Garry's Mod

Garry's Mod

gm_medievalsiege
139 条留言
♬♫~Joe Blaze~♫♬ 8 月 8 日 上午 5:33 
AI Nodes and Navmesh Included please?
Diamondback 6 月 29 日 上午 11:15 
How does one close the Portcullis?
Crazed Gunmann 2024 年 10 月 25 日 上午 3:43 
Where's the giant gingerbread man?!!!!!!!!
Red Knight 2024 年 9 月 21 日 上午 5:20 
We crashing castle with dis one :ccknight:
HardCoreMC 2024 年 9 月 15 日 下午 2:15 
we crashing castles with dis one :ccknight:
pancake 2024 年 8 月 9 日 下午 2:08 
one of the best maps i`ve ever downloaded :steamhappy:
Joem 2024 年 5 月 23 日 下午 5:07 
can't close the gate?
lime lacroix 2024 年 4 月 27 日 上午 9:52 
TONIGHT, WE DIE LIKE KINGS
misiek60634 2024 年 3 月 18 日 下午 4:23 
It keeps failing to download
Spooky Alastor 2024 年 2 月 5 日 上午 6:30 
I've only played this map on TF2 and it's pretty good. Keep up the good work!
EPIC 2023 年 8 月 9 日 上午 10:25 
ok so its under siege right? wheres all the stuff in the screen shots? would be cool to defend a castle againts things.
Nacho 2023 年 2 月 16 日 上午 8:23 
Septhis' Palace
TOMSON_HAZMAN 2022 年 12 月 9 日 下午 9:05 
how close gate very sad
troywilliammccormick 2022 年 10 月 23 日 下午 2:34 
weeb
Apis 2022 年 10 月 3 日 下午 7:07 
how do I lower the portcullis?
Erebus 2022 年 5 月 15 日 下午 4:04 
is there a way to close the gate
Fureur606 2022 年 3 月 17 日 上午 11:21 
Hello, I love your map! I would like to use it for a map I am currently making for a Manga RP server can I have your permission?
Snoopi 2021 年 11 月 28 日 上午 5:19 
Am I able to edit this for my server?
Kargaroc 2021 年 7 月 29 日 上午 12:42 
no wonder the defenders lost
PoggySensei 2021 年 5 月 15 日 下午 7:57 
so how to close the Big gate???
Bad Sergeant James 2021 年 4 月 29 日 上午 11:29 
AI noode?
Wu8c129 2021 年 4 月 25 日 下午 2:51 
are there ai nodes?
Sea Tomato (real) (not real) 2021 年 4 月 18 日 下午 11:11 
map doesn't appear in the sandbox tab
TheWyvern4 2021 年 3 月 26 日 下午 5:03 
how do you close the gate
ahadleylanew 2020 年 12 月 12 日 上午 9:23 
I have no clue but I want to know.
zavet 2020 年 11 月 7 日 上午 7:15 
how do I close the gate in the map?
Fdr1027 2020 年 7 月 4 日 上午 12:05 
This should be the updated DeGroot map for TF2
Erebus 2020 年 6 月 24 日 下午 1:05 
does the gate work or is it just for show?
Bluehelmet 2020 年 6 月 17 日 上午 4:35 
on second thought lets not go to this map, tis a silly place
HMGfan 2020 年 2 月 13 日 下午 7:20 
Ryan Gosling 2020 年 1 月 26 日 上午 7:30 
ai nodes?
ball gobbler 2020 年 1 月 24 日 上午 8:24 
Is it possible to shut the main gate?
Scrambles the Death Dealer 2019 年 6 月 3 日 下午 5:03 
Not sure what the issue is, but when I reloaded the map for the first time, all the doors became stuck where they were, but only visually. Like I can walk through them, and when I try to open or close a door, only the handle moves which does have collision. Is there a fix to this? Otherwise cool map.
Hollow 2019 年 5 月 9 日 下午 12:21 
is there a way to shut the front gate if no can u make it happen?
DeadDave 2019 年 4 月 24 日 下午 1:37 
ai nodes?
J.S.T.- Luigi 2019 年 3 月 20 日 下午 9:36 
( *To the guy 4 comments below me *)
@McFishy, Well if you're experiencing texture problems like that? I would recommend getting:

