安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






<li Class="TechBackground.CompProperties_StudyDesk">
<MaxPawns>2</MaxPawns>
</li>
thank you in advance for the answer and in any case thank you for this mod!
Creating compatibility with Androids is pretty easy to do yourself. If you go into the Def/AndroidSettings.xml, there is an <allowedtraits> tag, add <li>TechBackground</li> into that and you can whitelist the trait so it stops spitting out an error.
This mod uses traits to keep track of the pawn tech progress and likely will not be compatible with any mod that manipulates traits. The only way to resolve this would be to re-implement the mod using some other system, which would involve rewriting and testing a significant part of the code, which I'm not willing to do.
Did you try to contact the devs of the VRE - Androids mod? Perhaps it would be much easier for them to add a toggle to their mod that disables the trait removal for the androids.
I've updated the mod, go ahead and see if it fixed the issue, since I can't test it myself.
Make a custom scenario with a paramedic mech (use mechanitor scenario as template)
Spawn in a bionic spine
Create a bed and make it medical
Put a sugery bill on a coloinst
This is the error
https://gist.github.com/HugsLibRecordKeeper/84b759556090c5a329d9db5a7c0c9a1f
Occurs just with this mod and nothing else.
If you are asking about updating this mod to make sure it runs with the latest version of the game - then most likely yes. Usually it just needs recompiling, and nothing else.
If you are asking about adding new features, then most likely no, this mod was pretty much in a stable state since 2018.
I think it's related to the minor error I reported before (2 pawns trying to use the same stool).
I'll remove it and give it a try. Maybe I'm lucky and that's the only incompatible one.
Disappearing bills is likely caused by an incompatibility with another mod. Xandrmoro.Rim.FinishIt is known to cause this issue, but there may be others as well.
You set the study/mentor job in the work tab (it's only a work priority), spacer pawns will go mentor by themself when needed.
https://gist.github.com/HugsLibRecordKeeper/e6669512b4e24b3521b4a6930d394174
The slaves are incapable of intellectual tasks (as mentoring), so, It's working as intended?
When I was having that specific error, all my pawns that were getting the error had the pre-industrial trait. Looking at the images I provided, it looks like it might be Priority Treatment Resurrected?
Big and Small was having an issue where it was removing traits, but that has since been fixed - and yet I'm still having the issue. Idk what other mod could be causing that.
I sounds like you have a mod that either creates pawns without traits or removes traits after they were created. This mod relies on colonists having a tech background trait and will not work without it.
Hugslib: https://gist.github.com/HugsLibRecordKeeper/4220be3b461b6a5eb55ff621b1f71259
Error Image: https://puu.sh/Ki0af/035a91c42d.png
Footprint Image: https://puu.sh/Ki0al/e392d22c42.png
I don't necessarily want to use arcane technology, I find that the limit with this single mod is sufficient for the weapons.
in any case, thank you for this mod which is really under the radar and that's sad.
Yup, that fixed it! Thanks for the response. You saved my run