Space Engineers

Space Engineers

Cinematic Self-Destruct
63 条留言
iron5c2 2024 年 8 月 25 日 下午 1:28 
@ncaa|Seawolf you have to trun on programmable blocks they were never removed
ncaa|Seawolf 2024 年 6 月 18 日 下午 2:03 
@zombieland09221
This is defunct. It required programmable blocks that were removed from the game.
zombieland09221 2024 年 6 月 11 日 下午 2:15 
how do i do this
Syntak  [作者] 2021 年 3 月 25 日 上午 3:28 
Near the top of the script there's a list of tags to exclude, if you replace "your tag here" with "Sound" that should make the script ignore sound blocks (and all blocks with the word "sound" in the name)
jojofire12 2021 年 3 月 25 日 上午 12:14 
Anyway to remove the alarm sound string? Im trying to have it play three different sounds with timer blocks, I know its been like 2 years but...
Wolfs_JagerTTV 2019 年 11 月 24 日 下午 2:26 
and can it use warheads from other mods i.e. nukes?
Wolfs_JagerTTV 2019 年 11 月 24 日 下午 2:08 
wait, how do you make it so it activates it the ship is being stolen?
Wolfs_JagerTTV 2019 年 11 月 24 日 下午 1:33 
this should be fun to us in battle when the ship is boarded
cowboyjj99 2019 年 10 月 5 日 上午 11:37 
IT WORKS!!!!!!
BombeFR 2019 年 4 月 23 日 下午 1:32 
Hello, it's possible to update, the script don't work after update 1.0 of the game
Jericho 2019 年 3 月 10 日 下午 3:24 
Hello, Is there a way to make all warheads explode at the same time?
Syntak  [作者] 2018 年 10 月 31 日 上午 12:54 
You don't need to tag all the lights/screens you don't want to flash, just add "Light" and "LCD" to the exclude list, then just change the names of the stuff you do want to use. In any case I added an option to do it the other way since a few people asked for it.

Also here's a simple script to trigger a programmable block based on damage to a ship.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1552538137
Flygtur 2018 年 10 月 30 日 上午 9:12 
Btw having to tag every light and lcd that will not be affected by the red blinking is kinda time consuming. Would be better if you could toggle the function, or tag every block that would be affected instead. :P
Flygtur 2018 年 10 月 30 日 上午 9:08 
I love this script to bits! But It would be cool if it could be triggered by an event. Like if a tagged block or blocks is broken or destroyed, or if the overall damage is under a sertain procentage. I tried to make a script that triggered this script. It worked except that it needed a timerblock wich makes it unreliable.




Could you add that function plz?

WOULD BE SUPER AWZUM :)
CTH2004 2018 年 8 月 5 日 下午 7:06 
You should have it to where you can change something in a "config" section of the script, and if it's false, instead of neading an "exclude" tag, it needs an "include" tage. That way, if you only have one screen you want it on, 4 lights, and a spotlight, then all you have to do is lable those, instead of hundreads of others. However, it could also work where you can exlude all items in a group by naming it "whatever you want"- Exlude.

Then, you group all lights, screens, excetera!
Syntak  [作者] 2018 年 7 月 10 日 上午 4:49 
It's not a mod, so it won't show up there.
It's a programable block script,
Click the "Browse Workshop" button from the code editor of a programable block
greek tax evader 2018 年 7 月 9 日 上午 4:38 
i cant find this on my mod list when i subscribe, help!
Jukduelight 2018 年 3 月 11 日 上午 5:01 
@syntak oh that will be very helpfull thanks a buntch
Syntak  [作者] 2018 年 3 月 10 日 下午 3:58 
You can have the script ignore blocks with a certain tag, for example you might not want to display the countdown on certain screens, or you might not want the exterior lights to flash. The exclude tag allows you to do this, previously you could have one exclude tag, now you can have many.
Jukduelight 2018 年 3 月 9 日 上午 7:31 
@syntak what do you mean i don't get it
OmniSpecter 2018 年 3 月 8 日 下午 9:14 
@Syntak thats awesome! thanks so much :steamhappy:
Jukduelight 2018 年 3 月 8 日 上午 5:00 
wut?
Syntak  [作者] 2018 年 3 月 8 日 上午 4:15 
Updated the script, you can have as many exclude tags as you like now!
OmniSpecter 2018 年 3 月 7 日 下午 1:17 
I still need to exclude the tag [LCD] which is excluded by default, but the shield script has a tag it uses, plus I have custom text lcds I have placed for my own purposes which I want to exclude, I could add a tag to those, which makes 3 tags I want to exclude. I tried simply copying and pasting that whole line and added the new tag on each line, but doing that gave errors, like theres only allowed to be one "exclude" line in the whole script or something?

