边缘世界 RimWorld

边缘世界 RimWorld

Misc. MapGen Xtension 'Urban Biome'
81 条留言
CantPlayJack 8 月 14 日 上午 10:32 
Been working for me in 1.6
RogueCmdr 7 月 25 日 下午 3:02 
1.6?
Haplo_X1  [作者] 2024 年 5 月 20 日 上午 8:33 
Thanks for looking that up. I'm currently sick and unable to do any work that requires concentration, but will look into it when I can. Thank you very much for your help. :)
Dr Jimothy 2024 年 5 月 17 日 下午 11:03 
Miscellaneous Core is listed as a requirement for both mods on Rimpy, but not on Steam. Is it necessary / does it work in 1.5?

"please compatible with pphhyy's Lightless Empyrean*" on Vanilla Fishing Expanded got the response "Not by us" from Sarg Bjornson.
This likely means that any patch making water fishable has to be done on your end. Mods that support fishing include Alpha Biomes and Advanced Biomes, so you should be able to find whatever's necessary for that in both pretty easily.
(on looking myself: in advanced biomes VFE_Patch.xml just has a patch for Vanilla Fishing Expanded. It's quite quick and small; looks like you just gotta tell it what classifications your biomes fit into. An identical file - looks different at first but when you actually read them they're identical - exists in the VE Fishing mod's patch section)


*(another biome-adding mod)
RogueCmdr 2024 年 5 月 10 日 下午 6:05 
none of haplo - none of ur mods show 1.5 properly in any mod manager weather internal to rimworld or external like RimPy
Icaro 2024 年 3 月 2 日 上午 9:52 
yes it says that cannot fish beacuse is a modded biome.
Haplo_X1  [作者] 2024 年 3 月 1 日 上午 9:09 
Hmm, what is not working with vanilla fishing expanded?
Is the fishing not working? I haven't time to experiment around right now, so a little more detail to explain the issue would be helpful. Thank you.
Icaro 2024 年 2 月 25 日 上午 11:03 
please add suport to vanilla fishing expanded ,good mod btw :winter2019neutralyul:
Haplo_X1  [作者] 2023 年 8 月 2 日 下午 1:21 
That must be another mod. This mod was never like that, sorry.
Volg 2023 年 8 月 2 日 上午 6:11 
I seem to recall that in the past there was a way to make this urban biome always spawn on the players starting grid, and the city would be inhabited forcing the player fight for their home area right from the get go. was that part of this mod, or is that something else?
Lissimo 2023 年 7 月 13 日 上午 5:40 
@Haplo_X1 You are my hero 🙂
Haplo_X1  [作者] 2023 年 7 月 11 日 下午 1:59 
Ah, sorry. I totaly forgot..
They are now added. :)
Lissimo 2023 年 7 月 7 日 下午 5:22 
Hey! Any news about 1. 'cold bog', 2. 'extreme desert' and 3. 'arid shrubland?
Lissimo 2022 年 12 月 21 日 下午 6:25 
Hey sorry me again, could you also add urban biomes for the 1. 'cold bog', 2. 'extreme desert' and 3. 'arid shrubland'?
Lissimo 2022 年 12 月 21 日 上午 10:46 
Awesome, thanks! :-D
Haplo_X1  [作者] 2022 年 12 月 21 日 上午 8:22 
Oh an oversight.. done :)
Lissimo 2022 年 12 月 20 日 下午 4:15 
Hey thanks for the mod! Could you also add urban biomes for the tundra?
Haplo_X1  [作者] 2022 年 3 月 7 日 上午 11:52 
@Odeum: Thanks for the info. I'll add it.
@Rubi: Can you provide me with the error from the logfile?
Quin 2022 年 3 月 7 日 上午 3:51 
Also happens for quest generated locations in general. Rim war for instance
Quin 2022 年 3 月 7 日 上午 3:25 
if the village for the second stage of Caravan Adventures's questline spawns on an urban biome while you have dub's bad hygine, entering it will cause an error loading.the map and exit to menu.
CosmicOdeum 2021 年 8 月 31 日 下午 6:32 
Looks like your defs are inheriting from the vanilla biomedefs. That's fine, but you probably don't want them to also inherit any modextensions that other modders patch onto the vanilla biomedefs.
I recommend adding <modExtensions Inherit="false" /> to your biomedefs. It'll prevent mod conflicts from happening.
Haplo_X1  [作者] 2021 年 8 月 21 日 上午 2:38 
Hmm if it's not in that option then you can only change it in the xml directly. I have to look myself, as I'm not sure right now and am not near my computer..
Cacato 2021 年 8 月 20 日 下午 11:42 
Sorry if it wasn't clear english isn't my first language:happykitty:.Yes I've used the slider to adjust the numbers of ruins on the world map but what I was asking about was a mean to adjust the number of buildings.
Haplo_X1  [作者] 2021 年 8 月 20 日 下午 1:40 
Did you look into the Mod-Options of the Misc MapGenerator? I think I did add a kind of density slider in there a while ago..
Cacato 2021 年 8 月 18 日 上午 1:11 
@Haplo_X1 I started a new colony in a mountainous desert map and the urban ruins spawned in the mountain side of the map. While not being game breaking, I was quite surprised lol

