安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






As for TWW3, I already have a list of 27 Ogre Kingdoms and 36 Kislev units I could potentially make, some from very obscure lore, so that is in my back pocket for the future.
"Hey guys, sorry for the long absence, had a lot to deal with in RL and only just got a new computer. I haven't even played Warhammer for almost half a year. Just bought Warhammer 3, would people rather I focus on updating this mod version or on starting a Warhammer 3 mod first?"
It is sadly abondened
Verminlords are not working :(
Yeah, it might work, but its not balanced to the changes, especially beastman changes
Please Tanit give Verminlord spells or remove them
Verminlords are not working
Pls just fix Verminlord spells this mod is only mod who adds Verminlords