全面战争:战锤2

全面战争:战锤2

Sensible Rebels (updated for T&T)
60 条留言
Crux2  [作者] 2023 年 4 月 11 日 上午 5:13 
There's a data table with a list of factions and what units their rebellions are allowed to spawn with - this mod simply removes units from that list that feel too rare/loyal etc
ThrobbingforMorbius 2023 年 4 月 10 日 下午 9:07 
does it increase the size of rebel armies? or just remove elite units?
Revelation 2021 年 7 月 19 日 上午 9:28 
Nice, love the mod Cruz!
Crux2  [作者] 2021 年 7 月 19 日 上午 4:20 
Mod updated for Silence & Fury - any issues please report with details.
Kaspian22 2021 年 3 月 5 日 下午 11:48 
just had an unprotected courone that faced chosen whilst it was in tier 3 and had a ♥♥♥♥♥♥ garisson as Norsca...
Paucopa 2021 年 2 月 17 日 下午 1:15 
i fcking love u <3
Revelation 2020 年 12 月 4 日 上午 11:41 
yeah i've seen some heavy hitters spawning...
Inardesco 2020 年 5 月 23 日 下午 1:05 
Skaven rebellion spawned with Plague-Censer Bearers and 6 Rat Ogres, several Gutter Runner poison and thats when I crushed it
Crux2  [作者] 2020 年 5 月 22 日 上午 12:38 
Updated for Warden & Paunch. Let me know if anyone encounters bugs, errors or any new issues due to the new DLC.
OwL_PaRTy 2020 年 5 月 4 日 上午 5:54 
ah I see, repelled em anyways but danged, they're gonna be trouble if attacking a minor settlement haha
Crux2  [作者] 2020 年 5 月 4 日 上午 5:25 
@OwL_PaRTy, I'm going to guess it's probably not a conflict. Greenskins are known for infighting and they don't have 'royal guard' equivalents or war machines that should require a whole industry to support so their rebel roster hasn't been cut down as much as the other factions.

I know mechanically this means their rebels still have quite a few high-tier units but lore-wise having some greenskin rebels cobbling together a few rock lobbers doesn't seem anywhere near as weird to me as Empire rebels pulling reiksguard and volley guns out of thin air.
OwL_PaRTy 2020 年 5 月 4 日 上午 3:27 
Does this work with 'the end times' mod? Cuz I just had a 16 man rebel army spawn and instantly siege my capital while im away. They had savage big 'uns and some artillery. I put this above end times mod in KMM
Revelation 2020 年 2 月 18 日 下午 9:11 
AH I do so enjoy this mod.
Crux2  [作者] 2019 年 12 月 12 日 下午 11:25 
Updated
Revelation 2019 年 11 月 16 日 上午 8:59 
Thank you
Crux2  [作者] 2019 年 11 月 16 日 上午 8:54 
Updated - not sure if it was needed but let me know if any issues crop up.
Crux2  [作者] 2019 年 10 月 15 日 上午 5:06 
My PC has died - it's in the repair shop but depending on what state it comes back in updates could be a while away yet.
mllhild 2019 年 9 月 30 日 下午 1:27 
Thanks for the mod. I was always annoyed when your army was Spear men and archers and the Rebels had a full 20 doom stack of end game units at 10 turns into the game.
Its as if a medival revolt had machine guns imported from the future.
Revelation 2019 年 9 月 14 日 下午 1:52 
think the mod still works, thanks for your work. :)
Commiss4r 2019 年 6 月 1 日 下午 5:36 
is there a way you can rename the db file so its not datacored?
Crux2  [作者] 2019 年 2 月 18 日 上午 12:56 
Not a bad idea for a stand-alone mod though.
Crux2  [作者] 2019 年 2 月 18 日 上午 12:55 
It might be possible but it's beyond my skill. If they used a seperate faction then I reckon it would be easy enough to just alter what units that faction has access to or create new ones for it - but if it's literally the same as a generic public order rebellion then you'd be changing those too.
Peaceoutindexdown 2019 年 2 月 17 日 下午 11:59 
Just a regular Dark elf rebellion, which is lame.
Crux2  [作者] 2019 年 2 月 17 日 下午 10:58 
Hmmmn. I haven't got more than 30 turns or so into a dark elf campaign before. What happens when a slave rebellion triggers? Does it just use the standard 'dark elf rebels' faction or is there a seperate slave one?
Peaceoutindexdown 2019 年 2 月 17 日 下午 3:06 
Is there any way to make a mod for slave rebellions? For example, a rebellion for dark elves spawn skaven slaves and a ♥♥♥♥♥♥ version of flagellants ?
manx2007 2019 年 2 月 16 日 下午 1:26 
Tanks. i use it and is great. is a must have for this game, in my opinion.
Crux2  [作者] 2019 年 2 月 16 日 上午 2:16 
As far as I know it still should but if it's having issues let me know.
manx2007 2019 年 2 月 16 日 上午 2:06 
this mod work with latest patch?
lucky_one 🍀 2018 年 12 月 11 日 上午 10:24 
Thanks God, I was playing with Teclis and a full army rebel of Sword Masters, White Lions and Phoenixes spawned at my capital on the 15 turn, so, wtf. haha

