Killing Floor

Killing Floor

LostZedsTeleportMut
19 条留言
ND4 "Be Dead Soon" SPD 10 月 3 日 下午 11:19 
Lol, the screenshots for this are hilarious! Poor Bloat, poor Scrake.:Horzine::Clot:
P-Jay 2024 年 5 月 4 日 下午 1:49 
The problem is, that the map is including brain dead zeds, the lostzeds teleport mut can't handle to teleport them because of the controller class, so the soltion is to exclude them in the LostZedsTeleport.ini like: ExcludedZeds=Class'KFChar.BrainDeadStalker'
ExcludedZeds=Class'KFChar.BrainDeadSiren'
ExcludedZeds=Class'KFChar.BrainDeadBoss'
ExcludedZeds=Class'KFChar.BrainDeadBloat'
ExcludedZeds=Class'KFChar.BrainDeadFleshPound'
ExcludedZeds=Class'KFChar.BrainDeadHusk'
ExcludedZeds=Class'KFChar.BrainDeadZombie'
ExcludedZeds=Class'KFChar.BrainDeadScrake'
ExcludedZeds=Class'KFChar.BrainDeadClot'
ExcludedZeds=Class'KFChar.BrainDeadGorefast'
ExcludedZeds=Class'KFChar.BrainDeadCrawler'
GRIMM 2024 年 5 月 3 日 上午 9:15 
P-Jay, so what was the problem? How did you solve it?
P-Jay 2023 年 7 月 30 日 上午 11:01 
Found the problem and fixed it, just message or write here if someone is interested how or having the same problems on other maps
P-Jay 2023 年 7 月 23 日 上午 12:08 
Maybe this can happen on other Maps too, so someone has an idea how to fix that?
P-Jay 2023 年 7 月 23 日 上午 12:07 
Warning: LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut (Function LostZedsTeleportMut.LostZedsTeleportMut.Teleport:0034) Accessed None 'Controller'
Warning: LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut (Function LostZedsTeleportMut.LostZedsTeleportMut.Timer:0198) Accessed None 'Controller'
Critical: UObject::ProcessEvent
Critical: (LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut, Function LostZedsTeleportMut.LostZedsTeleportMut.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level KF-ArmyBase
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
P-Jay 2023 年 7 月 23 日 上午 12:06 
I have a mod with many custom monsters and some other stuff, for now worked fine and having no crashes. From about 100 Maps we were playing about 15 Maps on this mod using the LostZedsTeleportMut too with no issues, till we played the Map "ArmyBase". It crashed the Server 2 times in a row, when the LostZedsTeleportMut tries to act
RAMBO 2018 年 1 月 15 日 下午 9:29 
The mutator shows in the web admin list, but not the game list. It still works. Though I have to activate it through the web admin.
CFH  [作者] 2018 年 1 月 14 日 下午 2:28 
It must be shown in the list anyway 0_0
RAMBO 2018 年 1 月 14 日 下午 2:18 
It's working now.
RAMBO 2018 年 1 月 14 日 下午 2:04 
Seems to not be showing up in my mutators list for some reason. Installed download in KF folder.
Rats 2018 年 1 月 11 日 上午 9:01 
Good idea.
CFH  [作者] 2017 年 12 月 31 日 下午 12:21 
:emofdr:
MikaMangoMango 2017 年 12 月 31 日 上午 11:49 
That thumbnail image is adorable! X)
ExZeT 2017 年 12 月 23 日 下午 1:48 
окай =)
CFH  [作者] 2017 年 12 月 23 日 上午 9:58 
ExZeT, я не тебе ответил, а noodles. Про флеймоский мут я в курсе, его за основу брал)
ExZeT 2017 年 12 月 23 日 上午 9:43 
okay =)
CFH  [作者] 2017 年 12 月 23 日 上午 1:40 
It's not.
noodles 2017 年 12 月 22 日 下午 9:54 
is this whitelisted?