Portal 2
Fizzlers For Science
25 条留言
SpielSatzFail 2024 年 8 月 25 日 上午 6:59 
Oh man, those fizzler maps are not my cup of tea :-/
I wouldn't call this easy, I was just lucky to get out within six minutes :steamhappy:
Hazellius  [作者] 2023 年 6 月 3 日 上午 5:09 
@AtomicRocket that is so lovely to hear! I've had cases of a puzzle I played and solved, then played again a couple years later and forgot the solution so had to solve it again. It's so neat that it's happening to one of my maps now. Thanks so much for playing again ^w^
AtomicRocket 2023 年 6 月 2 日 上午 11:34 
I already solved this map seven years ago, but then I forgot how, so I solved it again today!
Hazellius  [作者] 2022 年 7 月 19 日 上午 10:54 
@Teo glad you liked it and thought it was cute ^w^
Teo 2022 年 7 月 10 日 下午 9:14 
cute little thing !
Hazellius  [作者] 2022 年 6 月 7 日 下午 6:06 
@lfairban Thanks for playing and for the compliment :p2cube:
It is in my opinion my easiest puzzle that I've still got published. I like sending this puzzle to friends of mine who have never played any Portal other than the main story. It's a good one for that :)
lfairban 2022 年 6 月 7 日 上午 9:26 
Great puzzle. Not easy but not incredibly hard.
Hazellius  [作者] 2020 年 4 月 2 日 上午 1:55 
@quaternary Thanks for playing! this is definitely one of my oldest maps, when I was much less experienced in designing them, so it suffers a bit from that. Glad you liked how the solution came together at least :)
quat 2020 年 4 月 2 日 上午 12:12 
figured i'd play some of your back catalog - maybe this one didn't age super well (these antlines are pretty oof, lol, and the central area is very small) but I liked the way the solution came together at the end

my thought process - the flip-up panel means the laser cube can't be on the middle button, so it has to be on the edge with the regular cube in the middle; but I can't do that right away, so I need to put the laser cube in the middle first to help the regular cube get there
jandlml 2020 年 3 月 8 日 下午 7:19 
love laser maps, this one is a good one. very tricky had me scratching my head for a few. :steamhappy:
bullfrog 2018 年 5 月 27 日 下午 10:41 
Great logic puzzle. Had me stumped for a while; had a break, then solved it in about two minutes.
Hazellius  [作者] 2017 年 8 月 27 日 下午 9:28 
@LB Thanks very much for the blind playthrough. Glad you enjoyed the map! I enjoyed watching you solve it. This is one of my favourite maps to watch people figure out.

p.s. You can just call me Hazel if you'd like. Some people prefer that over my fancy long name :P
LB 2017 年 8 月 13 日 上午 8:04 
Neat puzzle! Here's my blind playthrough: https://youtu.be/hkUGDAJZVxQ
Hazellius  [作者] 2017 年 5 月 29 日 下午 10:08 
@metadavid Glad you enjoyed it! Thanks for playing :)
metadavid 2017 年 5 月 29 日 下午 8:10 
Solved it! I've been back once or twice to puzzle over this...satisfying to finish! Thank you
AtomicRocket 2016 年 2 月 5 日 上午 12:35 
One room. Love it!
Watilin 2015 年 8 月 31 日 下午 2:33 
A pretty good example maps doesn't need to be big to be interesting. Excellent work!
wildgoosespeeder 2015 年 2 月 4 日 上午 1:22 
I think this is the only time symbols helped me understand how to finish the puzzle. Ususally I am dead set against the idea of symbols unless absolutely called for. I may include this puzzle as an example when symbol usage is OK in my guide!
http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592
The Sojourner 2014 年 6 月 13 日 下午 7:56 
It seems my paranoia of fizzlers has caught up with me :P I can't believe this one momentarily stumped me and then next time I solve it like it's not even a problem. Nice work (including the 1-block high ceiling, which actually helps avoid visual clutter).
maru 2013 年 8 月 21 日 上午 5:22 
cool
Hazellius  [作者] 2013 年 5 月 20 日 下午 12:20 
Play this map iq.gobo. It might give you inspiration. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=103811936
iq.gobo 2013 年 5 月 20 日 下午 12:16 
I just guessed about the two reflector cubes based on the preview shot. I have still to do my first map in the editor myself, so it might be the default image, I don't know. Thinking about it I am tempted to do one where you have to let a frankencube walk onto a button by itself. I just hope that is possible... ;)
Hazellius  [作者] 2013 年 5 月 20 日 上午 10:40 
The was never a second reflector cube iq.gobo. The puzzle has had some changes, but only minor ones to make the puzzle a bit more challenging. The moving panel is one of them. Also, it was my idea all along to make the map 1 block high. I'm not going to change that. It is kind of a cool idea to place one of those fankencubes, but seeing it can be a bit clunky, I'm not sure if I want to.
Tibetan Monk 2013 年 5 月 20 日 上午 10:28 
Loved it. For some reason I thought I had to push all the buttons for the door to open, but I figured it out.
iq.gobo 2013 年 5 月 20 日 上午 7:58 
Heh, I guess the update was about the second reflector cube got turned into a normal one to make it a bit more challenging. Enjoyable easy puzzle, my only gripe is the room to be boringly flat. Could have used some visual distraction and partial higher ceiling or at least turn the non reflector cube into a turret abomination one to make it more lively.