Stellaris

Stellaris

Homeworld: Conquest
103 条留言
Somethinglikemyfavourites 2023 年 10 月 6 日 上午 2:04 
@Skylearion Like the Exiles to their ancient Homeworld, it shall (hopefully) Return... Or something similar.
Skylearion 2023 年 5 月 19 日 下午 12:08 
one day...
Junko Space Mommy 2023 年 2 月 19 日 下午 5:23 
Hope this mod returns one day.......
LeeAdama2022 2022 年 8 月 23 日 上午 7:32 
Will you update soon...
SpaceHamster 2021 年 7 月 15 日 下午 3:29 
will this ever be upgraded?
A Flying Brick 2020 年 10 月 23 日 下午 7:26 
I'm sad that this no longer works.
Latex Santa 2020 年 10 月 4 日 上午 11:01 
I would love to see some stand-alone Homeworld ship sets, especially the Beast ships.
Those would be PERFECT for a Devouring Swarm.
𒀭 Enki 𒀭 2020 年 1 月 4 日 下午 9:11 
Marvelously abandoned
RoReaver 2019 年 9 月 26 日 下午 10:52 
Pangolin is a old-school Homeworld 2 modder and he would vanish for long periods of times. If memory serves he was part of the Chinese contingent that also worked on FX mod back in the day so yeah he might go a long while without updating this mod or maybe he'll split it up for longer term compatibility.
NinepointRider_Official 2019 年 9 月 26 日 下午 8:11 
causes game to crash
NinepointRider_Official 2019 年 9 月 24 日 上午 8:32 
how do I get it to work so I can play the races and are their custom guns/weapons for this mod to make it more like homeworld or just the vanilla weapons?
Sam Klein 2019 年 9 月 16 日 下午 4:07 
I am such a massive Homeworld fan, I would love if this gets updated. Is there any news of it from the Mod Creator, or is it completely dead?
malthric 2019 年 3 月 30 日 下午 6:07 
update it please
Berg 2019 年 2 月 23 日 上午 9:11 
@irondragoon1942 you are a freaking god among men! THANK YOU! I thought I had tried that, but apparently not 0.o
irondragoon1942 2019 年 2 月 13 日 下午 8:29 
Use the code "oldstellaris" in the beta tab to access the older versions, such as 1.9.x. Also, is there anyway we can get the customizable galaxy sizes again? I seem to only be able to use the Emergence map or a random elliptical without being able to introduce advanced ai starts or adjusting the star count
malthric 2019 年 2 月 1 日 下午 12:03 
make a new version for version 2.2.3
Berg 2019 年 1 月 20 日 下午 3:01 
Has anyone else noticed that 1.9 is no longer an option in the beta? The recent update reset my load status (forgot to uncheck auto-update) and I can't get back to 1.9 for this mod.
RoReaver 2019 年 1 月 13 日 下午 8:25 
Be patient guys. Pangolin's a very old Homeworld 2 era modder, he's been in and out of contact sometimes for months at a time but he's always brought some insane work every single time he updates.
GoGoShalls210 2019 年 1 月 13 日 上午 7:10 
can somone remake this mod PLEASE!!!!!!!!!!!!!!!!!!!
Cryptid 2019 年 1 月 5 日 下午 2:10 
All the good ones die it seems.. :(
malthric 2018 年 11 月 22 日 上午 7:42 
can you make a new one for the current version of this game
Bomb boy 2018 年 9 月 9 日 下午 12:00 
Can you keep this going
Reserve Bank of Zimbabwe 2018 年 8 月 27 日 上午 5:28 
Didn't knew this mod got updated. thanks for an update!
irondragoon1942 2018 年 7 月 28 日 下午 12:44 
