Total War: WARHAMMER II

Total War: WARHAMMER II

Tireless Undead + Constructs - No Fatigue For Undead Factions!
308 comentarios
Procopies✪ 19 DIC 2024 a las 9:17 
WH3 Please
DerRitter 30 SEP 2023 a las 19:45 
ghouls aren't really undead though, are they?
Krain Train 6 SEP 2022 a las 7:32 
Crypt Ghouls, Crypt Horrors and Feasters in the dark are missing Perfect Vigour trait.
Moses Corp 7 ABR 2022 a las 11:49 
I hope you release a version for Warhammer 3
Joie 7 ABR 2022 a las 5:44 
please make a variant for wh3 with demons
Seyres 6 ENE 2022 a las 7:57 
This mod is great! Jōkā is right though, Bone Giants and Necrosphinx don't have perfect vigor.
Deddoekō 3 ENE 2022 a las 0:26 
Hi I've noticed that my Bone Giant; both the Regiment of Renown and normal Necrosphinx and a few units added by the Radious mod don't have Perfect Vigour.

Great mod and thank you for the work you do! :knockdown:
Szun 3 OCT 2021 a las 5:09 
works for me fine
Red Duke  [autor] 25 SEP 2021 a las 14:02 
+ChamoRTS
Which units are missing perfect vigor?
Moses Corp 25 SEP 2021 a las 2:40 
it does not work
Red Duke  [autor] 29 JUL 2021 a las 20:07 
+Starlord74
It should still work, but I can't check myself as my computer melted. Please let me know if you have any issues.
Drakhiar 29 JUL 2021 a las 12:39 
an update for new DLC, please ?
Lampros 21 JUL 2021 a las 14:00 
Thanks for the quick response! As I suspected, upon testing it doesn't make a difference in auto-resolve. Too bad :( I'd be happy to use during VC or TK playthroughs though!
Red Duke  [autor] 21 JUL 2021 a las 13:18 
+Lampros
It won't crash your game, but I have no idea how compatible it is. If you go into custom battle you can check the cards of each unit to see which have the perfect vigour trait, ideally all of them will have it.
In regards to auto-resolve, I have no idea, as I tend not to use it. You can easily test this as well by quicksaving before your fight and comparing the values for each side, if you notice a difference please let me know.
Lampros 21 JUL 2021 a las 10:29 
Also, does auto-resolve factor in fatigue? If not, I don't know if I'd have much use for this, as I don't do too many manual fights.
Lampros 21 JUL 2021 a las 10:23 
Is this compatible with CTT?
Red Duke  [autor] 19 JUL 2021 a las 11:05 
+Twinity
It should still work, but I can't check myself as my computer melted. Please let me know if you have any issues.
Twinity 17 JUL 2021 a las 2:11 
Hi guys...still works?
Inardesco 21 MAR 2021 a las 11:41 
@Red Duke, could you perhaps put a notifier that for those using Agemouk's Tomb Kings Extended it doesn't work for constructs? I've taken a look at both mods and found out that Agemouk uses a different attribute group for constructs than the basegame.

This in turn causes the perfect vigour to not show up for those using his mod.
Red Duke  [autor] 3 MAR 2021 a las 19:27 
Updated. I'm not sure it actually needed one, but it will now look nicer in your modlist.
ngythe1king 17 FEB 2021 a las 6:36 
It still works guys, the only way it will not work is if the undead factions get new units, which hasn't happened yet.
MF Shroom 13 FEB 2021 a las 10:32 
does this still work?
Drakhiar 13 FEB 2021 a las 4:24 
We need an update please !
AdorableAurora 12 FEB 2021 a las 23:04 
Update when you can.
Maximus 29 ENE 2021 a las 10:23 
Not working on constructs for me,works for rest of Tomb King army though.
Lampros 28 ENE 2021 a las 4:33 
Wambat,

