XCOM 2
Item Durability
55 条留言
Shaggoth (Ищезаяц) 2023 年 8 月 28 日 上午 4:04 
Mhm
Stukov81-T.TV 2023 年 3 月 2 日 上午 11:06 
if you could set that a specific item is destroyed after it reaches 0 health that would be awesome
Orionox 2022 年 10 月 7 日 上午 10:22 
compatible with Long war of the chosen?
TheProtofire 2022 年 8 月 5 日 下午 3:20 
Since the new update, I have items that are showing as Good for a negative number of days. is that intended?
silverleaf1 2021 年 6 月 19 日 下午 10:41 
@RealityMachina I have run into an issue with this mod. I have one golden pistol that I got off of an Advent general but my list of events shows that it will finish being repaired in two days and in ten days. I have two entries for the same item which does not make sense.
spekk 2021 年 1 月 31 日 上午 8:13 
Everything can be customized for your game.You need an option with a chance of removing the item, if it breaks.Thanks.
TyrantLyzardKyng 2021 年 1 月 15 日 下午 10:26 
Is there any way to make this compatible with Grimy's Loot WOTC?
Hashbrown 2021 年 1 月 14 日 下午 6:29 
Don't get me wrong I kinda like the idea of this but its a bit much. So baring any damage taken in 3.3 missions your stuff just breaks just from showing up to a mission? Uh what. If you clean and take care of your gun even in horrendous conditions they won't just fall apart. Oh dang went onto 4 patrols this time and my poor service rifle just fell pieces. Powered armor supposed to be real sturdy stuff cant handle some walks in the rain? I understand power armor taking a bit longer to repair but it should be very standardized and easy to repair like our modern vehicles. Rifles and armor shouldn't take 50 dam days to repair at base level. That is ridiculously immersion breaking.
RedDobe 2020 年 7 月 9 日 上午 11:44 
I Second that, this is a really fantastic mod.
EvilPolygons 2020 年 7 月 9 日 上午 2:49 
Clearly I must hate myself because I love this mod. :steammocking:
It keeps me from using the Chosen & Alien Hunter weapons (which I rely on way too much) in every single mission. The degradation rate seems fine even on Legendary (in fact it may even be a bit too tame).

This also works perfectly with the new True Primary Secondaries mod!
HotelCharliHill 2020 年 3 月 15 日 上午 2:21 
This sounds like a really cool idea.... Definitely going to edit it though because, as an infantry veteran who deployed to afghanistan, your weapons DO NOT degrade this rapidly, nor does your kit. It's game breaking.

Other than that, can someone confirm it's NOT causing the issues @reddobe is talking about? Thanks
RedDobe 2020 年 3 月 8 日 下午 12:02 
@RTMa - it was primary secondaries causing the duplicates.
Rtma Eros Paragon 2020 年 3 月 8 日 上午 6:52 
@RedDobe I had something similar happen with Balanced Finite Items.
RedDobe 2019 年 11 月 12 日 下午 2:52 
One other question for other users. I am having an issue where items are being duplicated. Can anyone else confirm that items aren't being duplicated?
RedDobe 2019 年 11 月 12 日 下午 2:36 
I added this mod to my most recent playthrough. I have noticed that when I lose soldiers and don't recover the bodies, I still am able to recover the items that they were carrying. I suspect that it is this mod causing that. Can anyone else confirm that while using this mod soldiers gear IS lost when the body is not recovered?
Star¤Dagger 2019 年 8 月 20 日 下午 6:04 
Realism mod, love it!!
Nitsah 2019 年 5 月 11 日 下午 10:18 
Okay deleting config then loading the save without the mod fixes it.
Nitsah 2019 年 5 月 11 日 下午 4:52 
There seems to be a bug where any item that breaks during chosen avenger assault prevents the item from ever being used even after repair. Building another of them if possible actually does not show up. It could also be having the mod that changes the squad size for that specific mission type has the extra's stuff bug out. Currently testing right now.
NotaKing 2019 年 3 月 10 日 上午 1:09 
Cock and Ball Torture : The Mod
smoke gank everyday 2019 年 2 月 11 日 下午 2:46 
Why would anyone use this aside from masochism?
Orionox 2019 年 1 月 29 日 下午 9:06 
Does this mod make items non infinite or doe sit simply make non-infinite items have durability? If it doesn't make items non-infinite, do you have any suggestions for mods that do make items non-infinite?
4rrakis 2019 年 1 月 29 日 上午 1:39 
It is.
Frightener_One 2019 年 1 月 28 日 下午 6:39 
Is this compatible with A Better Barracks?
mynameactually 2019 年 1 月 16 日 下午 9:58 
How do you configure something to be treated like a mimic beacon?
Aaewen 2018 年 12 月 3 日 下午 10:26 
Will we lose the items completely if we missed repairing them?
Wolf-Rayet 2018 年 11 月 27 日 上午 6:05 
Great Mod - Thanks :)
d_valroth 2018 年 10 月 11 日 下午 3:04 
Is there any possibility that grenades and other "deployable" items (like the Mimic Beacon and Frost Bomb) could lose HP on *use*, rather than on deployment? It would make more sense, and be far more balanced for their vanilla power level, if what mattered was how often you used them, not just how often you brought them along. Heck, I'd even say let both uses from a Grenadier count against the HP. No free lunch because your perk dupes explosives.
badassgrunt 2018 年 8 月 4 日 上午 8:38 
Actually that was a dumb question, the words indicating conditon didn't show up at first.
badassgrunt 2018 年 8 月 4 日 上午 8:29 
Quick question: is this compatable with Realistic Non Infinite Constructions?
RealityMachina  [作者] 2018 年 5 月 19 日 上午 9:17 
They're treated like normal utility items unless otherwise configured.
mynameactually 2018 年 5 月 18 日 下午 12:24 
Does this make Celetid turrets, deployable turrets, etc. function like how the mimic beacons work?
DOONGCHOOPS 2018 年 4 月 22 日 上午 6:41 
@RG_Predator : I like to think of it more of equipment maintenance. You clean your guns and boots after use, right? Cant expect your stuff to run in the long haul if you dont take care of it
Grizzly 2018 年 3 月 29 日 上午 12:38 
Durability is dumb in games. I've had weapons for years, shot thousands of rounds through them and have yet to have a failure. I've had an axe for years and have yet to have it break. For that matter, I've had boot laces for a couple of decades and have yet to have them worn out. This is an over-rated game mechanic used to ballance a game that lacks content. It doesn't belong in any game, much less this one.
Orionox 2018 年 3 月 7 日 下午 11:23 
where can I get a mod that makes weapons limited and rebalances their cost?
There Are Trans People 2018 年 2 月 27 日 下午 8:44 
Ah yes, Weapon Degradation -- a most welcome and loved feature in any videogame.
p6kocka 2018 年 2 月 9 日 上午 10:52 
Hi. Does this mod work mid campaign pls? Have subbed mid campaign and after first mission with this mod some have description like "good" or "worn". My frost bomb says it' s worn....
Thunder 2018 年 2 月 3 日 下午 4:43 
Is there any chance for you to create a mod that disable the automatic unequip happening on vanilla game?

