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报告翻译问题
"It does work with CE. But, you could maybe use CE as base. One thing I really like about combat extended explosives is that they're shrapnel based, like real life. Maybe someday you will implement this :)"
I don't mess with CE myself. This mod is open source for any CE users who want to go wild with rebuilding the mod for CE though.
Thanks man, looking forward to seeing them use it!
I've moved the projectile tag into the mod tags area in the XML, and then updated the Detonate button code to find the explosion data there.
This resolved the save game errors for me and everything appears to work as expected. New version of the mod has been published. Mod visibility is public again.
I'm truly sorry for anyone who lost data from this. I don't know why the projectile tag caused this issue in 1.3 (worked since alpha 17).
Save game works if people are wearing the vests. The save game only breaks if there's a suicide vest on the ground. If I knew more about the inner workings of the save game system, I'm sure that would be meaningful to me.
I'm unlisting the mod while I figure this out.
I'm really not sure how to proceed without being able to reproduce the problem.
It's interesting that having the mod installed does not impact the save, but having the vest in game causes an issue. Seems like the issue would be related to the XML somehow?
Most likely it's a mod conflict, but I couldn't figure it out from the log. I will only assume that this is a conflict with the "Remote Tech" mod. But I probably won't check it :D