"Age of Chivalry"

If there's anything that noticed as soon as I loaded this map is that it uses content from Age of Chivalry, try installing that game and see if that will help you.
Shepherd 2018 年 11 月 27 日 上午 9:58 
how do you close the front gate?
Shepherd 2018 年 11 月 27 日 上午 9:58 
how do you close the front gate?
hostetlerdan 2018 年 10 月 15 日 下午 12:12 
how do you close the front gate?
Jinniptions 2018 年 8 月 5 日 下午 6:05 
The tables are missing textures for me and the console spams

Material models/table_01/wood_pattern01 has bad reference count 0 when being bound
Material models/table_01/wood_table01 has bad reference count 0 when being bound

Anyone know what's wrong?
Herr Doktor 2018 年 7 月 27 日 上午 5:47 
Another issue I found, which is more quality of life than anything, is the fire-baskets. I'm not sure why they are there, but they are always in the way.

The fire-baskets on the ground are sort enough to burn even short player models that are snug up beside them. The ones on the castle are tall enough to not burn the player, but are positioned right up against the castle wall, denying archers certain angles of fire they may need to kill the attackers.

On a similer note, the barrels on the northern wall and the trees around the castle are a bother to work around. The Barrels deny the use of that portion of wall for the defenders, and the trees are impossible to see through.

The trees do make the map prettier I guess, so I can only complain but so much about it.

Not trying to be mean, just offering some critique from a attacker/defender point of view. :balloon:
Herr Doktor 2018 年 7 月 26 日 上午 8:20 
After a lot of thinking, I got it. This map would do well to have AI Nodes, but AIs can't climb ladders and maybe not be able to open the doors (if the doors aren't set to be openable by NPCs). However, there could be a solution. Stairs.

Assuming human NPCs have the same limitations as players, they cannot walk over an obsticle over 45 degrees of an angle, or is higher than 18hu, right? But if a invisble stair case was built incasing the ladders, every step no higher than 18hu, but can be as thin as 1hu (front to back) the NPCs can "climb" the ladder.

Overlaying the Func_Ladder over the stairs should make using them as a player normalish, but I'm not sure. It's one of those test and see things. An AI node on the bottom and top of the ladder, allowing ascent up the stairs would help a lot.

Crazy idea from a novice mapper, most likely won't work without a lot of expirimentation. :balloon:
Dzust 2018 年 7 月 24 日 上午 1:01 
Hey, why is there a tree with a missing texture on the left of the castle? Please help.
Herr Doktor 2018 年 7 月 19 日 下午 8:08 
@Benigane :balloon:

@Slitherpro86912 Nope, they'll just stand at the base shooting up at you, unless they have a node graph telling them to go up the stairs and the doors are NPC openable.
ScurvyLegs  [作者] 2018 年 7 月 19 日 下午 5:12 
Thanks homie @Herr Doktor
WhyDoIHaveTo 2018 年 7 月 17 日 上午 10:36 
can npc's climb ladders in gmod?
Herr Doktor 2018 年 7 月 11 日 上午 5:45 
I'm pretty sure the castle from this map was used to make this crappy map. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1436110845&searchtext= It's a direct lift.
Bloody coward disabled comments on the addon as well.

Thought you should know.
76561198285398721 2018 年 5 月 26 日 上午 11:24 
My framerate gets a bit lower than usual on this map.
Pale 2018 年 3 月 31 日 上午 4:58 
Is there a night version?
Emperor Cheesius Secundus 2018 年 3 月 21 日 下午 3:26 
You can't, i tried.