全面战争:战锤2

全面战争:战锤2

Of Men and Monsters [Updated For Silence and Fury]
416 条留言
DaveCG 2023 年 7 月 25 日 下午 6:47 
Hey Tanit, might be a long shot but any chance you'd be able to add the lizardmen units into the appropriate buildings for campaign? No worries if you're super busy with real life, I just really enjoy the work you've put into this and was planning on doing a lizardman game :) Thanks again for the effort it must have taken to make this beast in the first place, hope you're doing well!
Yersinis Von Squeak 2023 年 4 月 16 日 下午 9:13 
Any plans for WH3?
ParadoxParanoid 2022 年 8 月 13 日 上午 8:55 
Lizardmen still not working, sadly.
Fulgrim 2022 年 5 月 20 日 下午 4:58 
SFO please :3
primeambitions 2022 年 5 月 5 日 下午 4:23 
all the sfo versions seem to be abandoned indefinitely :winter2019saddog:
BJDERV 2022 年 4 月 25 日 上午 11:27 
nvm figured out i needed to buy the latest dlc
Gvitrafn 2022 年 4 月 24 日 下午 10:08 
@Tanit thanks for the response, nice to see a modder caring :). Hope you will fix and update soon. Had a blast using the units in custom battles, can't wait to use in ME ^^. Awesome job on the mod, mad skills!
Tanit  [作者] 2022 年 4 月 24 日 下午 6:03 
@Gvitrafn: You are correct, looks like I never entered the lizardmen building info. I will try to fix that this week if I can
Kraker 2022 年 4 月 24 日 上午 8:54 
Can I learn which Lizardmen mods you use ?
Gvitrafn 2022 年 4 月 24 日 上午 8:14 
it doesnt work for me on my lizardmen campaign. Every other faction that has new units, works. I can only assume that there is a mod conflict, since I am also using other mods that add new units, or maybe there is some other mod that conflicts with this one, though I cant figure out which one. Any help, please?
Kraker 2022 年 4 月 23 日 下午 12:26 
SFO is made by Flamboyant you should ask him
Yeah Bwoi 2022 年 4 月 23 日 上午 7:07 
Any info about sfo version of mod? I really appreciate Ur work.
Tanit  [作者] 2022 年 4 月 23 日 上午 6:02 
@Kraker: Still have to ad the descriptions for some of them, but all new units are in the list.
Kraker 2022 年 4 月 22 日 下午 1:46 
Can you update unit list ?
Kangaroo Salesman 2022 年 4 月 18 日 下午 3:09 
Gotcha.
Tanit  [作者] 2022 年 4 月 18 日 下午 2:19 
Nope, not me. My Vampire Count units are 4 varieties of Peasant levy, Bat Swarms, Sylvanian Skeleton Spearmen and Crossbowmen, Sylvananian Zombie Spearmen, Undead Sylvanian Knights and Greatswords and the Brood of Vhaltovia (Vampires in wolf form).
Kangaroo Salesman 2022 年 4 月 17 日 上午 9:08 
Does this mod add Northern warriors with shields for Vampire counts? They have 128000HP...
Kraker 2022 年 4 月 16 日 下午 1:06 
Okay then
Tanit  [作者] 2022 年 4 月 16 日 下午 1:03 
@Kraker: Yeah, the regular spells are locked behind skill trees in campaign, so I have to give bound spells to the Sons of Bretonnia, Venom Dragon, Nightmare Dragon and Verminlords. I just wanted to get the Beastmen update up at last, the other units were stuff I had been working on a year ago.
Kraker 2022 年 4 月 16 日 上午 9:20 
Verminlords still don't have their magic in campaign. I think you should make verminlord's magic bound spells. Unit with normal lores of magic don't work well
Kraker 2022 年 4 月 16 日 上午 8:50 
Thanks for update
Tanit  [作者] 2022 年 4 月 15 日 下午 5:52 
Mod updated: 62 new units, Beastmen units brought into line with DLC, 2 new abilities for Balthazar Gelt, AoS references removed.
Tanit  [作者] 2022 年 4 月 10 日 下午 8:01 
@Kraker As my focus is on bringing obscure lore to life, if you can find it in a book or lore article and screenshot it I will try my best to make it.
Kraker 2022 年 4 月 10 日 下午 6:49 
Also did you have any plans for Custom units ? For example you can make Jet pack Skaven units with Ikit Claw Skeleton
Kraker 2022 年 4 月 10 日 下午 6:39 
👍 can't wait to play mod again
Tanit  [作者] 2022 年 4 月 10 日 下午 4:28 
@Kraker Thanks for the input and update! I also received a message that apparently the units based loosely on AoS lore are in violation of the UA for Steam's Workshop and I have to either re-name them or cut them. I find this a little mildly iriitating as AoS is allowed to take whatever it wants from old Fantasy, but it isn't allowed to work vice-versa despite it being a shared universe due to some branding nonsense. As such, I think I will have to revisit the balance of every unit.