Gotta say, I still enjoy this mod quite a bit, and I'll be sticking with 1.9.x for the forseeable future given 2.0's changes. If you're still planning on updating the mod, I'll definitely continue playing it
MangoCobra 2018 年 4 月 13 日 上午 10:42 
Sorry for the dumb question, but are you willing to do a SCX patch?
Niviryd 2018 年 4 月 2 日 下午 9:18 
maybe I misunderstood when I first looked at it, but when I read the description of this mod initially, it seemed like it completely replaced all ship types in the game to only be homeworld ships. what I mean by standalone is so that it adds homeworld ships to the choices in addition to the other ship choices.
Pangolins  [作者] 2018 年 4 月 2 日 下午 2:00 
@[Sky] Guardian of Lore what do you mean by standalone version? There is a shipsets only version called Homeworld:Ships which is also updated for 2.0.x, maybe that's what they are looking for?
Niviryd 2018 年 3 月 22 日 下午 5:20 
when this mod gets updated, will there be a standalone version? I have some friends who won't necessarily want to use these ships, but would like to see them with their own fleets.
Pangolins  [作者] 2018 年 3 月 20 日 下午 5:27 
@Drake Warlord I am working on this when I have time and will update it eventually. stellaris 2.0 broke the mod pretty badly and Paradox made some really frustrating and mod-unfriendly changes like permanently removing warp and combat speed. you can always play the existing version with 1.9.
Drake Warlord 2018 年 3 月 19 日 上午 8:43 
This mod is still alive ? Just asking.
Big Chungus 2018 年 3 月 3 日 下午 4:33 
@Pangolins Please update the shipset mod if you can also.
Bomb boy 2018 年 2 月 28 日 下午 3:00 
Please The gates look like balcoa from games.
moresaghi 2018 年 2 月 26 日 下午 2:04 
Great mod Pangolins i would like to cmment on a few things but its a bit longer then 1000 characters which is the max , where can i send u a PM or something ?
RoReaver 2018 年 2 月 23 日 上午 7:49 
Capital ship = battlecruiser/heavy cruiser?
Pangolins  [作者] 2018 年 2 月 20 日 下午 2:35 
@irondragoon1942 I appreciate the bug testing! I'm about to take a week's holiday and then I will play some vanilla stellaris 2.0 and get a feel for the new gameplay. After that I'm going to bring this mod up to date, which will require some changes to ship sizes and techs, and I will try to make sure the issue with motherships is resolved.
irondragoon1942 2018 年 2 月 17 日 下午 2:46 
It isn't a major problem, just something I've noticed, as the AI's don't produce them either despite having absolutely ridiculous economies that support 600+ ship fleets.
irondragoon1942 2018 年 2 月 17 日 下午 2:43 
In my playthrough, I've gone through the full engineering and physics tech trees and am running repeatable techs (Strike craft damage and attack speed 10 or 11 by now). I remember researching a mothership tech because I needed the larger shipyards to make my heavy cruisers.
Pangolins  [作者] 2018 年 2 月 14 日 上午 7:44 
@irondragoon1942 motherships should be unlocked by an advanced tech.
irondragoon1942 2018 年 2 月 9 日 下午 7:43 
Is there anyway to produce motherships? I don't see them in the ship designer
akeean 2018 年 2 月 3 日 下午 5:42 
Totally understandable that you pause working for now, see what changes with 2.0, but don't forget about it :)

