XCOM 2
Quickdraw Sensitivity
7 条留言
Mountlover 2019 年 1 月 25 日 下午 4:22 
Clarification: the reason this mod is working and robojumper's is not is compatibility with Mr. Nice's Ability Interaction Fixes mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1129878719

Not sure why, but this mod seems to play nice with it but the other doesn't, could just be a load order thing...
Mountlover 2019 年 1 月 25 日 下午 4:10 
Thanks for making this! I'm using WotC with TLP and robojumper's quickdraw mod doesn't work for me, but this one does.

Just one request: Can you update this to include Shadowfall as well?
pauloel7 2018 年 2 月 4 日 上午 7:20 
Cool Mr. CaptainRichard! It's a vast workshop, no worries. Thanks!
CaptainRichard  [作者] 2018 年 2 月 4 日 上午 7:12 
Somehow I didn't find that one in my searches. Yes, it looks like they're the same, except robojumper's version also affects Shadowfall.
pauloel7 2018 年 2 月 3 日 下午 3:13 
Yellow 2018 年 1 月 14 日 下午 1:53 
Fanfire is firing the gun three times in very quick succession, it is a reference to "fanning" a revolver, think Clint Eastwood. Essentially it would let you fire multiple quick shots from a single action revolver. Faceoff requires you to aim at multiple different targets, which would take a lot longer than simply pulling the trigger three times.
dstaal 2018 年 1 月 13 日 下午 4:30 
Interesting. I see your point. (Though I could see why Faceoff wouldn't be sensitive to Quickdraw - it's a lot more aiming then Fanfire, which is just pulling the trigger. Either way, Fanfire should be sensitive to Quickdraw, or turn-ending as well.) Nice mod!