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报告翻译问题






I think this way you can let others enjoy the benefits of your effort at poly reduction and still keep the high poly LOD stages at close range.
Yes, definitely need to add LOD1-LOD3 for weapon models, I was surprised when I saw World Weapons models without any LODs, don't know why devs don't make it.
It's definitely a good idea to reduce polys, i think the default player and weapon models are not optimized enough.
World model for Galil: LOD0=1318, there is no LOD1
World model for Security Light: LOD0=8283, LOD1=5013, LOD2=2712, LOD3=1602
In a scene with 10 players that can add up to 96010 polys on LOD0 and 29200 on LOD3.
I think adding a LOD4 for player models and LOD1 to LOD3 for weapon models can drastically improve frame rate.
Another frame killer are the particle effects.
Even in TF2 the lowest quality worldmodel LOD that will trigger in the farthest distances averages at 500 polycount.
the default worldmodels are as optimized as it is, further optimization is unnecessary
they have their own low poly mesh and low res textures
you have missing faces all over your worldmodels