Source Filmmaker

Source Filmmaker

TM-02 Khanjali [GTA Online]
61 条留言
Zolty Ptak 2024 年 7 月 4 日 上午 8:07 
AAAAAAAAARGHHHHH!H1!1!11! POLAANNDDD11!11!1 POLISHHHHH TAAAAAAAAAAAAANKKKKK!!!!!!!!! rRaghgh!!!!!!!!!!
MARK2580  [作者] 2023 年 1 月 7 日 下午 12:23 
You do understand that this is a workshop for Source Filmmaker ??? Yes ???
Looks like someone made it for Gmod, do a search.
Smiley-Face 2023 年 1 月 7 日 上午 10:56 
it doesnt pop up on the addons menu when i downlaod
MARK2580  [作者] 2022 年 5 月 17 日 下午 11:20 
I have never used zmodeler
The Somewhat Fantastic Mr. Fox 2022 年 5 月 17 日 下午 11:02 
The fact this chad who ZModeled this thing into Source made the Gibs seperate parts of the model is great.
Kelt 2021 年 9 月 9 日 上午 8:31 
thanks for the tip mark
Kelt 2021 年 9 月 9 日 上午 8:31 
ohhhhhh
MARK2580  [作者] 2021 年 9 月 8 日 上午 11:16 
you know that this is SFM workshop, not gmod ?????
Kelt 2021 年 9 月 8 日 上午 10:37 
is this a vehicle or prop
MARK2580  [作者] 2020 年 8 月 4 日 下午 1:07 
Don't brag ) And Yes, I know about it.
Supine 💖 59 2020 年 7 月 18 日 下午 7:49 
@LENINETS lol you want port source engine model to source engine?
MARK2580  [作者] 2019 年 12 月 21 日 下午 4:58 
Do you mean for Garry's Mod? Yes you can, but do not forget to indicate me as the original author =).
엘-750-BM 2019 年 12 月 21 日 下午 2:50 
I can't code so i can't make it a vehicle, but can i port the model so people can make art with it?
MARK2580  [作者] 2019 年 11 月 9 日 上午 10:08 
Ну надо же было замаскировать, чтобы не платить за лицензирование транспорта =)
System95 2019 年 11 月 9 日 上午 8:25 
PL-01 Kurwa
MARK2580  [作者] 2019 年 5 月 7 日 上午 11:59 
транспорт пилить не умею, а в качестве рэгдола чёт большого смысла не вижу
Т-80БВМ 2019 年 5 月 7 日 上午 10:33 
а можно такой только для гарис мода
Gojira 2019 年 2 月 8 日 上午 10:42 
@MARK2580

Alright No Problem Sorry for Wasting you're time
MARK2580  [作者] 2019 年 2 月 8 日 上午 10:40 
Not interested
Gojira 2019 年 2 月 8 日 上午 10:22 
can you maybe do the b11 strikeforce and Opperessor mk2?
Faithfullfaun 2018 年 5 月 9 日 下午 1:37 
Well then
This is sad :trazz:
MARK2580  [作者] 2018 年 5 月 9 日 下午 1:02 
It's a secret =)
Faithfullfaun 2018 年 5 月 9 日 下午 12:02 
Now that you don't do modding anymore
How where you able to do cars with origial bones?
Cassius 2018 年 2 月 20 日 下午 1:33 
make this for gmod
Blazin' Fast 2018 年 1 月 25 日 上午 3:59 
@MARK2580 ok just woundering
Simon 2018 年 1 月 21 日 上午 6:01 
maybe PL 01 ripoff, ale looks nice
MARK2580  [作者] 2018 年 1 月 20 日 下午 3:31 
There is no progress, too much time and energy goes away. I have a basic project that I can not return to for 2 months.
Blazin' Fast 2018 年 1 月 20 日 下午 1:58 
are you in progress of making other gta vehicles like the avenger?
Moon. 2018 年 1 月 18 日 上午 10:56 
It's bad in general, it fucks over bodygroups and smoothing groups.
MARK2580  [作者] 2018 年 1 月 18 日 上午 10:52 
I've never found official information, 15k polygons most often leads to a better result.
Especially bad is the auto-division of the model for models that have eyes (valve) or flex, I long could not understand why the eyes do not work.
Moon. 2018 年 1 月 18 日 上午 10:46 
The measurement I was using so far was through size. I noted that SMDs bigger than 4mb caused splitting.
MARK2580  [作者] 2018 年 1 月 18 日 上午 10:45 
@Moon
I figured it out when I tried to compile a model of a yacht from the GTA. But it happens that the compiler agrees to compile even 25k polygons, per 1 element of the model.
damik 2018 年 1 月 18 日 上午 10:24 
Moon. 2018 年 1 月 18 日 上午 10:15 
Ah yes, the prototype Polish tank. This is more detailed than the AW model, shame it has the Khanjali lettering.

Also, thanks for clearing up the compile limit as 15k per element, that was something that I could never accurately figure out.
MARK2580  [作者] 2018 年 1 月 17 日 下午 3:11 
There will be no more machine ports, I return to the main project.
DixxieCup 2018 年 1 月 17 日 下午 3:00 
Is it ok If i make a discussion comparing it to another sfm tank port?
ZΞLΞKTRɅ 2018 年 1 月 17 日 上午 9:53 
This is a nice port! Kudos! Can you port the Ruiner 2000 as well?
sonic13202 2018 年 1 月 16 日 下午 1:36 
please port weaponized tampa or apc!!!!
lucky_lucas 2018 年 1 月 16 日 上午 10:31 
U should port to gmod
Alien31 2018 年 1 月 16 日 上午 6:30 
even if this is a railgun tank, i can prove at 100% that to be a vehicle, from an update is bad as hell. because the rhino, can still beat this 1.000.000$ trash can
Emaulligu 2018 年 1 月 16 日 上午 3:16 
I'm not even playing GTA V, but the futuristic design really appealed to me, so I made something with it : http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1271307002
Ryuko The Hedgehog 2018 年 1 月 15 日 下午 4:18 
Good Nice Friend :3
Siluva 2018 年 1 月 15 日 下午 1:16 
Ah, I understand :/
MARK2580  [作者] 2018 年 1 月 15 日 下午 1:13 
I know that you can compile 500+ polygons, I mean the number of polygons in 1 element of the model, the limit is 15k polygons per element, otherwise the SFM compiler will share this model and artifacts will appear.
Siluva 2018 年 1 月 15 日 下午 1:02 
Crowbar Tool is up to 100K polygons if I'm right.
You're using Autodesk?
MARK2580  [作者] 2018 年 1 月 15 日 下午 12:25 
https://i.imgur.com/qDn9SY9.png

This is an interesting transport, I'll try to port it. I hope the compiler will cope with such quantity of polygons, since I do not want to use a simplified model.
Diokat 2018 年 1 月 15 日 下午 12:12 
yes sir, thats the one, if it could also be colorable, that would be fantastic
MARK2580  [作者] 2018 年 1 月 15 日 下午 12:09 
@CHEEKI-BREEKI | @Diokat
Do you mean these vehicles ? => https://i.imgur.com/FmMkJUO.jpg
Fitne Por 2018 年 1 月 15 日 上午 10:20 
If you say the PL-01 kicks the Armata's ass you can get good brownie points online
☭☢Genosse Stasi☢☭ 2018 年 1 月 15 日 上午 9:33 
nice job. add plz half-track