Also, you know about this site? If it updates quickly for 2.0, it could be handy to help you updating your stuff: http://dosaki.net/stellarisdiff/

Hopefully 2.0 doesn't come with changes to model formats, that certainly would be the biggest problem.
Pangolins  [作者] 2018 年 2 月 3 日 上午 9:17 
@akeean if you think the cap ships just need generally longer ranged weapons, I can increase the weapon range modifier they get from their required components, although I'm not sure that's working right now. (at present, Homeworld Destroyers, Cruisers, Dreadnaughts, and Sajuuks should be getting 20%, 40%, 60%, and 80% range bonuses from their respective reactors.) Although I've pretty much put work on this mod on hold until Apocalypse comes out in a few weeks.
Pangolins  [作者] 2018 年 2 月 3 日 上午 9:07 
@akeean thanks for testing the mod. unfortunately the code for limiting weapons to a certain ship size doesn't work as far as I know, even though people have been asking Paradox to fix that. the upcoming Stellaris update is introducing at least two new weapon slot types though, so I will probably make changes to the weapons in this mod based on that. fixing Frontier Outposts isn't a priority for me since Paradox is removing them in two weeks anyway. I'm not sure how to fix the ringworlds, it may be just a matter of shrinking their radius from the planet, I will look into it at some point.
akeean 2018 年 2 月 2 日 下午 3:41 
Also I think ringworlds are a little bugged from being downscaled, so they don't connect anymore and Frontier Outposts end up being eaten by larger size suns :)

If you prefer open a discussion thread for bug reports, I'd like to help make this mod better in any way :)
akeean 2018 年 2 月 2 日 下午 3:39 
Are you planning to add more behaviors to the slots and perhaps more options for the utilty slots of carriers etc (i.e. have cloaking device be an option to put instead a FTL inhibitor)?

It bugged me a little how you end up losing tons of frigates, even if you have plents of battlecruisers, as the smaller ships keep rushing forward towards a group & get themselves murdered while the battlecruisers take waaaaay too long until they get in firing range. I mean, having to replace frigates all the time, is pretty vanilla Homeworld gameplay, but considering that they don't have any better evasion than BCs in Stellaris they really should not be rushing that much, it would be cool tho if you could tweak that via combat computers.

Personally I just incrased the range of capship main weapon systems. (Torpedo & Ion frigates need another type of weapon then, probably via limiting pf power or a different slot type, I've already "fixed" the kepers ion beam so Ion Frigates can't equip it at all.)
Pangolins  [作者] 2018 年 1 月 29 日 下午 4:02 
@akeean thanks for letting me know. those issues should now be fixed.
akeean 2018 年 1 月 29 日 上午 8:26 
Thank for the workaround.

I've also noticed that I have unlocked light corvette variants with slots for torpedoes, but no torpedo weapon to put in there (also as hiigarans) - I do haveconcussion missles, but they are orange S slot items, not T slot.

The basic light corvette also has 2 slots shown, but only accepts 1 weapon (in the sections file i could see that both were named identical as 'weapon 2', instead of 1&2.

Yeah, makes a lot of sense to wait for 2.0 with the big changes.
Pangolins  [作者] 2018 年 1 月 29 日 上午 1:16 
@akeean thanks. I will diversify the fighters, but I'm waiting till 2.0 comes out before making major changes, since it's coming out a lot sooner than I expected and it may be a lot of work to bring the mod up to date. long term plans will probably include more custom techs, and some homeworld-specific resources and buildings.

I'm aware of the sound bug, it's not Hiigaran specific afaik, it actually happens when you open ship designer in galaxy view, so an easy workaround is to open it in planet view instead. I think it's because I replaced the Stellaris galaxy view noise with the one from HW2, so it probably has something to do with how the sound file is formatted, but I like that change so I'm not going to remove it for now. If anyone has any idea what's wrong with the sound file please let me know.
akeean 2018 年 1 月 28 日 下午 8:51 
Excellent progress! This mod has a chance to boldly join STNH as must-play mods. It's not there yet (aside from HW fans), but it won't be long.

Curious what your plans are with all the different fighter tech, its nice that you've included all the different fighters/corvettes and mostly let them be a cosmetic pick (tho pulsar corvettes rule, just like they did in HW2)

I've noticed a bug in the 1005 build, there is a very quicky looping/overlapping sound when you have the ship designer open as Hiigaran player. Closing the shipdesigner mutes that sound again.
Big Chungus 2018 年 1 月 28 日 下午 12:18 
Also I would recommend using different human portraits for different factions, and a different UI.
Big Chungus 2018 年 1 月 28 日 下午 12:17 
You need to download the skyboxes from the original games but this looks legit.

Going to download when I get home.