 月 10 日 下午 8:31 
Match this with JAX's vanilla K98 and it looks incredible!

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1179057226
Sun Yat-Sen 2018 年 2 月 3 日 下午 12:52 
GGX TriHard 7
Borzoi 2018 年 2 月 3 日 上午 9:28 
GGX TriHard 7
kevcoys 2018 年 2 月 3 日 上午 8:33 
GGX GANG
Draws 2018 年 2 月 3 日 上午 6:28 
GGX TriHard 7
huge boty 2018 年 2 月 3 日 上午 3:20 
GGX TriHard 7
Vaginoplasty Gaming 2018 年 1 月 31 日 下午 4:49 
Do the GGX mods reduce FPS?
Abstinence777 2018 年 1 月 29 日 下午 9:49 
Will you be doing this for every weapon? I really love the look that these shaders bring to the weapons.
Straydog 2018 年 1 月 29 日 下午 6:51 
these look absolutly stunning! Mix this with gorlamis pov mod and some of the specialist weapons and you got the ideal looking guns! Im very impressed
phale  [作者] 2018 年 1 月 29 日 下午 3:41 
Interesting, thanks for the info! I couldn't find any documentation for source PBR so I'm just shooting in the dark and seeing what looks good, haha. I'll have to try it out!
< blank > 2018 年 1 月 29 日 下午 2:14 
I though you could via the green channel of the exponent texture. Black is reflective White is non-reflective.
A dev told me he gets better lighting results on weapons using the gloss/specular workflow.
Vickers uses the spec/gloss method, for example.
It might help reduce the lighting inconsistencies.
I'd like to sub but it's becuase of the lighting inconsistencies I didn't bother to convert some weapons myself.
I haven't tried the spec/gloss work flow but if you did and get good results that would be awesome.
phale  [作者] 2018 年 1 月 29 日 下午 1:54 
I'm using the roughness/metalness method. It would be better if I could define which parts of the texture are metal but instead I have to go either all metal or all non-metal. Seems to work OK so far, but it definitely looks better on the weapons that are mostly metal than the weapons that are mostly wood.
< blank > 2018 年 1 月 29 日 下午 1:23 
Are you using the roughness/metalness or gloss/specular($pbr 1) method?
phale  [作者] 2018 年 1 月 28 日 下午 5:40 
Worn variant added, it looks pretty awesome if I say so myself! :)
KimchiSmash 2018 年 1 月 28 日 下午 1:34 
Keep em comin' bruh :germancross:
EI Tadashi 🎮 2018 年 1 月 27 日 下午 11:45 
The K98 shader looks weird, the best one is the M3 for now. Just my opinion.

Great work please keep it up!