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http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1202268807
The only mod it isn't compatibile with is the Peregrine's Reduced Borders Mod since it touches on the same theme of borders.
HF
@ExNihil - do frontier outposts upgrade on their own in your mod? like tech? Asking since the improved border system has the frontier outpost border extusion incease slightly through tech , to help fill in gaps for mid to late game.
Just want to know how it works so to know how to build the patch for the improved borde system for your mods thanks
https://discord.gg/mf5Tr9c
Name is Beret (Dave) I'll see what we can figure out.
Concerning NSC 7 patch, you're right, it's better to focus on the streamlined version.
For people who want to make a patch, take a look on my SCX patch. I have separated each ship and it includes all Exo fonctionnalities + all SCX fonctionnalities, it can be a good start.
Since I'm not entirely sure what sort of cap limit there is for Stellaris mods active, just going off my skyrim mod memory, the more mods, the more bloated the games processing becomes.
If it's possible that would so awesome, if not I completely understand. It is your time an the time you contribute already is appreciated greatly. Since many exo-overhaul mods already enhanced my Stellaris experience great.
NSC 7 will have numerous changes for stellaris 2.0. Not recommended but feel free to make and purpose a patch.
This mod adds a carrier, an advanced dreadnought and a superdreadnought.
Stellaris 2.0 will come soon now and the NSC team will done some importants change for the new version. It is a big effort for only less than 20 days even like you, i would love to make/have a patch
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=932869910
Reason I ask is I like having the extra amount of classes and item progression I also use the Halo mod to add a cosmetic please to the game.