Got it - and thanks!
Wambat 28 ENE 2021 a las 0:47 
I talked to Cataph. In his opinion, no version of this mod would be balanced for CTT. At least, he is not interested in spending time to figure out how to balance it. If I ever make an unofficial CTT balanced mod I will let you know, but in the mean time we will have to use this one and just be ok with an unbalanced game.
Lampros 27 ENE 2021 a las 7:27 
Wambat,

Let us know when you do!
Red Duke  [autor] 27 ENE 2021 a las 7:09 
@Wambat
Not at all.
Red Duke  [autor] 27 ENE 2021 a las 7:08 
@Kosakop
I don't believe so. If you run into any issues let me know, but it should be fine.
kosakop 27 ENE 2021 a las 2:59 
@Red Duke - Does this mod need an update?
Wambat 2 ENE 2021 a las 21:22 
Do you mind if I make a CTT balanced version of this mod?
Ciaphas Cain 23 DIC 2020 a las 2:59 
I've just looked at the mod in RPFM, it's db is updated to the latest path so it should work. Have you tried using it?
BladesOfFURY2000 15 DIC 2020 a las 9:50 
when the most crucial mod to you isnt updated the depression settles in! Anyways thanks alot man, this mod is amazing!
Red Duke  [autor] 14 DIC 2020 a las 10:18 
+BLUESTORM2112
Hello, the reason for this is that Belegar's ancestor spirits are not undead, they're unbreakable dwarves.
BLUESTORM2112 14 DIC 2020 a las 0:38 
Hi. I've noticed that the ancestor spirits in Belegar's campaign don't seem to benefit and still fatigue.
Red Duke  [autor] 5 DIC 2020 a las 14:48 
+CaoLex
It gives the trait to unit ability groups. For example, it would give it to all normal undead infantry. It's decently compatible with mods, so long as the modder uses the baseline groups.
I wanted to avoid giving it to factions for the exact reason you stated, that some factions have living units, and to make sure skirmish worked properly.
Red Duke  [autor] 5 DIC 2020 a las 14:46 
+Fastaa
I need to install the game again, so it will be a few days before an official update, but from what I've seen of the patch notes it should work just fine with the latest update. Please let me know if it does not.
Fastaaa 5 DIC 2020 a las 13:56 
update plz
CaoLex 21 NOV 2020 a las 2:49 
I think this mod gives it unit specific, instead it's should be racial trait. Even thought there is some living units for couple of undead factions.
Squidfest 28 SEP 2020 a las 17:35 
I am using Tomb Kings Expanded, that's the only thing I can think of. Maybe Proper Combat Mod 2.
Red Duke  [autor] 28 SEP 2020 a las 17:28 
+The Ancestor
Are you using any other mods that affect constructs? I cannot replicate this issue on my machine.
Squidfest 28 SEP 2020 a las 16:36 
Unfortunately, this does not give constructs perfect vigor
Sentient Roomba 9 SEP 2020 a las 19:57 
ghosts (cairn wraiths/hexwraiths/bansees) and mortis engine still get fatigued :L
Inardesco 15 AGO 2020 a las 14:27 
Constructs are still not having the perfect vigour
DustDevil 15 JUL 2020 a las 13:39 
How does thid mod interacts with the Lahmian Bloodline lord PERFECT VIGOUR?
Red Duke  [autor] 26 JUN 2020 a las 19:33 
+Lampros
This should no longer be the case. Issues with constructs are generally mod compatibility issues.
Lampros 26 JUN 2020 a las 11:01 
Hi, some folks are saying that this mod is bugged when it comes to constructs? Is this still the case?
Red Duke  [autor] 22 JUN 2020 a las 17:08 
+PlutonicHades
All you have to do is add fatigue_immune to their attribute groups. I'd recommend checking out how I did it in the file itself, you can find it with all of your other workshop mods in your steamapps/workshop/content folder. I'd recommend searching for "tireless", it should show you the .pack file.
PlutonicHades 22 JUN 2020 a las 10:26 
This mod is great. Could you tell me how to do the same with the Forest Spirits from the Wood Elves and Allarielle?