安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've sent you a friend request. Are you able to share your edit of ATS?
I want to attach an object to a train for a mission, but as soon as I get on the train, the attachment link disappears, how does this happen? and how to fix it?
exemple:
https://youtu.be/UDRoDn7HpkA
Also I see in your code that the train gets "replaced" when ATS gets loaded - I named my engine "maintrain" but when I manipulate "maintrain" with triggers, it doesn't seem to affect the "post-ATS-loaded" moving train's model... (i.e. maintrain setdamage =1 doesn't blow up the train in this version but in your other version it does.) I'm guessing the engine gets renamed or something... any help would be awesome.