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报告翻译问题






Very very late reply, but likely some time in the future, just need to find the time and drive.
They won't be in Vault suits though, that's already been covered by the L4D1 cast.
I already have plans for them in terms of immediately recognizable attires.
That’s an issue with the survivor’s viewmodel weighting/rigging then, because I was playing as vanilla Bill when I took the screenshots of the .22 SMG and his hands are fine there.
That mod will work fine for some survivor mods, but not for others. I can’t fix it without remaking every animation, which is outside of my scope, unfortunately.
Thank you for bringing this to my attention!
I’ve discretely picked this project back up, but I do not currently have anything to show for it yet. Laser weapons are still a priority of mine, though I’ve been tinkering with other Fallout weapons and creatures alongside those. It’s proving to be difficult to properly convey a flashy pew-pew effect without taking a shortcut which would override all bullets and muzzleflashes, but I’m not out of ideas yet.
I cannot give an exact estimate as to when, but I am looking to release another mod or two for this collection to re-christen it within the month of February, time-permitting.
In the meantime feel free to watch this demonstration video of an approach for the Laser RCW I was attempting.
https://www.youtube.com/watch?v=vl3ZGGIUrhQ
Please stay tuned!
Thank you all for the comments and ratings thus far.
a Lincon repeater for the AWP from CS:S or normal repeater seen in point lookout btw nice work
Right...thanks for info, sir.
It’s not a priority at the moment, but possibly later down the road. They wouldn’t be in Vault attire though.
@-LoKy-
Soon.
@Archangel SK
I really really like that idea, but it would take some very clever trickery to get working with characters who do/don’t already have pipboys/things that would clip on their wrists. If I can engineer some hackery to get it working, I’ll be sure to make an attempt.