Portal 2
Overthinking V1 (Old Map)
7 条留言
SpielSatzFail 2024 年 8 月 25 日 上午 6:47 
I appreciate the ideas in this one, and thanks to F6/F7 I could enjoy the whole thing.
(everything worked at first try though)
bullfrog 2018 年 5 月 27 日 上午 3:36 
Yep, easy, but good concept.
jandlml 2017 年 3 月 16 日 下午 8:20 
i think its really good for a first test chamber. i enjoyed it
Hazellius  [作者] 2015 年 2 月 15 日 下午 1:06 
@wildgoosespeeder I've added "(Old Map)" in the title so it's easier for a player to not expect very good design. I've also made two of my other older maps now visible to the public with "(Old Map)" attached to it. check out "For Kootra V1.6" to see my very first map and how bad my design used to be :P
wildgoosespeeder 2015 年 2 月 4 日 上午 1:04 
The idea is there, but the execution is awful, as trapping possibilities exist! Seeing your June 9th, 2014 comment, you were like me at one point creating terrible maps in the past but reflecting on them how much you have learned and gotten better at since. My only recommended fixes are to tone down the amount of laser fields and "cage" the cube somehow. You could use piston platforms instead of laser fields to get to the exit side. You could get rid of the laser fields near the cube dropper and make the goo pool cover more area.
Hazellius  [作者] 2014 年 6 月 9 日 上午 3:03 
@p0rtalmaster I know. This is one of my first tests ever created from like 2 years ago. it has its problems because of my lack of experience in test chamber creating. I'll see if I can fix some of the problems it has when I can.
The Sojourner 2014 年 6 月 9 日 上午 1:02 
It's not always a good thing when you're telling your test subjects that they may have to restart....

Anyway, enjoyable little test.