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!!!!!
Yes, but that depends on whatever HL2/CSS/DOD/GMOD-animation the SWEP uses to begin with. As far as animations go, I can set seperate attack animations for seperate kinds of aiming stances and so forth.
However, the problem is that WoW doesn't really have a lot of stances, or as many as there are source acts, thus I might have to reuse some animations for multiple acts, but I should be able to pinpoint at least half of them when I start to dwell into these things in the future.