Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Revolution (0.70)
110 条留言
Locomotor79 6 月 30 日 下午 8:23 
you say all modes does that include Campaign
Joshua Blade, God of the Light 2024 年 6 月 10 日 上午 10:51 
How bout adding Imperial Guardsmen to be recruitable from the Space Marine HQ in this mod or as a standalone mod seeing as you have the skills to pull that off and would make IG-fans such as myself real happy! ^^
YouMoMCallME 2024 年 1 月 31 日 上午 8:22 
Space Marines' AI is unfortunately broken
Release at least some fixes please
Avsanchez101 2022 年 12 月 8 日 下午 6:42 
can add Necro please
Krazium VR 2022 年 11 月 24 日 下午 1:04 
whats the pop cap in this?
SG™ CH0mPyTh3VG7A 2022 年 11 月 2 日 下午 3:41 
Just wondering if anyone else is having the issue of the Space Marines only deploying all other troops besides the actual Space Marine Squad?
AguilaDeAcero 2022 年 6 月 22 日 上午 4:07 
Far better Mod thatn Redux, it's a nice balance with classic Dawn of War 1 mechanics (more tactical) but also conserves some of that "punch" proper of DoW3. Lastly, the added factor that you can actually use elites and level up them it's totally awesome.
Salvasc  [作者] 2021 年 11 月 16 日 下午 2:17 
You just have to click the "Subscribe" button, enter the game and choose the mod. I hope you enjoy it.
Fucio 2021 年 11 月 16 日 上午 3:24 
Pls, can anyone tell me WHERE i can download it? I'm becoming crazy after 30 minut of searching here and on mod-db. This mod seems to be what i desired for long time
Salvasc  [作者] 2021 年 3 月 6 日 下午 12:13 
Answering the last questions:

This mod is not going to receive updates at the moment.

The mod is implemented for use in skirmishes and online. It is not built to play in campaign mode.

