Portal 2
Test Behind the Scenes
25 条留言
Sherong 2024 年 6 月 24 日 上午 9:49 
fuck you. nice visuals tho
c4shurik 2023 年 2 月 4 日 上午 7:46 
Excellent! I run back, and then a cube flies into my hands ))
SkyGlass 2020 年 9 月 10 日 下午 8:09 
It was fun playing the map and then watching the video on how it was made. Thanks.
febreeze 2020 年 6 月 21 日 下午 6:04 
do you have any idea on how to make those cave walls like in old apeture
Firepith 2019 年 6 月 14 日 下午 2:30 
i watched the tutorial, ever thinking on doing trigger events? like when things bust the wall open or, when wheatley moved half a test chamber kind of crap?
Fox 2018 年 6 月 27 日 上午 9:38 
hey, accept my friend's invite, I want to talk about something, thanks.
Fox 2018 年 6 月 26 日 上午 9:13 
a little too dark
nock 2018 年 2 月 19 日 上午 9:23 
As I mentioned int the video, nice job on the outside, but I too followed that guide and I can see that it looks exactly the same. Will be nice to see you mix it up a little bit and add your own style to it :)

https://youtu.be/IH9z_u9wOGw
Expat 2018 年 1 月 3 日 上午 2:52 
Short and easy, once you get the cube. Nice visuals though.
arlowood 2018 年 1 月 1 日 上午 8:12 
Nice visuals. Finally backtracked and found the cube. Before that I was a bit like sominc - all over the place
quatrus 2018 年 1 月 1 日 上午 7:22 
Very nice looking large chamber mapping. Kind of a surprise to get the cube. thanks for creating.
DoopieWop 2017 年 12 月 31 日 上午 10:49 
Looks good. I watched the same tut as you and your bts actually almost looks the same as the example one in the tut. xD
dven1 2017 年 12 月 31 日 上午 3:25 
OK, so now you should be able to produce a longer and harder version.
Igrium  [作者] 2017 年 12 月 30 日 下午 11:25 
dven1, I did this map partially following a tutorial (just the aesthetics) to practice doing a bts level. I agree, it is quite short
dven1 2017 年 12 月 30 日 下午 2:37 
Nice easy map, well made and sufficiently lit with good visuals but that was a lot of map for just one fling and out. If you copied someone else's work you should say so in the description. Thanks for your efforts.
. 2017 年 12 月 30 日 上午 9:37 
Nice looking map but a little confused.
Grays 2017 年 12 月 30 日 上午 8:43 
The whole BTS area was copied from a youtuber called Arachnaphob (or something like that) down to every last wire placement. Apart from the random white panel used for momentum. Overall you did the BTS area correct so that's something. But also the lack of signage, though being pretty obvious having signage looks better. Also the room, for the mini test was to big.

5/10
Igrium  [作者] 2017 年 12 月 29 日 上午 9:50 
Sominic, that's intended. You have to figure out where to get a cube.
kwinten 2017 年 12 月 29 日 上午 7:17 
pretty good
GrottoLova 2017 年 12 月 29 日 上午 3:25 
Here is what I see: https://youtu.be/hw-V-qM3pZo
Igrium  [作者] 2017 年 12 月 29 日 上午 12:04 
I fixed the white pillars problem
Skyferret 2017 年 12 月 28 日 下午 8:45 
I figured out the portal fling momentum method, but it wasn't until I backtracked into the BTS area to find that's where the cube spawned. There's lots of cube droppers in the instance folder to choose from. Unfortunately I too was getting the white missing texture pillars. The rest of the BTS has a good layout and design.
GrottoLova 2017 年 12 月 28 日 上午 4:04 
Same as Grayson. Never saw a cube
Igrium  [作者] 2017 年 12 月 27 日 下午 9:02 
Hmm. Works fine for me
Grayson Peddie 2017 年 12 月 27 日 下午 6:02 
So many pillar brushes are lit up as white and I saw some wireframes in the floor with polygons. When I stepped in them, it looked like there's a nodraw texture in effect (I went "woah!!!") until I step out.