Thanks a lot dude!
Commiss4r 2018 年 12 月 4 日 下午 4:26 
you probably want to add that it replaced the core "data__" table, to help people weigh compatability
Crux2  [作者] 2018 年 12 月 4 日 上午 10:07 
Yes, I understand that sometimes the only way to remove or disable certain things is to have the mod 'replace' the table in question.
Commiss4r 2018 年 12 月 3 日 下午 3:45 
does this mod overwrite the "data__" table like cataph's rebels mod does?
Crux2  [作者] 2018 年 11 月 9 日 上午 12:28 
Updated
WarMaster GoreHowl 2018 年 11 月 8 日 下午 11:35 
update please, and thank you! :)
Crux2  [作者] 2018 年 7 月 26 日 上午 4:55 
Updated - imported the new rebel list and started over fresh, hydras removed along with the usual elites/rares.
Black_Prince 2018 年 6 月 30 日 下午 8:02 
does this mod also affect the new world factions? because when I'm playing as Alith Anar the rebels spawned with a hydra
Crux2  [作者] 2018 年 6 月 27 日 上午 10:44 
I'd be happy to but I've no idea how.
DanishDuck 2018 年 6 月 26 日 上午 8:34 
Is there any chance you can remove the ranks from the rebels?

The logic behind this is that there is no specific reason for rebel troops to be highly experienced.
Rustic Clover 2018 年 5 月 13 日 下午 6:26 
I'll just have to assume that it's a conflict, because it wasn't a rogue army. It was one of the rebellions that spawn through -100 public order.
Crux2  [作者] 2018 年 5 月 13 日 上午 11:29 
I've just thought it's not a rogue army is it? This mod should only change what rebels spawn with - i.e. the ones that crop up when public order is low. I'm pretty sure rogue armies draw units from somewhere else as they are basically their own mini-factions.
Crux2  [作者] 2018 年 5 月 13 日 上午 11:24 
Since I was having a poke around I decided to remove pegusus knights, rat ogres and kroxigors while I was in there. Pegs should deffo have been out right from the start.
Crux2  [作者] 2018 年 5 月 13 日 上午 11:20 
This mod edits a single file, it's a list of units that the rebel armies are allowed to spawn with and steam tanks have definately been removed from it. Unless the game has some other way of getting units into rebel armies the only thing I can think of is that you are using another mod that conflicts with this one.
Crux2  [作者] 2018 年 5 月 13 日 上午 11:03 
...huh. ok. I'm going to check on this now.
Rustic Clover 2018 年 5 月 13 日 上午 4:35 
So I'm using this and a rebel army spawned as the Empire with a Steam Tank. :|
Crux2  [作者] 2018 年 4 月 13 日 上午 2:51 
All rebel factions are changed to a greater or lesser degree - basically if a unit is supposed to be rare, precious or inherently loyal (royal guards or whatever) its probably been removed from the list that allows it to spawn with rebel armies.
Black_Prince 2018 年 4 月 13 日 上午 2:25 
does this only change emipre rebels?
Crux2  [作者] 2018 年 1 月 29 日 上午 9:46 
The mod overwrites the vanilla file for faction_rebellion_units_junctions_tables - if SFO changes this as well then it's probably going to be incompatible
Hexatorium 2018 年 1 月 29 日 上午 4:42 
I get a crash when I attmept to run withSFO
warriorandtoaster 2018 年 1 月 28 日 下午 1:49 
Rad, thanks and well done!
Crux2  [作者] 2018 年 1 月 28 日 下午 1:32 
Updated - see description.