Sorry for the delay in responding, I am quite disconnected from this matter.
Malata Societa' Official 2021 年 2 月 10 日 下午 3:53 
but this mod have effect on campaign???????????
Benevolence 2021 年 2 月 10 日 上午 1:13 
Obviously, he will reupload it...eventually:steambored:
Dannyw 2020 年 12 月 29 日 上午 8:56 
Is this mod dead and will the mod maker answer any of the comments? Those are my questions.
Malata Societa' Official 2020 年 10 月 9 日 下午 3:34 
but this mod have effect on campaign???????????
Dinonuggets 2020 年 7 月 15 日 上午 6:18 
can i spin the camera angle? xD
Vadymo 2020 年 5 月 1 日 上午 3:13 
Is there a way to enable this mod for compaign missions?
Mr. Bubbles 2019 年 7 月 27 日 下午 2:07 
If only this had been the original way this game had been made. *sigh*.
perkele 2019 年 7 月 17 日 下午 12:45 
Where do I download this from?
PinkyPunisher 2018 年 10 月 29 日 下午 1:16 
where are new patch mod i want it
Doblon 2018 年 10 月 28 日 下午 1:45 
This has to be the best mod ever done for WH40k DOW3. Feels like how the game SHOULD have been. Also, i believe that you should be allowed to take out all the elites, not just 3 like in the original game, maybe disable them from the left row and add them as units in a building.
Anyhow, Thank you so much for making this! i have fun again with DOW3!!! THANKS:steamhappy:
PinkyPunisher 2018 年 7 月 24 日 上午 8:54 
Can you add the ability to transfer thunderhawk space marine technology to dreadnought and tanks and possibly to infantry? :3
Elusive Breeze 2018 年 4 月 7 日 上午 9:01 
plasma devastators? i miss them from DOW 2
ThePrince 2018 年 3 月 22 日 下午 9:57 
and maybe a sgt unit to tacs
ThePrince 2018 年 3 月 22 日 下午 9:57 
i would like to see ground assault marines, mostly with chain swords and bolter pistols, and can be upgrade to have stomp shields and power swords, i know you can make ground marines a thing, bt no sure about the shields
PinkyPunisher 2018 年 3 月 11 日 上午 10:54 
Best mode, like ss.
Salvasc  [作者] 2018 年 3 月 1 日 上午 6:19 
Thank you very much for your comment Muckwarrior. Initially I thought about it, but I think that this formula I wanted to use (cost of deployments and redeployments, higher cost of elite units, elites according to technological level and half of waiting time for redeployments) added to the reduction of general health that I have pending for all elite units and the inclusion of the benefits of the investigation health and damage to elite units, make the balance of the game does not become crazy and that the game is in the hands of the player's skills and not of combinations of doctrines and elites.
Muckwarrior 2018 年 3 月 1 日 上午 1:53 
You've done an excellent job here so far. Having more control over units is much more enjoyable. Are you considering making some Elites (such as Terminators) buildable from buildings with Elite Points?
Salvasc  [作者] 2018 年 2 月 24 日 上午 1:35 
Graphixed thank you very much for your comments !! I invite you to comment on the forum discussions so that we can improve this game.
Graphixed 2018 年 2 月 23 日 下午 5:24 
Guess I should have mentioned that first, I really enjoy this mod and whatever your end goal is, so far this is a lot of fun.
red13seto 2018 年 2 月 23 日 下午 3:49 
ah i only got the game when it came with the recent monthly bundle didnot play it for ages even after i got it thanks for the info tho
Salvasc  [作者] 2018 年 2 月 23 日 下午 3:26 
Red13seto I mean with the last elites to the 3 elites that they added in the last update.
red13seto 2018 年 2 月 23 日 上午 11:08 
what do you mean by last elete units?
Salvasc  [作者] 2018 年 2 月 23 日 上午 9:43 
Graphixed, the concept of the game I'm chasing is focused on strategy and balance. Adding sergeants to the squads is something I would like to add, but not now. I would like the way in which would was like a unit that raises the statistics in general of the squadron, as if it were an investigation.

I am in favour of preserving the system of deployment of the elite units and of differentiating them between them.

In the future I do not want the elite units to be so decisive in the battle (with exceptions), but rather a support unit that helps the good development of the strategies but that fail to unbalance the enemy once they are deployed as if they were gods.

Thanks for your comment, I hope you are liking this mod.
Graphixed 2018 年 2 月 21 日 下午 1:11 
Is it possible, for the SM's, to make it so the terminators are spawnable units? Give them high resource and population cost so you don't have a ton of them on the field and make it so you can upgrade them to assault terminators. Also instead of making Ironmaw a hero unit it would be cool if he could be a squad leader upgrade for tactical marines, similar to the other DoW games. It could give that unit more health and dmg plus the Vortex Grenade ability. Is that asking too much or straying away from your idea of this mod?
Commander Tau 2018 年 2 月 18 日 上午 11:42 
На самом деле мод интересный местами напоминает дов 1, НО боты тут слишком много тупят. Я поиграл на среднем, карта империал фортресс и чет изи, враги не нападали, союзники ничего не делали, только на Т2 шли и все, рыцари и даже почетный дреднойт быстро вышли, даже слишком. Но интересно поиграть, рекомендую, но боты...
Salvasc  [作者] 2018 年 2 月 9 日 下午 2:34 
OK!!!
D4RKBL4D3 2018 年 2 月 9 日 下午 1:06 
Help me with my thread about modding in DOW 3 please xD
LillyDarkfire 2018 年 2 月 8 日 下午 2:36 
:( game got ditch by relicD:
Salvasc  [作者] 2018 年 2 月 6 日 上午 7:01 
Xiucoatl primeramente darte las gracias por inscribirte.