I don't know anything about the actual coding aspect to know whats allowed and not allowed in the game but I understand it enough to configure the basics to make it work in my setup.
Syntak  [作者] 2018 年 3 月 5 日 下午 6:21 
@Omnispecter I can add that in fairly easily, but I don't have access to my computer atm. As a workaround make up a new tag and tag all the screens you want to exclude, use that tag in the script. Replacing the string in the script the way you did should have worked, I'll take a look when I get a chance.
Jukduelight 2018 年 3 月 5 日 上午 12:12 
@Omnispecter no they started detonating just before inpact
OmniSpecter 2018 年 3 月 5 日 上午 12:08 
@blaster1204 Technically that is due to the armed warheads exploding from sudden impact, not because of this script. The script armed the warheads; but if you know what youre doing, you can make a kamakazi ship with some buttons to arm all the grouped warheads then fly into your target. Boom.

This script is intended to make the warheads randomly explode after a preset time - assuming no outside interference to set them off.
Jukduelight 2018 年 3 月 4 日 下午 11:40 
well i just made a god damm cinamatic the ship flew right into a base (not mine) exploded on inpact then decintagratyed both station and ship so cool i acctuly cried it was that cool i have never done that berfor
OmniSpecter 2018 年 3 月 4 日 下午 9:39 
Is there a way to add additonal groups to exclude from the list in the script? By default it ignores lcds with the tag [LCD] but I want to add my own tags for other lcds I've made that I don't want to be touched.

Or perhaps a way to invert that so it strictly looks for a certain tag and ignores all others regardless?

I have another script that displays shield info, which uses a unique tag, that I also don't want to be touched but I tried adding an additional line of "string excludeTag = "XXX";" (and replaced XXX with the tag) and when I compiled it, it gave all kinds of errors.
ncaa|Seawolf 2018 年 2 月 17 日 下午 1:58 
That's a problem with Warheads. Not the script itself.
Stabs 2018 年 2 月 17 日 下午 1:50 
Probably nothing you can do to fix it, but it seems that whenever i run the script while there are other people on my server it crashes their games.
ncaa|Seawolf 2018 年 1 月 31 日 下午 12:37 
I absolutely love this. Cheers!
CTH2004 2018 年 1 月 25 日 下午 4:59 
Yup, cool. I also test in creative/ survival with Creative mode tools and invulerable!

But, I'm not the best with survival! Also, try making it to where using escape pods, after all are launced, sensors are trigged, and it activest self destruct after lets say 120 seconds, enough time to get away! (In theory)
Jukduelight 2018 年 1 月 25 日 上午 8:39 
@CTH2004 oh umm thanks but it did give my ship a hell of a "bad time" as in it was catapulted into a planet and killed me :( but it was still cool
CTH2004 2018 年 1 月 24 日 下午 12:39 
@Blaster
The exposions, I was agreeing with the fact that you agreed with the "Explosions are Fun"
:steamhappy:
Jukduelight 2018 年 1 月 24 日 上午 7:32 
@CTH2004 exactly what??
Biscone 2018 年 1 月 23 日 下午 9:03 
thx
CTH2004 2018 年 1 月 23 日 上午 8:13 
@Blaster1204

Exactly!
Syntak  [作者] 2018 年 1 月 22 日 下午 9:55 
Biscone 2018 年 1 月 22 日 下午 6:50 
Hey can you upload the map you did the tests on? i wanna use the ships on it for a survival map ill credit you
Jukduelight 2018 年 1 月 22 日 上午 8:02 
@CTH2004 how are they not dude it's just satisfing to me at least -_-
CTH2004 2018 年 1 月 20 日 上午 11:57 
Thanks!
Syntak  [作者] 2018 年 1 月 19 日 下午 2:37 
yes, run the programmable block with the argument abort
CTH2004 2018 年 1 月 19 日 下午 12:35 
@Syntak, I just relized, is there a way to cancel the self destruct?
CTH2004 2018 年 1 月 19 日 下午 12:34 
@blaster1204 Explosions are fun aren't they!
Jukduelight 2018 年 1 月 18 日 下午 1:06 
oh welp i just love seeing explosions ripple though ships now just go boom at the same time so thanks
Syntak  [作者] 2018 年 1 月 18 日 下午 12:56 
@blaster there is a bit of an art to placing the warheads, if they are too close together they all detonate each other, try using less warheads further apart.
CTH2004 2018 年 1 月 18 日 上午 10:56 
@syntak, what do you mean by a dead hand style system?
Jukduelight 2018 年 1 月 18 日 上午 8:23 
it just all detonate at the same time how do i fix
Jukduelight 2018 年 1 月 18 日 上午 8:18 
they*