As for TWW3, I already have a list of 27 Ogre Kingdoms and 36 Kislev units I could potentially make, some from very obscure lore, so that is in my back pocket for the future.
Kraker 2022 年 4 月 10 日 下午 2:12 
Also in your absance Beastmen got an rework and you have to rework thier units (they no longer cost money just like TK). And units still can't use magic in campaign other than everything is work well.
Kraker 2022 年 4 月 10 日 下午 2:08 
You should focus to this mod. CA will most likely release IE in Summer and it will be buggy. Until CA fix their game you should focus your mod for Warhammer 2
Tanit  [作者] 2022 年 4 月 10 日 下午 1:54 
@Kraken Hidden? That's weird. Also, steam never notifies if I have messages to view on here for some reason. The message was:

"Hey guys, sorry for the long absence, had a lot to deal with in RL and only just got a new computer. I haven't even played Warhammer for almost half a year. Just bought Warhammer 3, would people rather I focus on updating this mod version or on starting a Warhammer 3 mod first?"
Kraker 2022 年 3 月 7 日 下午 12:41 
@Tanit you are ALIVE 🥳🥳🥳🥳 but sadly your message is hidden :(
Tanit  [作者] 2022 年 2 月 24 日 下午 5:28 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Kraker 2022 年 2 月 14 日 上午 10:34 
Press F for mod

It is sadly abondened
Wyvernfall 2022 年 1 月 18 日 上午 8:31 
error the mod isnt downloading when i hit subscribe i unintsalled to update and now i cant get it back
Wyvernfall 2022 年 1 月 17 日 上午 11:21 
how do i get the empire light cannons there not appearing in my game
melloplus1 2021 年 11 月 14 日 下午 3:39 
can you remove upkeep from beastmen units?
Thamas Rugin 2021 年 11 月 1 日 下午 11:54 
*CLEAR*
update,plz.
hfr0qy15c 2021 年 9 月 18 日 上午 10:34 
update,please,There have been bugs in the Skaven animal laboratory, and some arms have been unable to recruit
Alex the Great 2021 年 8 月 28 日 下午 5:49 
2 questions I have for ya, werent the chasseurs de la mort mounted crossbowmen? And have you considered making the spirits of the fey use that green shader that the green knight uses? If I remember correctly, the term “fey/fey folk” to the bretonnians is how they’d say the WE (for fey folk) and fey is the green color that fey magic gives off.
aldazarlord 2021 年 8 月 11 日 下午 3:14 
I can't view the land_unit tables for dwarfs to edit them for sfo/radious.
lucastuliolima 2021 年 7 月 29 日 下午 12:51 
Can we expect Chaos Ogres models to be changed to the new ones?
lucastuliolima 2021 年 7 月 29 日 下午 12:49 
update?
Kraker 2021 年 7 月 28 日 下午 2:34 
Yeah onlye beastmen and broken but skaven works fine fine also

Verminlords are not working :(
Rachel L 2021 年 7 月 27 日 上午 10:23 
@kraker
Yeah, it might work, but its not balanced to the changes, especially beastman changes
Kraker 2021 年 7 月 27 日 上午 10:02 
Rachel mod units works fine you don't need to wait for update only Verminlord don't have spells

Please Tanit give Verminlord spells or remove them
Rachel L 2021 年 7 月 25 日 下午 6:35 
And now we wait for this to be updated, again. because i couldnt play before the update :p
Kraker 2021 年 7 月 19 日 上午 9:05 

Verminlords are not working

Pls just fix Verminlord spells this mod is only mod who adds Verminlords



TheBloodRat 2021 年 6 月 23 日 下午 4:12 
Does this really require twisted and the twilight?
^Triumph 2021 年 6 月 16 日 上午 3:11 
Will the HE get some stuff? Thx for the mod!
G0DLIKE_ 2021 年 5 月 29 日 下午 11:17 
Hi my friend! I love your mod, I'll say it again. I wanted to ask for some minor edits. Spirits of the Fey - this unit is available ONLY in the castle of King Leoncourt, but logically, this unit belongs to the castle of Carcassonne, I often play as the Fairy Caster and would like to see this gorgeous unit in my Lady. Could you make some minor edits and add this unit, Spirits of the Fey. for Carcassonne ?! Thanks in advance. Your mod is awesome.