Also, would an urban ruins density slider in the option be something feasible or would it be easier to edit the text files to my liking myself ? Thanks again !
Haplo_X1  [作者] 2021 年 8 月 17 日 下午 11:55 
You had luck on your side as I had a bit time and it was rather easy to implement..
Cacato 2021 年 8 月 16 日 下午 4:16 
Update: 16 Aug @ 4:58pm
Update on 8/16/2021

- Added Support for Desert and IceSheet

Daaaaamn, that's some serious efficiency ! Thank you very much !
Haplo_X1  [作者] 2021 年 8 月 16 日 上午 10:50 
@Petey: Pink boxes are a sign that the graphics are not loaded. Try to check the file integrity, most likely something is missing..
Cacato 2021 年 8 月 16 日 上午 5:45 
Would adding urban ruins to desert and ice sheet be a lot of work because that would open a lot of possibilities ! Thanks for the great mod :coolkitty:
!.Petey.! 2021 年 2 月 11 日 下午 3:06 
he haplo! i got only pink boxes on the map and cant enter a ruin
Lissimo 2020 年 10 月 25 日 下午 3:30 
Hey, any thoghts about tundra and ice sheet ruins?
Haplo_X1  [作者] 2020 年 10 月 25 日 下午 2:34 
I'm not sure, but most likely not. But I can be wrong.
Only way to find out: Try it. As long as you don't overwrite your old save you can always go back to it :)
WAKE UP 2020 年 10 月 25 日 上午 10:07 
Is the mod compatible with RimCities?
Rim Baby 2020 年 10 月 10 日 下午 7:18 
Would it be possible to make this for ReGrowth - Wasteland? Would make a kickass apocalypse run with this.
Lissimo 2020 年 5 月 17 日 上午 10:42 
Can you also make ruins for the tundra and the ice sheet?
Haplo_X1  [作者] 2020 年 5 月 3 日 下午 4:10 
So, with the new patch the urban ruins should support Vanilla Fishing + Vanilla Boreal Forest / Tropical Forrest / Tropical Swamp
Suomu 2020 年 5 月 3 日 上午 8:20 
Hey thanks for trying to find a solution. I don't know about coding or modding either but I'll cheer for you!
megabot 2020 年 5 月 3 日 上午 2:20 
thank you

(i don't know that much about coding, but maybe add something akin to what the game has as "mountanious" "creec" or something, which can be "untouched by humanity" or ruins" or something)
Haplo_X1  [作者] 2020 年 5 月 3 日 上午 1:25 
I'll try to find a solution for this problem. It is not that easy, but we'll see..
megabot 2020 年 5 月 1 日 上午 7:34 
if i may ask, could you patch this mod so that the biomes the ruins are in count as usual biomes, just with a lot more abandoned structures? becaues i as an example cannot fish in this biome, because it is not a "base biome"
Suomu 2020 年 3 月 5 日 上午 5:22 
Is it possible to have vanilla fishing expanded mod see this urban biome as the biome it is in? For now I can't fish in ruins biome even if it is in temperate forest (normally I could fish in there). I'll ask this from vanilla expanded modder too.
Xyllisa Meem Paradox Station 2020 年 2 月 17 日 下午 2:04 
breaks the game when trying to generate a map
Haplo_X1  [作者] 2019 年 3 月 9 日 上午 7:49 
Thanks for the info. I'll remove the box. It's the easiest solution :)
avkoppen 2019 年 3 月 9 日 上午 3:13 
Hello! Enjoying this mod, but there is an issue who kind of are ruining it. Luckily, it is quite easy to replicate.
When a ruin with an animal sleeping box are on the map and nighttime comes, the wild animals beeline for that. First animal gets a nice sleeping spot, the rest thows this error message constantly, grinding the game to a halt:

Could not find good sleeping slot position for Rat383693. Perhaps AnyUnoccupiedSleepingSlot check is missing somewhere.

Claiming the Animal sleeping box does nothing, but destroying it fixes it.

Maybe just remove the sleeping box, or replace it with an end table or something?
tierrehcc 2019 年 1 月 19 日 上午 4:00 
There are also modswhich add new bimes (volcano, permafrost etc). If this mod would support them that would be great.
Sushi Foxx 2019 年 1 月 13 日 下午 1:23 
Thanks I've been looking through the definitions to see if i could find something to increase to up it, but I'll wait for now ;)
Haplo_X1  [作者] 2019 年 1 月 13 日 下午 12:42 
Currently you can't as it is a fixed value in the code.
But I'll upload a new MapGen version soon, where this can be defined in the mod options (But in the Misc. MapGenerator mod)
Sushi Foxx 2019 年 1 月 12 日 下午 10:12 
I second want to know how to make this more common.
tierrehcc 2019 年 1 月 11 日 上午 11:47 
How can i make this biome more common?
Great mode btw.
JixxMexx Thuglover 2019 年 1 月 10 日 下午 1:39 
This modder is a fucking legend. Have almost all of your mods installed. Keep up the amazing work.