Me and many other apparently (by google search) would like to set specific equips for specific soldiers like in Xcom1 but Xcom2 keeps unequipping the soldiers when they are unavailable...
Skarsatai 2.0 2018 年 1 月 17 日 上午 9:11 
Hello RealityMachina. Is there a chance that the two mods are going to work ?
Conflict found for 'UIArmory_LoadoutItem':
[WOTC] Tons Of Utility Items
Item Durability
-bg- finally converted the lw mec class mod to wotc (this mod needs the tons of...). now your mod is affected. Any chance to fix it ?
Brahson 2018 年 1 月 7 日 上午 2:51 
im gonna use this cuz i hate myself
RealityMachina  [作者] 2018 年 1 月 6 日 上午 12:37 
Today's update requires a bit of work for those in active campaigns with it installed:

1) Hit the Geoscape if you're not there. Make a save there.

2) Close game, disable mod.

3) Load save, save again once you're fully loaded in. The game will have removed all references to the old gamestates by then.

4) Close game, re-enable mod.

5) Mod will now work in its new state.


This is required to have your campaign fully switch over to the new method of tracking repair progress on items. This was done to fix a major bug that could happen where the game would crash trying to update already existing repair states, due to them being component objects of item states. For whatever reason, this was a combination that the game did not like.

Now the repair states are no longer tied to the item states, instead containing their own reference to the item state they're attached to. Testing has indicated no presence of the previous crashing bug.
ODSTbag337 2018 年 1 月 2 日 下午 4:11 
The ONLY game that item durability makes sense in is Fallout.

That being said, I am willing to give this a try, so long as the Chosen don't have a say in it . . .
Player 2018 年 1 月 1 日 上午 2:53 
But whyyy?
Zombie Flesh Eater 2017 年 12 月 31 日 下午 11:38 
Item durability, that's a great mechanic to have in ANY game! Said no one, ever.
BionicCinamun 2017 年 12 月 30 日 下午 2:13 
Hang on, does this work with weapons that have mods attatched to them, and thus are "not infinite"? It doesn't seem to be but maybe I'm just not using them enough.
pauloel7 2017 年 12 月 30 日 下午 1:59 
Thanks for the MacOSX mention
BionicCinamun 2017 年 12 月 28 日 上午 6:06 
Man, finally a way to make the Grimy Loot balanced!
What's An Airport? 2017 年 12 月 26 日 下午 8:31 
It's just like Zelda: Breath of the Broken Weapons, but not as bad and is completley optional.
Gradash 2017 年 12 月 26 日 上午 6:04 
GREAT!!!
Aegelweard 2017 年 12 月 26 日 上午 12:45 
So in the future all weapons and armors are made of glass?.. Guess I'll pass.