El mod se descarga automáticamente cuando te suscribes y para poder usarlo, al crear una partida personalizada, en la parte central del menú puedes escoger las características de la partida.

Configuración de la partida:

1) Modo: TODOS LOS MODOS DE JUEGO

2) Doctrinas: DESACTIVADAS

3) Elites: ACTIVAS

4) Habilidad Militar: ACTIVA

Un saludo y espero que te guste.
CuervoGris 2018 年 2 月 6 日 上午 1:35 
Me agradan los cambios que menciona la descripción. Espero que con este mod ya no sea un spam de unidades y esten un poco mas limitadas como en el 2, aunque me agrada lo de ofrecer armas a cada miembro de escuadra como en el 1. Me suscribo, pero antes quiciera preguntar algo que no he logrado encontrar en este juego: ¿cómo activo los mods? ¿se activan solo con suscribirse a ellos o hay una opcion para activarlos manualmente?
Salvasc  [作者] 2018 年 2 月 4 日 上午 3:28 
Thank you very much T&L.

I had not thought about it, but it's not a bad idea. I promise to think about it.

A greeting.
Rapture26 2018 年 2 月 3 日 下午 10:03 
Good points Salvasc.

Keep up the good work. :)


I wonder if there will ever be an option to create some sort of building mechanic that allows units to survive longer. Maybe 1-2 units with a specific role to counter units in cover, otherwise a longer lasting front line type mechanic. :)
Salvasc  [作者] 2018 年 1 月 28 日 下午 2:51 
This game, the truth, has many deficiencies but also has virtues. It is unbalanced and unfinished. It is as if they had been in a hurry for their launch and decided to take this out. Apart from all this, there are certain things that are not so bad and luckily there is a lot of potential in this game, which well taken advantage of can turn this game into the best of the series. But this game will never be able to please everyone, since there are the fans of Dow1, the Dow2 and the new ones of Dow 3 ... and it is impossible to please them all with a game, since they are three different games with the same franchise name.
Rapture26 2018 年 1 月 28 日 下午 2:12 
Also, game crashes a lot. ;)
Rapture26 2018 年 1 月 28 日 下午 2:10 
One of DOW 3's Original Gameplay Problems was just this- "Pacing" and "Balance."

There is always issues with the balance that can be adjusted and fixed.
But the Pacing has to do with the Core Design of the game, and this is where DOW 3 fails IMO.

You end up with this fast paced Spammy Experienced and honestly SC 2 is more enjoyable than this. It's like DOW3 was trying to create a SC 2 like experience yet lost it's identity from DOW 1.

An overall horrible experience; but again to each their own. :)
Rapture26 2018 年 1 月 28 日 下午 2:09 
I appreciate all the Mods for they are free and it takes time so thank you up front. To each their own if you enjoy the simple fast paced DOW 3 style almost-RTS like experience.

I just don't get how you guys like this spammy fast paced boring (for me / IMO) gameplay?

Buildings die to easy, units are spammy just like the original. Very little depth can be experienced if the economy / pacing is not fixed!

This can be accomplished by increased Health for eacher unit. Specific Counters for each unit. Slowed Resource Rate to allow you to appreciate each unit and enjoy each unit.
Rapture26 2018 年 1 月 28 日 下午 2:03 
NOPE!
Rapture26 2018 年 1 月 28 日 下午 12:32 
This might be it- in the process of re-installing D3 just to see if this is the mod that will bring me back.

I long for a much more tactical & slower yet more in-depth & exciting approach just like the COH 1 Mods of "Blitzkrieg" and "Eruopre at War."

D3 with it's "Super Mario Spam Fest" and Less Depth Approach was one of the biggest dissapointments for RTS gaming that I can remember.
Salvasc  [作者] 2018 年 1 月 27 日 上午 11:33 
New version launched (0.70). Fixed an error in the deployment of the Space Marines elites and added some interesting modifications. For more information you can read the change sheet. I hope the changes are to your liking.