武装突袭3

武装突袭3

WARMACHINE ARMA 3
86 条留言
Sturmervdw 2023 年 8 月 23 日 上午 5:35 
Hi, would someone please be able to create a warmachine mission for the IFA3 Colleville map? It would be greatly appreciated :)
Zhuma 2022 年 11 月 14 日 上午 9:18 
Hey, is there any way to get new people in the squad if the bots or I die?
IvosH_cz  [作者] 2020 年 5 月 15 日 下午 10:52 
Hello. To play as SP go to Multiplayer - Host server (lan) .
Romeo_Actual 2020 年 5 月 15 日 下午 2:08 
Newbie question here: I have downloaded all the required mods and subscribe to all the WM Scnearios. How do I start a SP game to try it out?
Luca Jonas 2019 年 11 月 16 日 上午 6:22 
Perfect! Thank you!
Luca Jonas 2019 年 10 月 8 日 上午 9:41 
@IvoSH_cz Thanks for respond, yeah i will check out the IceBreakr's Maps today, Lythium is nice, what about x-cam-taunus for example? :-) I really like this map and would love to play warmachine on it
IvosH_cz  [作者] 2019 年 10 月 8 日 上午 2:01 
Hello @Luca, What about some IceBreakr's maps? :-) Also Lythium and Chernarus redux are already out.
Luca Jonas 2019 年 10 月 7 日 上午 10:55 
i really love your warmachine mods - have lots of fun, any chances to get some other maps (not ww2 or cup)? there are are such nice maps out there i would love to play warmachine on :D
胶合板爱玩儿断箭 2019 年 9 月 27 日 上午 1:39 
@lvosH_cz thx
IvosH_cz  [作者] 2019 年 9 月 24 日 下午 11:35 
select "Full arsenal" in the lobby parameters.
胶合板爱玩儿断箭 2019 年 9 月 24 日 下午 6:52 
why i cant add ACE3 accessory at Arsenal for example "range paper"?
IvosH_cz  [作者] 2019 年 9 月 11 日 下午 1:23 
Than you @Loerpert
Loerpert 2019 年 9 月 11 日 上午 8:19 
Wow this is the most amazing A3 mod ever! Also happy you added WW2!
Six 2019 年 9 月 9 日 下午 7:42 
Request for USAF vs sand people
Rukks 2019 年 9 月 3 日 上午 2:34 
Hi Great mod! This mod would be amazing for the w40k mod "There is Only War", it's basically a perfect setup of what you would expect from a board game match. Is there a possibility you would be able to give some appropriate maps the ability to use w40k units (e.g. Chernarus Redux, Bray Dunes, and the two 40k mod maps) That would be AMAZING.
76561198192726397 2019 年 8 月 26 日 上午 5:43 
:-)
IvosH_cz  [作者] 2019 年 8 月 26 日 上午 2:32 
Will be... :-)
76561198192726397 2019 年 8 月 25 日 下午 10:26 
no staszow winter?
IvosH_cz  [作者] 2019 年 8 月 23 日 下午 1:11 
............No
[Zorx]-KizzouUl 2019 年 8 月 23 日 下午 1:06 
Weferlingen ?
Stenshjemmet [Dad]icated Gamer 2019 年 6 月 18 日 上午 6:33 
Totally understandable - cheked out Omaha and it was nice! An addition for my request would be to make use of the Norgear mod, it is based on RHS so it shouldn't be a hassle to implement. But if it is, then it's not as important as the maps themselves. :)
IvosH_cz  [作者] 2019 年 6 月 18 日 上午 12:22 
Hello and thank you @RuskiMark and @Stenshjemmet.
Now i would like to finish WW2 scenarios for IFA3. Then I will decide what to do next. Thanks for the advices and ideas. I'm will check them out :-)
Stenshjemmet [Dad]icated Gamer 2019 年 6 月 16 日 上午 11:20 
I can't say I've tried these yet - but definitely subbing to a few of them to try out. The idea is awesome!

