Total War: WARHAMMER II

Total War: WARHAMMER II

Tireless Undead + Constructs - No Fatigue For Undead Factions!
308 件のコメント
Procopies✪ 2024年12月19日 9時17分 
WH3 Please
DerRitter 2023年9月30日 19時45分 
ghouls aren't really undead though, are they?
Krain Train 2022年9月6日 7時32分 
Crypt Ghouls, Crypt Horrors and Feasters in the dark are missing Perfect Vigour trait.
Moses Corp 2022年4月7日 11時49分 
I hope you release a version for Warhammer 3
Joie 2022年4月7日 5時44分 
please make a variant for wh3 with demons
Seyres 2022年1月6日 7時57分 
This mod is great! Jōkā is right though, Bone Giants and Necrosphinx don't have perfect vigor.
Deddoekō 2022年1月3日 0時26分 
Hi I've noticed that my Bone Giant; both the Regiment of Renown and normal Necrosphinx and a few units added by the Radious mod don't have Perfect Vigour.

Great mod and thank you for the work you do! :knockdown:
Szun 2021年10月3日 5時09分 
works for me fine
Red Duke  [作成者] 2021年9月25日 14時02分 
+ChamoRTS
Which units are missing perfect vigor?
Moses Corp 2021年9月25日 2時40分 
it does not work
Red Duke  [作成者] 2021年7月29日 20時07分 
+Starlord74
It should still work, but I can't check myself as my computer melted. Please let me know if you have any issues.
Drakhiar 2021年7月29日 12時39分 
an update for new DLC, please ?
Lampros 2021年7月21日 14時00分 
Thanks for the quick response! As I suspected, upon testing it doesn't make a difference in auto-resolve. Too bad :( I'd be happy to use during VC or TK playthroughs though!
Red Duke  [作成者] 2021年7月21日 13時18分 
+Lampros
It won't crash your game, but I have no idea how compatible it is. If you go into custom battle you can check the cards of each unit to see which have the perfect vigour trait, ideally all of them will have it.
In regards to auto-resolve, I have no idea, as I tend not to use it. You can easily test this as well by quicksaving before your fight and comparing the values for each side, if you notice a difference please let me know.
Lampros 2021年7月21日 10時29分 
Also, does auto-resolve factor in fatigue? If not, I don't know if I'd have much use for this, as I don't do too many manual fights.
Lampros 2021年7月21日 10時23分 
Is this compatible with CTT?
Red Duke  [作成者] 2021年7月19日 11時05分 
+Twinity
It should still work, but I can't check myself as my computer melted. Please let me know if you have any issues.
Twinity 2021年7月17日 2時11分 
Hi guys...still works?
Inardesco 2021年3月21日 11時41分 
@Red Duke, could you perhaps put a notifier that for those using Agemouk's Tomb Kings Extended it doesn't work for constructs? I've taken a look at both mods and found out that Agemouk uses a different attribute group for constructs than the basegame.

This in turn causes the perfect vigour to not show up for those using his mod.
Red Duke  [作成者] 2021年3月3日 19時27分 
Updated. I'm not sure it actually needed one, but it will now look nicer in your modlist.
ngythe1king 2021年2月17日 6時36分 
It still works guys, the only way it will not work is if the undead factions get new units, which hasn't happened yet.
MF Shroom 2021年2月13日 10時32分 
does this still work?
Drakhiar 2021年2月13日 4時24分 
We need an update please !
AdorableAurora 2021年2月12日 23時04分 
Update when you can.
Maximus 2021年1月29日 10時23分 
Not working on constructs for me,works for rest of Tomb King army though.
Lampros 2021年1月28日 4時33分 
Wambat,

Got it - and thanks!
Wambat 2021年1月28日 0時47分 
I talked to Cataph. In his opinion, no version of this mod would be balanced for CTT. At least, he is not interested in spending time to figure out how to balance it. If I ever make an unofficial CTT balanced mod I will let you know, but in the mean time we will have to use this one and just be ok with an unbalanced game.
Lampros 2021年1月27日 7時27分 
Wambat,

Let us know when you do!
Red Duke  [作成者] 2021年1月27日 7時09分 
@Wambat
Not at all.
Red Duke  [作成者] 2021年1月27日 7時08分 
@Kosakop
I don't believe so. If you run into any issues let me know, but it should be fine.
kosakop 2021年1月27日 2時59分 
@Red Duke - Does this mod need an update?
Wambat 2021年1月2日 21時22分 
Do you mind if I make a CTT balanced version of this mod?
Ciaphas Cain 2020年12月23日 2時59分 
I've just looked at the mod in RPFM, it's db is updated to the latest path so it should work. Have you tried using it?
BladesOfFURY2000 2020年12月15日 9時50分 
when the most crucial mod to you isnt updated the depression settles in! Anyways thanks alot man, this mod is amazing!
Red Duke  [作成者] 2020年12月14日 10時18分 
+BLUESTORM2112
Hello, the reason for this is that Belegar's ancestor spirits are not undead, they're unbreakable dwarves.
BLUESTORM2112 2020年12月14日 0時38分 
Hi. I've noticed that the ancestor spirits in Belegar's campaign don't seem to benefit and still fatigue.
Red Duke  [作成者] 2020年12月5日 14時48分 
+CaoLex
It gives the trait to unit ability groups. For example, it would give it to all normal undead infantry. It's decently compatible with mods, so long as the modder uses the baseline groups.
I wanted to avoid giving it to factions for the exact reason you stated, that some factions have living units, and to make sure skirmish worked properly.
Red Duke  [作成者] 2020年12月5日 14時46分 
+Fastaa
I need to install the game again, so it will be a few days before an official update, but from what I've seen of the patch notes it should work just fine with the latest update. Please let me know if it does not.
Fastaaa 2020年12月5日 13時56分 
update plz
CaoLex 2020年11月21日 2時49分 
I think this mod gives it unit specific, instead it's should be racial trait. Even thought there is some living units for couple of undead factions.
Squidfest 2020年9月28日 17時35分 
I am using Tomb Kings Expanded, that's the only thing I can think of. Maybe Proper Combat Mod 2.
Red Duke  [作成者] 2020年9月28日 17時28分 
+The Ancestor
Are you using any other mods that affect constructs? I cannot replicate this issue on my machine.
Squidfest 2020年9月28日 16時36分 
Unfortunately, this does not give constructs perfect vigor
Sentient Roomba 2020年9月9日 19時57分 
ghosts (cairn wraiths/hexwraiths/bansees) and mortis engine still get fatigued :L
Inardesco 2020年8月15日 14時27分 
Constructs are still not having the perfect vigour
DustDevil 2020年7月15日 13時39分 
How does thid mod interacts with the Lahmian Bloodline lord PERFECT VIGOUR?
Red Duke  [作成者] 2020年6月26日 19時33分 
+Lampros
This should no longer be the case. Issues with constructs are generally mod compatibility issues.
Lampros 2020年6月26日 11時01分 
Hi, some folks are saying that this mod is bugged when it comes to constructs? Is this still the case?
Red Duke  [作成者] 2020年6月22日 17時08分 
+PlutonicHades
All you have to do is add fatigue_immune to their attribute groups. I'd recommend checking out how I did it in the file itself, you can find it with all of your other workshop mods in your steamapps/workshop/content folder. I'd recommend searching for "tireless", it should show you the .pack file.
PlutonicHades 2020年6月22日 10時26分 
This mod is great. Could you tell me how to do the same with the Forest Spirits from the Wood Elves and Allarielle?