Question - too few custom missions like this feature Norwegian maps - any chance you're willing to make one for Kobbvatn and maybe Vidda? (and maybe even Taunus? I know this isn't a Norwegian map but it's a nice one)
ruskimark 2019 年 6 月 8 日 下午 6:20 
I love your missions. My friends and I have a blast playing them. Could you add units from the
Project OPFOR mod? Like USAF vs ISIS or AFRF vs ChDKZ.
IvosH_cz  [作者] 2019 年 6 月 5 日 下午 12:19 
Thanks @nickjoonyeonkim. Yes, more WW2 maps are in the plan.
Redacted 2019 年 6 月 5 日 上午 4:42 
This mod is better than Post Scriptum. I hope you add some more World War II maps.
IvosH_cz  [作者] 2019 年 5 月 20 日 上午 6:02 
Thank you @xUnder
Xunder 2019 年 5 月 20 日 上午 2:42 
Amazing mod, real fun with no bugs so far. Would be awesome with the 40k mod aswell.
Keep up the amazing work.
IvosH_cz  [作者] 2019 年 5 月 6 日 上午 4:16 
@SeriousSpy contact me on discord
SeriousSpy 2019 年 5 月 4 日 下午 7:05 
Is there a way we can create our own variations? Swapping out units, ETC, using scripting?
IvosH_cz  [作者] 2019 年 4 月 23 日 下午 3:16 
UPDATE 2.17 - 23.4.2019
Fixed script error for "Full spectrum warfare".
Removed transport helicopter combat support.
"Autonomous AI: Enabled, add vehicles" added more vehicle types for spawned vehicles.
IvosH_cz  [作者] 2019 年 4 月 4 日 上午 2:17 
UPDATE 2.16 - 4.4.2019
Added WARMACHINE Tanoa for RHS mod (USAF vs AFRF)
Added new autonomous AI selection. Now you can choose from 4 variants.
1. Disabled - Only AI units lead by the player join the battle.
2. Enabled, infantry - All AI units join the battle and don't use vehicles.
3. Enabled, use vehicles - AI units start and use vehicles created at the BASE. AI units will board and drive vehicles to targets.
4. Enabled, add vehicles - All AI units join the battle. Manned Vehicles are created at the Sectors and FOB. Recommended, if AI units have problems with driving.
Changed mission generator default settings.
Fixed respawn system. AI units didn't respawn in the vehicles.
Code optimisation.
IvosH_cz  [作者] 2019 年 3 月 17 日 下午 4:02 
UPDATE 2.15 - 18.3.2019
Mission generator
Added Ticket bleed - Disabled/Enabled. Reduces enemy tickets by holding majority of the sectors and capturing FOB as a attacker.
Added Time limit - Disabled/45 minutes/60 minutes/75 minutes. Maximal duration of the game
Changed finding the position for vehicles and units. Prevent spawning inside the rocks. Less errors when creating the mission.
Area of operation for Infantry mission increased.
Autonomous AI system now affects AI units placed by Zeus as well.
Respawn mechanics improved. Respawn positions at the sector is randomized to prevent spawn killing.
Fortifications can be placed on top of the rocks, upper floors and roofs of the buildings.
Arsenal - Added laser designator for RHS factions.
IvosH_cz  [作者] 2019 年 3 月 14 日 上午 12:29 
Díkec :-)
rat 2019 年 3 月 12 日 上午 9:49 
dobra mise kluci jen tak dále
IvosH_cz  [作者] 2019 年 3 月 11 日 上午 1:50 
@Wardruna
Thanks fo the inspiration :-)
Henry-FrogMan 2019 年 3 月 7 日 下午 12:26 
Nice! Very excited thx you very much. :elementfire:
IvosH_cz  [作者] 2019 年 3 月 5 日 上午 12:46 
HotFix for v.2.14 is out (fn_fortification.sqf)
Yorach 2019 年 3 月 4 日 下午 5:54 
This is great for quick fun. How hard would it be to create a three-sided version of this? CSAT vs NATO vs AAF or Syndicate?
IvosH_cz  [作者] 2019 年 3 月 3 日 上午 8:13 
UPDATE 2.14 - 3.3.2019
Added FORTIFICATION system. Squad leader can build fortification
Added LEAVE LEADER POSITION (Actions menu) - To leave the squad leader position.

Modified files:
onplayerrespawn.sqf
initPlayerLocal.sqf
diary.sqf
cfgFunctions.hpp
fn_leaderactions.sqf
fn_fortification.sqf
SolidSnake 2019 年 3 月 2 日 下午 12:46 
Any good public servers you guys could recommend?
IvosH_cz  [作者] 2019 年 3 月 2 日 上午 3:16 
@ИWOЯⱭ
Hi. If you want larger layout. Select "Create AO manually" in the Mission generator
IvosH_cz  [作者] 2019 年 3 月 2 日 上午 3:10 
@erecinto
Try it without the mods. Sometimes mission creation stuck when engine can't find empty place for vehicles (Last message: Vehicle respawn time set). Restart mission and try another location.
ebingamer 2019 年 3 月 2 日 上午 2:03 
any mods like this but on a larger scale? ive been wanting a sp mod with the warthog, but theres no real progression (like taking over a base)
centuryegg 2019 年 3 月 2 日 上午 12:00 
I've been having n issue where when I start the mission after selecting the parameters the screen goes black . I can hear the weather and everything, then I hear a death sound and the ai saying "He's hit" It then switches to an infinite loading screen. I'm only running it with the RHS mods ace and vcom ai. Any suggestions? I really want to try this gamemode out
centuryegg 2019 年 3 月 1 日 下午 11:49 
@BALLISTIC_PC You got to start a multiplayer game then select WARMACHINE under the mission type
Skif 2019 年 3 月 1 日 下午 6:12 
This question might sound noob-ish, but how do I start the game?? Thanks!
IvosH_cz  [作者] 2019 年 3 月 1 日 上午 5:51 
Henry-FrogMan 2019 年 2 月 28 日 下午 2:27 
Thank you for your fast response. I look forward :KneelingBow:
IvosH_cz  [作者] 2019 年 2 月 28 日 下午 1:50 
Hello @Warduna
Thank you for your feedback and this idea. I will have a look how to make it.